public void selectbtn() { UIinitiliazer.GetComponent <UIInitialize>().UISetOn(); switch (count) { case 0: sj = PM.Save_Job; sj("Pirate"); Managers[(int)Enum.Managerlist.Player].GetComponent <PlayerManagerScripts>().Save_HP(100); //PlayerManager 에서 기본 데이터 설정하는 함수 추가해야함!!! 19.11.07 Managers[(int)Enum.Managerlist.Player].GetComponent <PlayerManagerScripts>().Save_MP(100); Managers[(int)Enum.Managerlist.Player].GetComponent <PlayerManagerScripts>().Save_Damage(15); Managers[(int)Enum.Managerlist.Player].GetComponent <PlayerManagerScripts>().Save_Armor(10); Managers[(int)Enum.Managerlist.Player].GetComponent <PlayerManagerScripts>().Save_DEX(1); Managers[(int)Enum.Managerlist.Player].GetComponent <PlayerManagerScripts>().Save_INT(2); Managers[(int)Enum.Managerlist.Player].GetComponent <PlayerManagerScripts>().Save_STR(3); break; case 1: sj = PM.Save_Job; sj("Barbarian"); break; case 2: sj = PM.Save_Job; sj("Wizard"); break; } Managers[3].transform.GetComponent <PlayerManagerScripts>().Save_Name(nickname.text); SM.EnterStartChurch(); // FadeIn 후 씬이동... 추가하기... }