/// <summary> /// Déclenche la fin d'un mini jeu /// </summary> /// <param name="isWin"> Définit si le joueur à gagner ou perdu le mini jeu</param> public void EndMiniGame(bool isWin) { if (!waitDelay) { minigameState = MiniGameState.paused; waitDelay = true; if (isWin) { gameState = "WIN"; } else { gameState = "LOSE"; --life; } print("Life " + life); if (life <= 0) { SceneTools.ReplaceScene("GameOver"); } else { ++level; StartCoroutine(NextSceneDelayed()); } } }
private bool Init() { sceneConfigPath = Application.dataPath + "/" + sceneConfigPath; Scene curScene = SceneManager.GetActiveScene(); if (curScene == null) { window.Close(); window = null; UnityEditor.EditorUtility.DisplayDialog("Title", "请先打开场景", "是"); return(false); } m_sceneName = curScene.name; LoadGroups(); string configPath = SceneTools.getConfigPath(); try { baseItemsData.Clear(); System.Reflection.PropertyInfo[] proInfo; ConfHelper.LoadFromExcel <BaseItem>(configPath + "exhibit.xlsx", 0, out baseItemsData, out proInfo); } catch (IOException ex) { window.Close(); window = null; UnityEditor.EditorUtility.DisplayDialog("Title", "先关表!!!", "是"); return(false); } return(true); }
// Use this for initialization void Start() { contentList = new List <Content>(); seenPOIs = new List <POI>(); //AddedPOIs = new List<POI>(); Input.compass.enabled = true; //convert xml into class area = Area.Load("download"); string Source = SceneTools.GetSettingValue("Source"); if (Source == "") { Source = "realdata"; } if (Source == "Test") { dataSetName = "UCL"; } else { dataSetName = "RealData"; } CreateTrackerPois(); //StartCoroutine(LoadXML()); // Vuforia 6.2+ VuforiaARController.Instance.RegisterVuforiaStartedCallback(LoadDataSet); linkToVuforiaTarget(); }
void Init() { string configPath = SceneTools.getConfigPath(); System.Reflection.PropertyInfo[] proInfo; ConfHelper.LoadFromExcel <BaseItem>(configPath + "BaseItem.xlsx", 0, out baseItemsData, out proInfo); Scene scene = SceneManager.GetActiveScene(); if (scene == null) { return; } sceneName = scene.name; dataDir = Application.streamingAssetsPath + "/SceneData/" + sceneName + "/"; string lightJsonStr = SceneTools.getJsonFile(dataDir + "lightData/" + sceneName + "_0_light.json"); //object ooo = fastJSON.JSON.Parse(lightJsonStr); //objLightData = (SceneObjLightData)fastJSON.JSON.Parse(lightJsonStr); objLightData = fastJSON.JSON.ToObject <SceneObjLightData>(lightJsonStr); string itemJsonStr = SceneTools.getJsonFile(dataDir + sceneName + "_0.json"); sceneItem = fastJSON.JSON.ToObject <SceneItemJson>(itemJsonStr); //sceneItem = (SceneItemJson)fastJSON.JSON.ToObject(itemJsonStr); for (int i = 0; i < sceneItem.items.Count; i++) { itemState.Add(false); } tex = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Res/Scene/" + sceneName + "/Lightmap-0_comp_light.exr"); }
public void Rejouer() { SceneTools.ReplaceScene("Menu"); Destroy(GameController.Instance.gameObject); AudioController.Instance.ResetPitch(); Destroy(AudioController.Instance.gameObject); }
private void LoadResSceneData() { string configPath = SceneTools.getConfigPath(); System.Reflection.PropertyInfo[] sceneProInfo; ConfHelper.LoadFromExcel <SceneConfig>(configPath + "sceneResEditor.xlsx", 0, out sceneConfig, out sceneProInfo); }
void ButtonToChangeSetting() { if (isMneuOpen == true) { return; } GUIStyle titleStyle = new GUIStyle("button"); titleStyle.fontSize = buttonFontSize; Rect r = new Rect(0, 5f / 8 * Screen.height, 0.2f * Screen.width, 0.1f * Screen.height); if (GUI.Button(r, "Change\n Setting", titleStyle)) { //SceneTools.isTestMode = !SceneTools.isTestMode; if (SceneTools.CurrentSource == "realdata") { SceneTools.ChangeSetting("Test", "34", "false"); SceneTools.CurrentSource = "Test"; } else if (SceneTools.CurrentSource == "Test") { SceneTools.ChangeSetting("realdata", "34", "false"); SceneTools.CurrentSource = "realdata"; } } }
void ShowSetting() { String s = ""; foreach (var a in SceneTools.getSetting()) { s = s + a + "\n"; } DrawText(new Vector2(Screen.width * 0.2f, 100), s); }
/// <summary>Load scenes one by one</summary> public void LoadScenes(Scenes[] _scenes, LoadSceneMode _mode = LoadSceneMode.Additive, Action _onDone = null) { Action onLoadBegin = () => { Action onLoadEnd = () => { OnDone(); _onDone?.Invoke(); }; SceneTools.LoadScenesAsync(_scenes, _mode, OnProgress, onLoadEnd); }; m_LoadUI.Show(onLoadBegin); }
System.Collections.IEnumerator wwwDownload(string Description) { WWW www = new WWW("file://" + Path.Combine(Application.persistentDataPath, SceneTools.AreaNameDefault() + "//" + Description)); yield return(www); AudioClip clip = www.GetAudioClip(); //clip = www.GetAudioClip(false,false,AudioType.MPEG); clip = www.GetAudioClip(false, false, AudioType.MPEG); clip.name = Description; file.name = "url:" + Description; file.GetComponent <AudioSource>().clip = clip; Sound = file.GetComponent <AudioSource>(); //file = ob; }
void ButtonToReadSetting() { if (isMneuOpen == true) { return; } GUIStyle titleStyle = new GUIStyle("button"); titleStyle.fontSize = buttonFontSize; Rect r = new Rect(0, 6f / 8 * Screen.height, 0.2f * Screen.width, 0.1f * Screen.height); if (GUI.Button(r, "Log\n Setting", titleStyle)) { SceneTools.printSetting(); isShowSetting = !isShowSetting; } }
/// <summary> /// Load la scène suivante tout en actualisant la file /// </summary> public void NextScene() { string sceneName = sortPlayScene.Dequeue().ToString(); print(sceneName); if (sceneName.Contains("Minigame")) { _allMiniGameScenes.Add(sceneName); } else if (sceneName.Contains("Bossgame")) { FillQueue(); } speedRatio += 0.001f; gameRatio += 0.01f; AudioController.Instance.ChangePitch(speedRatio); SceneTools.ReplaceScene(sceneName); }
/// <summary> /// Trie l'ensemble des scènes en fonction de leurs noms /// </summary> public void ParseScene() { string[] allScenes = SceneTools.GetAllScenes(); foreach (string scene in allScenes) { if (scene.Contains("Minigame")) { _allMiniGameScenes.Add(scene); } else if (scene.Contains("Bossgame")) { _bossScene = scene; } else if (!scene.Contains("Menu") && !scene.Contains("GameOver")) { _transitionScene = scene; } } }
private static void ToggleUIComponentHelpers() { var hideHelpers = !EditorPrefs.GetBool(Consts.HideUIComponentHelpersKey); EditorPrefs.SetBool(Consts.HideUIComponentHelpersKey, hideHelpers); var components = SceneTools.FindSceneObjectsOfType <UIComponent>(); foreach (var component in components) { if (hideHelpers) { Utils.HideBuiltinHelpers(component); } else { Utils.ShowBuiltinHelpers(component); } } }
void showNearestPOI() { GPSlocation userPosition = new GPSlocation(51.5221, -0.131411); if (UnityEngine.Input.location.status == LocationServiceStatus.Running) { double longitude = Input.location.lastData.longitude; double latitude = Input.location.lastData.latitude; userPosition = new GPSlocation(latitude, longitude); } if (area.POIs != null) { POI nearestPoi = area.GetNearestPOI(userPosition); // area.POIs[0]; string name = nearestPoi.Name; if (name.Contains(".")) { name = name.Split('.')[1]; } string s = "The nearest POI is " + name + "\n " + (int)(nearestPoi.GetDistance(userPosition)) + "m away."; DrawText(new Vector2(Screen.width * 0.2f, Screen.height * 0.6f), s); string p = Path.Combine(Application.persistentDataPath, SceneTools.AreaNameDefault() + "/" + "StreamingAssets" + "/" + nearestPoi.ImageTarget); if (NearestPOIpath != p) { Debug.Log("different"); if (System.IO.File.Exists(p)) { Texture2D texture = new Texture2D(512, 512); texture.LoadImage(System.IO.File.ReadAllBytes(p)); NearestPOITexture = texture; NearestPOIpath = p; //GameObject plane = GameObject.Find("NearPOI"); //plane.GetComponent<Renderer>().material.mainTexture = NearestPOITexture; } else { Debug.LogWarning("Texture " + p + " does not exist"); } } GUI.DrawTexture(new Rect((float)0.1 * Screen.width, (float)0.1 * Screen.width, (float)0.8 * Screen.width, (float)0.8 * Screen.width), NearestPOITexture, ScaleMode.ScaleToFit, true, 0); } }
void SetImageContent(Content example) { string p = Path.Combine(Application.persistentDataPath, SceneTools.AreaNameDefault() + "/" + example.Description); if (LastPath == p) { return; } if (System.IO.File.Exists(p)) { Texture2D texture = new Texture2D(512, 512); texture.LoadImage(System.IO.File.ReadAllBytes(p)); aTexture = texture; LastPath = p; //GameObject.Find("RawImage").transform.GetComponent<RawImage>().texture = texture; } else { Debug.LogWarning("Texture " + p + " does not exist"); } }
public static void SetGroupToAutoOpen(UIComponentGroup group) { if (!group) { return; } group.Component.OpenType = UIOpenType.Auto; var allGroups = SceneTools.FindSceneObjectsOfType <UIComponentGroup>(); foreach (var otherGroup in allGroups) { if (otherGroup != group && otherGroup.GroupId == group.GroupId && otherGroup.Component.OpenType == UIOpenType.Auto) { otherGroup.Component.OpenType = UIOpenType.Manual; } } }
protected override void Awake() { base.Awake(); SceneTools.LoadSceneAsync(Scenes.LoadUI); }
bool Init() { //load base item for table Scene scene = SceneManager.GetActiveScene(); if (scene != null) { sceneName = scene.name; pathDir = "Assets" + pathDir + scene.name + "/"; //+ ".asset"; } if (string.IsNullOrEmpty(sceneName) || sceneName.Equals("EmptyScene") || sceneName.Equals("main_ui")) { UnityEditor.EditorUtility.DisplayDialog("Title", "当前场景为空!!!", "是"); return(false); } m_allItemInfo = JsonToSceneData.RevertAsset(); lightTempPath += sceneName; scenePath += sceneName; jsonPath = Application.dataPath + jsonPath + sceneName + "/"; string configPath = SceneTools.getConfigPath(); try { System.Reflection.PropertyInfo[] proInfo; ConfHelper.LoadFromExcel <BaseItem>(configPath + "exhibit.xlsx", 0, out baseItemsData, out proInfo); List <SceneConfig> sceneConfig; System.Reflection.PropertyInfo[] sceneProInfo; ConfHelper.LoadFromExcel <SceneConfig>(configPath + "sceneResEditor.xlsx", 0, out sceneConfig, out sceneProInfo); sceneID = getSceneID(sceneConfig); //if (!Directory.Exists(pathDir)) //{ // Directory.CreateDirectory(pathDir); // //创建asset // itemInfos = ScriptableObject.CreateInstance<SceneItemInfo>(); // itemInfos.items = new List<ItemInfo>(); // AssetDatabase.CreateAsset(itemInfos, pathDir + sceneName + "_0.asset"); // AssetDatabase.Refresh(); //} //string[] allAssetPath = Directory.GetFiles(pathDir, "*.asset"); for (int i = 0; i < m_allItemInfo.Count; i++) { m_allAssetName.Add(m_allItemInfo[i].jsonName); } LoadAssetData(); GameObject[] cameraPoint = GameObject.FindGameObjectsWithTag("cameraPoint"); m_allCameraNode.Add("MainCamera"); for (int i = 0; i < cameraPoint.Length; i++) { m_allCameraNode.Add(cameraPoint[i].name); } UserLog.OpenSceneLog(); } catch (IOException ex) { window.Close(); window = null; UnityEditor.EditorUtility.DisplayDialog("Title", "先关表!!!", "是"); return(false); } return(true); }
public void LinkTo(GameObject contentContainer) { GameObject content; Debug.LogWarning("contentContainer instantiate "); switch (Type) { case PoiDataType.texture2D: content = (GameObject)GameObject.CreatePrimitive(PrimitiveType.Plane); content.transform.parent = contentContainer.transform; content.name = content.transform.parent.name + "_tex2D"; content.transform.position = Position.getVector3(); content.transform.rotation = /*Rotation.getQuaternion() +*/ Quaternion.Euler(0f, 180f, 0f); //content.transform.localScale= Scale.getVector3(); content.transform.localScale = new Vector3(100, 100, 100); content.transform.parent.localScale = new Vector3(0.001f, 0.001f, 0.001f); string p = Path.Combine(Application.persistentDataPath, SceneTools.AreaNameDefault() + "/" + Description); Debug.Log(p); content.AddComponent <DragScript>(); if (System.IO.File.Exists(p)) { Texture2D texture = new Texture2D(512, 512); texture.LoadImage(System.IO.File.ReadAllBytes(p)); content.GetComponent <MeshCollider>().enabled = true; content.GetComponent <Renderer>().material.mainTexture = texture; } else { Debug.LogWarning("Texture " + p + " does not exist"); } Debug.Log("A picture from" + content.name); break; case PoiDataType.object3D: content = new GameObject(); content.transform.parent = contentContainer.transform; content.name = content.transform.parent.name + "_obj3D"; //content.layer = LayerMask.NameToLayer(SceneTools.ContentLayerMaskName()); //Model3D model3D = GameObject.Find("Object3DManager").GetComponent<Model3D>(); //GameObject[] models = model3D.Load(Path.Combine(Application.persistentDataPath, SceneTools.AreaNameDefault() + "/"+Description)); Debug.Log("A object3D from" + content.name); break; case PoiDataType.audio: if (Description.Contains("mp3")) { //Debug.Log("A audio called" + Description); GameObject prefeb_Container = (GameObject)Resources.Load("AudioContainer", typeof(GameObject)); content = GameObject.Instantiate <GameObject>(prefeb_Container, new Vector3(0, 0, 0), Quaternion.identity); content.transform.parent = contentContainer.transform; content.name = content.transform.parent.name + "_audio"; //content.layer = LayerMask.NameToLayer(SceneTools.ContentLayerMaskName()); Test t = (content.GetComponent("Test") as Test); t.sendAudioName(Description, content); content.transform.position = Position.getVector3(); Debug.Log("A audio from" + content.name); content.AddComponent <MeshCollider>(); content.AddComponent <DragScript>(); mediaGo = content; } break; case PoiDataType.text: GameObject TextContent = GameObject.Find("TextContent"); content = (GameObject)GameObject.Instantiate(TextContent); //augmentation.transform.parent = tb.gameObject.transform; content.transform.SetParent(contentContainer.transform); content.transform.localPosition = new Vector3(0f, 1f, 0f); Quaternion target = Quaternion.Euler(90f, 0, 0); content.transform.localRotation = target; // Quaternion.identity; content.name = content.transform.parent.name + "_text"; content.GetComponentInChildren <Text>().text = Description; content.GetComponent <Canvas>().enabled = true; content.transform.localScale = new Vector3(10f, 10f, 10f); content.transform.GetComponent <RectTransform>().sizeDelta = new Vector2(500, 900); GameObject textGo = content.transform.GetChild(0).gameObject; textGo.AddComponent <MeshCollider>(); textGo.AddComponent <DragScript>(); break; default: Debug.LogWarning("POI type not implemented"); break; } }
public static Area Load(string mod) //Area { string LastTime = ""; string LastTimeNew = ""; string Source = SceneTools.GetSettingValue("Source"); if (Source == "") { Source = "realdata"; SceneTools.ChangeSetting("realdata", "34", "false"); } SceneTools.CurrentSource = SceneTools.GetSettingValue("Source"); Debug.Log(Source); bool isExistDateFile = File.Exists(SceneTools.AreaZipLastTimeLocal()); if (mod.Equals("download"))//update or download { if (Source == "realdata") { Debug.LogWarning("Downloading readdata"); if (!File.Exists(SceneTools.AreaZipFileLocal()))//not exist zip { SceneTools.ClearLocalData(); SceneTools.DownloadFileFromUrlSync(SceneTools.AreaZipLastTimeUrl(), SceneTools.AreaZipLastTimeLocal()); SceneTools.DownloadFileFromUrlSync(SceneTools.AreaZipFileUrl(), SceneTools.AreaZipFileLocal()); new ZipIt(SceneTools.AreaZipFileLocal(), "", Application.persistentDataPath); } //} else //the have zip,then check the update { if (isExistDateFile) { LastTime = File.ReadAllText(SceneTools.AreaZipLastTimeLocal()); SceneTools.DownloadFileFromUrlSync(SceneTools.AreaZipLastTimeUrl(), SceneTools.AreaZipLastTimeLocal()); LastTimeNew = File.ReadAllText(SceneTools.AreaZipLastTimeLocal()); if (Convert.ToInt64(LastTimeNew) > Convert.ToInt64(LastTime)) { //update Debug.Log("Downloading new zip file"); SceneTools.DownloadFileFromUrlSync(SceneTools.AreaZipFileUrl(), SceneTools.AreaZipFileLocal()); new ZipIt(SceneTools.AreaZipFileLocal(), "", Application.persistentDataPath); } else { //not gonna update Debug.Log("Zip file is latest version"); } } else //unknown version ,so update ,or last version is test { SceneTools.ClearLocalData(); Debug.Log("Zip not File.Exists (SceneTools.AreaZipLastTimeLocal())"); SceneTools.DownloadFileFromUrlSync(SceneTools.AreaZipLastTimeUrl(), SceneTools.AreaZipLastTimeLocal()); SceneTools.DownloadFileFromUrlSync(SceneTools.AreaZipFileUrl(), SceneTools.AreaZipFileLocal());//AreaZipFileUrl() new ZipIt(SceneTools.AreaZipFileLocal(), "", Application.persistentDataPath); } } } else if (Source == "Test") { if (isExistDateFile) { //realdata SceneTools.ClearLocalData(); //delete realdata SceneTools.DownloadFileFromUrlSync(SceneTools.testZip, SceneTools.AreaZipFileLocal()); new ZipIt(SceneTools.AreaZipFileLocal(), "", Application.persistentDataPath); } else if (!File.Exists(SceneTools.AreaZipFileLocal())) { SceneTools.ClearLocalData();//delete realdata SceneTools.DownloadFileFromUrlSync(SceneTools.testZip, SceneTools.AreaZipFileLocal()); new ZipIt(SceneTools.AreaZipFileLocal(), "", Application.persistentDataPath); } } //{ } SceneTools.ChangeSetting(SceneTools.CurrentSource, "34", "false"); //convert the xml into a cs object (after downloading all the file or file is already) var serializer = new XmlSerializer(typeof(Area)); using (var stream = new FileStream(Path.Combine(Application.persistentDataPath + "/" + SceneTools.AreaNameDefault(), SceneTools.AreaNameDefault() + ".xml"), FileMode.Open)) { return(serializer.Deserialize(stream) as Area); } }
private void Awake() { instance = this; }
public void UnLoadScene(Scenes _scene) { SceneTools.UnLoadSceneAsync(_scene); }
private void OnEnable() { _componentGroups = SceneTools.FindSceneObjectsOfType <UIComponentGroup>(); _otherMembers = _componentGroups.Count(g => g.GroupId == Target.GroupId); }
public void UnLoadScenes(Scenes[] _scene) { SceneTools.UnLoadScenesAsync(_scene); }
public bool Init() { string sceneConfigPath = Application.dataPath + "/" + LightingData.constConfigPath; string scenePath = Application.dataPath + "/Res/Scene/"; Scene curScene = SceneManager.GetActiveScene(); if (curScene == null) { window.Close(); window = null; UnityEditor.EditorUtility.DisplayDialog("Title", "请先打开场景", "是"); return(false); } m_sceneName = curScene.name; lightSystem = new LightSystem(new LightingData(curScene.name, sceneConfigPath, SceneTools.getConfigPath(), scenePath)); recoverSystem = new LightRecoverSystem(new LightingData(curScene.name, sceneConfigPath, SceneTools.getConfigPath(), scenePath)); lightSystem.OnInit(); Lightmapping.completed = lightSystem.BakeOver; return(true); }