コード例 #1
0
    public SceneStateController(GameLoop gameLoop)
    {
        SceneStateBase.Controller = this;

        _gameLoop = gameLoop;
        _state    = SceneStateBase.CreateSceneState(GlobalDefine.LAUNCH_SCENE);
        _state.Init();
    }
コード例 #2
0
    IEnumerator LoadScene(string sceneName)
    {
        var asyncOp = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName);

        _isLoadingScene = true;

        while (!asyncOp.isDone)
        {
            yield return(null);
        }

        _state.Reclaim();

        var nextState = SceneStateBase.CreateSceneState(sceneName);

        nextState.Init();
        _state          = nextState;
        _isLoadingScene = true;
    }