private void SetLogicSceneEditorBrushState(_AtlObjInfo atlobj) { SceneSceneEditor.SetEditState(SCENESTATE_CELLLOGICAL); SceneSceneEditor.ClearLogicModifyState(); SceneSceneEditor.SetLogicModifyState(Convert.ToInt32(atlobj.strValues[4]), atlobj.strValues[3]); SceneSceneEditor.SetLogicCurrentColor(stringToColor(atlobj.strValues[1])); SceneSceneEditor.SetCurrentEditBrushIndex(Convert.ToInt32(atlobj.strValues[0])); }