// ============================== GET / SET ============================== // === SCENE INFO === public SceneInfo GetSceneInfo(SceneMgr.SceneType sceneType) { if (!m_dSceneInfo.ContainsKey(sceneType)) { return(null); } return(new SceneInfo(m_dSceneInfo[sceneType])); }
public void ChangeScene(SceneMgr.SceneType a_SceneType) { Ref_SceneMgr.ChangeScene(a_SceneType); }
public SceneInfo(SceneInfo a_Copy) { m_Type = a_Copy.m_Type; m_PrefPath = a_Copy.m_PrefPath; m_lElementLoc = new List <ObjLocation>(a_Copy.m_lElementLoc); }