private void Awake() { _sceneManager = FindObjectOfType <SceneManagerBehaviour>(); }
private void Awake() { _audio = GetComponent <AudioSource>(); _scenes = FindObjectOfType <SceneManagerBehaviour>(); }
private void Awake() { _sceneManager = FindObjectOfType <SceneManagerBehaviour>(); }
private void Awake() { _audio = GetComponent <AudioSource>(); _scenes = FindObjectOfType <SceneManagerBehaviour>(); }