public override string Save(IScene item) { var sceneObject = new JObject { { "name", item.Name }, SceneTrackedManager.NetworkItemToJProperty(item), item.EnabledToJProperty(), item.VisibleToJProperty(), { GameObjectPropertyName, ToJArray(GameObjectContentManager, item.GameObjects) } }; return(sceneObject.ToString()); }
public virtual void Initialize() { NetworkClient.Connect(_options.IpAddress, _options.Port); SceneTrackedManager.Initialize(); GameObjectTrackedManager.Initialize(); GameObjectComponentTrackedManager.Initialize(); ComponentPropertyTrackedManager.Initialize(); SceneTrackedManager.AddItem += SceneTrackedManagerOnAddItem; GameObjectTrackedManager.AddItem += SceneTrackedManagerOnAddItem; GameObjectComponentTrackedManager.AddItem += SceneTrackedManagerOnAddItem; ComponentPropertyTrackedManager.AddItem += SceneTrackedManagerOnAddItem; SceneTrackedManager.ItemPropertyChanged += TrackedManagerOnItemPropertyChanged; GameObjectTrackedManager.ItemPropertyChanged += TrackedManagerOnItemPropertyChanged; GameObjectComponentTrackedManager.ItemPropertyChanged += TrackedManagerOnItemPropertyChanged; ComponentPropertyTrackedManager.ItemPropertyChanged += TrackedManagerOnItemPropertyChanged; SceneTrackedManager.RemoveItem += SceneTrackedManagerOnRemoveItem; GameObjectTrackedManager.RemoveItem += SceneTrackedManagerOnRemoveItem; GameObjectComponentTrackedManager.RemoveItem += SceneTrackedManagerOnRemoveItem; ComponentPropertyTrackedManager.RemoveItem += SceneTrackedManagerOnRemoveItem; NetworkClient.Message += NetworkClientOnMessage; NetworkClient.Send(null, _options.RoomId, QueryType.GetAll); }
public void CreateSceneItem(CreateManagerItem createManagerItem) { SceneTrackedManager.Create(createManagerItem); }
public void SetScenePropertyValue(ManagerPropertyValue propertyValue) { SceneTrackedManager.Update(propertyValue); }