static int LoadScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); SceneMgr obj = (SceneMgr)ToLua.CheckObject(L, 1, typeof(SceneMgr)); string arg0 = ToLua.CheckString(L, 2); SceneMgr.LoadSceneDoneCallback arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (SceneMgr.LoadSceneDoneCallback)ToLua.CheckObject(L, 3, typeof(SceneMgr.LoadSceneDoneCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(SceneMgr.LoadSceneDoneCallback), func) as SceneMgr.LoadSceneDoneCallback; } SceneMgr.LoadSceneUpdateProgressCallback arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (SceneMgr.LoadSceneUpdateProgressCallback)ToLua.CheckObject(L, 4, typeof(SceneMgr.LoadSceneUpdateProgressCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(SceneMgr.LoadSceneUpdateProgressCallback), func) as SceneMgr.LoadSceneUpdateProgressCallback; } obj.LoadScene(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static Delegate SceneMgr_LoadSceneUpdateProgressCallback(LuaFunction func, LuaTable self, bool flag) { if (func == null) { SceneMgr.LoadSceneUpdateProgressCallback fn = delegate(string param0, float param1) { }; return(fn); } if (!flag) { SceneMgr_LoadSceneUpdateProgressCallback_Event target = new SceneMgr_LoadSceneUpdateProgressCallback_Event(func); SceneMgr.LoadSceneUpdateProgressCallback d = target.Call; target.method = d.Method; return(d); } else { SceneMgr_LoadSceneUpdateProgressCallback_Event target = new SceneMgr_LoadSceneUpdateProgressCallback_Event(func, self); SceneMgr.LoadSceneUpdateProgressCallback d = target.CallWithSelf; target.method = d.Method; return(d); } }
static internal int checkDelegate(IntPtr l, int p, out SceneMgr.LoadSceneUpdateProgressCallback ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, p)) { ua = null; return(op); } else if (LuaDLL.lua_isuserdata(l, p) == 1) { ua = (SceneMgr.LoadSceneUpdateProgressCallback)checkObj(l, p); return(op); } LuaDelegate ld; checkType(l, -1, out ld); if (ld.d != null) { ua = (SceneMgr.LoadSceneUpdateProgressCallback)ld.d; return(op); } LuaDLL.lua_pop(l, 1); l = LuaState.get(l).L; ua = (string a1, float a2) => { int error = pushTry(l); pushValue(l, a1); pushValue(l, a2); ld.pcall(2, error); LuaDLL.lua_settop(l, error - 1); }; ld.d = ua; return(op); }