//Protobuffer从MemoryStream进行反序列化 public bool FromMemoryStream(MemoryStream protoMS) { SceneRpcConnectGameServerAsk pb = ProtoBuf.Serializer.Deserialize <SceneRpcConnectGameServerAsk>(protoMS); FromPB(pb); return(true); }
//从Protobuffer类型初始化 public void FromPB(SceneRpcConnectGameServerAsk v) { if (v == null) { return; } m_RoleId = v.RoleId; m_Key = v.Key; }
//转化成Protobuffer类型函数 public SceneRpcConnectGameServerAsk ToPB() { SceneRpcConnectGameServerAsk v = new SceneRpcConnectGameServerAsk(); v.RoleId = m_RoleId; v.Key = m_Key; return(v); }