public void TrackActor(string name) { actorToTrack = SceneObjects.GetActorFromActorName(name); if (actorToTrack != null) { //got name StartCoroutine(MoveBox()); } else { // did not get name if (defaultLocation == null) { SetDesiredWorldPosition(Vector2.zero); } else { SetDesiredWorldPosition(defaultLocation.position); } } }