// Use this for initialization void Start() { Dictionary <string, string> parametersFromLastScene = SceneParameterPasser.getParameters(); if (parametersFromLastScene.ContainsKey(SceneParameterPasser.NEXT_SCENE_KEY)) { StartCoroutine(startLoading(parametersFromLastScene[SceneParameterPasser.NEXT_SCENE_KEY])); } }
// Use this for initialization void Start() { SceneParameterPasser.loadScene("StartMenu"); }