public void AddAnimation(UUID animID, UUID objectID) { if (m_scenePresence.IsChildAgent) { return; } if (m_scenePresence.Scene.DebugAnimations) { m_log.DebugFormat( "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", GetAnimName(animID), animID, m_scenePresence.Name); } if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) { SendAnimPack(); m_scenePresence.TriggerScenePresenceUpdated(); } }