コード例 #1
0
        IEnumerator DelayBossReborn(SceneEntityPosAgent agent)
        {
            SceneMan.RemoveSceneObj(agent);
            yield return(new WaitForSeconds(240));              // wait 4 min

            SceneMan.AddSceneObj(agent);
        }
コード例 #2
0
    public override bool OnPutDown()
    {
        if (GameConfig.IsMultiClient)
        {
            if (!Pathea.PeGameMgr.IsMultiCoop && VArtifactUtil.IsInTownBallArea(transform.position))
            {
                new PeTipMsg(PELocalization.GetString(8000864), PeTipMsg.EMsgLevel.Warning);
                return(true);
            }

            if (null != PlayerNetwork.mainPlayer)
            {
                PlayerNetwork.mainPlayer.RequestDragTower(itemDragging.itemObj.instanceId, transform.position, transform.rotation);
            }
        }
        else
        {
            DragTowerAgent towerAget = new DragTowerAgent(itemDragging, transform.position, transform.rotation);

            towerAget.Create();

            SceneMan.AddSceneObj(towerAget);
            PeMap.TowerMark towerMask = new PeMap.TowerMark();
            towerMask.position = transform.position;
            towerMask.ID       = itemObjectId;
            towerMask.text     = itemDragging.itemObj.protoData.GetName();
            towerMask.campId   = Mathf.RoundToInt(Pathea.MainPlayer.Instance.entity.GetAttribute(Pathea.AttribType.CampID));
            PeMap.LabelMgr.Instance.Add(towerMask);
            PeMap.TowerMark.Mgr.Instance.Add(towerMask);
            RemoveFromBag();
        }

        return(base.OnPutDown());
    }
コード例 #3
0
    public static void CreateStoryDoodads(bool bNew)
    {
        if (PeGameMgr.IsMulti)
        {
            return;
        }
        foreach (KeyValuePair <int, SceneDoodadDesc> iter in StoryDoodadMap.s_dicDoodadData)
        {
            bool bSerializable = iter.Value._type > 0;
            if (!bNew && bSerializable)
            {
                // serializable doodad would be created from savedata loading
                continue;
            }

            AgentInfo spInfo = new AgentInfo(iter.Value._id, iter.Value._isShown, iter.Value._campId, iter.Value._damageId);
            if (!bSerializable)                 // Add to scene
            {
                SceneEntityPosAgent agent = CreateAgent(iter.Value._pos, iter.Value._protoId, iter.Value._scl, iter.Value._rot);
                agent.spInfo = spInfo;
                SceneMan.AddSceneObj(agent);
                continue;
            }

            // bNew and serializable
            CreateDoodad(true, spInfo, iter.Value._protoId, iter.Value._pos, iter.Value._scl, iter.Value._rot);
        }
    }
コード例 #4
0
 private void ReqReborn(SceneEntityPosAgent agent)
 {
     if (agent.IsIdle)
     {
         if (agent.entity == null || agent.entity.IsDead())
         {
             agent.entity  = null;
             agent.canRide = false;
             SceneMan.RemoveSceneObj(agent);
             SceneMan.AddSceneObj(agent);
         }
         else if (agent.entity != null && agent.entity.monstermountCtrl != null &&
                  agent.entity.monstermountCtrl.ctrlType == ECtrlType.Mount) //Lw2017.2.14:怪物已经被驯服,重新生成
         {
             agent.entity  = null;
             agent.canRide = false;
             //SceneMan.RemoveSceneObj(agent);
             SceneMan.AddSceneObj(agent);
         }
         else
         {
             agent.canRide = false;
             MonsterCmpt mc = agent.Go.GetComponent <MonsterCmpt>();
             if (mc != null)
             {
                 mc.Req_MoveToPosition(agent.Pos, 1, true, SpeedState.Run);
             }
         }
     }
 }
コード例 #5
0
        void AliveEntityDeathEvent(SkEntity arg1, SkEntity arg2)
        {
            FixedSpawnPointInfo info = null;

            if (SceneEntityCreatorArchiver.Instance._fixedSpawnPointInfos.TryGetValue(_fixedId, out info))
            {
                SceneMan.RemoveSceneObj(info._agent);

                if (info._needCD > 0.0f)
                {
                    MissionManager.Instance.PeTimeToDo(delegate(){
                        if (info._bActive)
                        {
                            SceneMan.RemoveSceneObj(info._agent);
                            SceneMan.AddSceneObj(info._agent);
                        }
                    }, info._needCD, _fixedId);
                }
                else
                {
                    SceneEntityCreatorArchiver.Instance.SetFixedSpawnPointActive(_fixedId, false);
                }
                SceneEntityCreatorArchiver.Instance.GetEntityByFixedSpId(_fixedId).aliveEntity.deathEvent -= AliveEntityDeathEvent;
            }
        }
コード例 #6
0
 public void CreateDoodadAgents(Dictionary <int, DoodadSpawnPoint> points)
 {
     foreach (KeyValuePair <int, DoodadSpawnPoint> kvp in points)
     {
         SceneStaticAgent agent = new SceneStaticAgent(kvp.Value, true);
         agent.ScenarioId = kvp.Value.ID;
         kvp.Value.agent  = agent;
         SceneMan.AddSceneObj(agent);
     }
 }
コード例 #7
0
 public void CreateNpcAgents(Dictionary <int, NPCSpawnPoint> points)
 {
     foreach (KeyValuePair <int, NPCSpawnPoint> kvp in points)
     {
         SceneEntityAgent agent = new SceneEntityAgent(kvp.Value);
         agent.ScenarioId = kvp.Value.ID;
         kvp.Value.agent  = agent;
         SceneMan.AddSceneObj(agent);
     }
 }
コード例 #8
0
 public void TryGenObject()
 {
     if (PeGameMgr.IsMulti)
     {
     }
     else
     {
         RandomItemMgr.Instance.AddItemToManager(this);
         SceneMan.AddSceneObj(this);
     }
 }
コード例 #9
0
 public void TryGenFeces()
 {
     //if (PeGameMgr.IsMulti)
     //{
     //}
     //else
     //{
     RandomItemMgr.Instance.AddFeces(this);
     SceneMan.AddSceneObj(this);
     //}
 }
コード例 #10
0
 //multi processing result
 public RandomItemObj(Vector3 pos, int[] itemIdNum, Quaternion rot, string path = "Prefab/RandomItems/random_box01", int id = 0)
 {
     genPos    = pos;
     position  = pos;
     rotation  = rot;
     this.id   = id;
     items     = itemIdNum;
     this.path = path;
     isNew     = true;
     SceneMan.AddSceneObj(this);
 }
コード例 #11
0
        SceneEntityAgent _createMstAgent(MonsterSpawnPoint _point, bool is_saved, MonsterSpawnArea _area = null, MonsterSpawnPoint[] _groupPoints = null, bool save_to_scene = true)
        {
            SceneEntityAgent agent = new SceneEntityAgent(_point, is_saved, _area, _groupPoints);

            if (save_to_scene)
            {
                SceneMan.AddSceneObj(agent);
            }

            return(agent);
        }
コード例 #12
0
    public new void TryGenObject()
    {
//		if (PeGameMgr.IsMulti)
//		{
//		}
//		else
//		{
        RandomItemMgr.Instance.AddItemToManager(this);
        SceneMan.AddSceneObj(this);
//		}
    }
コード例 #13
0
 public void Respawn()
 {
     if (!mIsProcessing)
     {
         if (entity == null || (entity.GetCmpt <SkAliveEntity>() != null && entity.GetCmpt <SkAliveEntity>().isDead))
         {
             entity = null;
             SceneMan.RemoveSceneObj(this);
             SceneMan.AddSceneObj(this);
         }
     }
 }
コード例 #14
0
ファイル: EntityGrp.cs プロジェクト: shrubba/planetexplorers
    IEnumerator AddMemberAgents()
    {
        yield return(new WaitForSeconds(0.1f));

        int n = _lstAgents.Count;

        for (int i = 0; i < n; i++)
        {
            SceneMan.AddSceneObj(_lstAgents[i]);
            yield return(new WaitForSeconds(0.1f));
        }
    }
コード例 #15
0
 public RandomItemObj(int boxId, Vector3 pos, Quaternion rot, int[] itemIdNum, string path, int id = 0)
 {
     genPos     = pos;
     this.boxId = boxId;
     position   = pos;
     rotation   = Quaternion.Euler(0, (new System.Random()).Next(360), 0);
     this.id    = id;
     items      = itemIdNum;
     this.path  = path;
     isNew      = true;
     SceneMan.AddSceneObj(this);
 }
コード例 #16
0
 public void GenEnemyNpc(List <BuildingNpc> bNpcs, int townId, int allyId)
 {
     foreach (BuildingNpc bnpc in bNpcs)
     {
         int enemyNpcId            = GetEnemyNpcId(bnpc.templateId);
         int allyColor             = VATownGenerator.Instance.GetAllyColor(allyId);
         int playerId              = VATownGenerator.Instance.GetPlayerId(allyId);
         SceneEntityPosAgent agent = MonsterEntityCreator.CreateAdAgent(bnpc.pos, enemyNpcId, allyColor, playerId);
         SceneMan.AddSceneObj(agent);
         VArtifactTownManager.Instance.AddMonsterPointAgent(townId, agent);
     }
 }
コード例 #17
0
 public static void AddProcedualBossSpawnPointToScene(IntVector2 idxPosRect)
 {
             #if false
     // (256*2)*(256*2) one
     int           idxX        = idxPosRect.x >> 1;
     int           idxY        = idxPosRect.y >> 1;
     int           idx         = ((idxPosRect.y - (idxY << 1)) << 1) + (idxPosRect.y - (idxY << 1));
     int           idxMax      = 4;
     int           seed        = RandomMapConfig.RandSeed + idxX * 722 + idxY; // Magic code
     System.Random rnd4BossGen = new System.Random(seed);
     int           idx0        = rnd4BossGen.Next(idxMax);
     if (idx != idx0)
     {
         return;
     }
             #else
     // (256*4)*(256*4) one
     int           idxX        = idxPosRect.x >> 2;
     int           idxY        = idxPosRect.y >> 2;
     int           idx         = ((idxPosRect.y - (idxY << 2)) << 2) + (idxPosRect.x - (idxX << 2));
     int           idxMax      = 16;
     int           seed        = RandomMapConfig.RandSeed + idxY * 722 + idxX; // Magic code
     System.Random rnd4BossGen = new System.Random(seed);
     int           idx0        = rnd4BossGen.Next(idxMax);
     int           idx1        = rnd4BossGen.Next(idxMax);
     while (idx1 == idx0)
     {
         idx1 = rnd4BossGen.Next(idxMax);
     }
     if (idx != idx0 && idx != idx1)
     {
         return;
     }
             #endif
     rnd4BossGen = new System.Random(seed + idx);
     float   dx  = (float)rnd4BossGen.NextDouble();
     float   dy  = (float)rnd4BossGen.NextDouble();
     Vector3 pos = new Vector3((dx + idxPosRect.x) * 2 * SceneEntityPosRect.EntityCreationRadius,
                               SceneEntityPosAgent.PosYTBD,
                               (dy + idxPosRect.y) * 2 * SceneEntityPosRect.EntityCreationRadius);
     if (null == AIErodeMap.IsInScaledErodeArea2D(pos, 1.2f))
     {
         SceneEntityPosAgent agent = MonsterEntityCreator.CreateAgent(pos);
         agent.spInfo = new MonsterEntityCreator.AgentInfo((float)rnd4BossGen.NextDouble());
         SceneMan.AddSceneObj(agent);
         Debug.Log("<color=red>Boss Spawn Point</color>" + pos);
     }
 }
コード例 #18
0
    public static DragArticleAgent Create(ItemAsset.Drag drag, Vector3 pos, Vector3 scl, Quaternion rot, int id = SceneMan.InvalidID, NetworkInterface net = null, bool isCreation = false)
    {
        DragArticleAgent agent;

        if (isCreation)
        {
            agent = new DragCreationAgent(drag, pos, scl, rot, id, net);
        }
        else
        {
            agent = new DragArticleAgent(drag, pos, scl, rot, id, net);
        }

        agent.Create();
        SceneMan.AddSceneObj(agent);
        return(agent);
    }
コード例 #19
0
    public RandomItemObj(int boxId, Vector3 pos, Dictionary <int, int> itemIdNum, string path = "Prefab/Item/Scene/randomitem_test", int id = 0)
    {
        genPos     = pos;
        this.boxId = boxId;
        position   = pos;
        this.id    = id;
        items      = new int[itemIdNum.Keys.Count * 2];
        int index = 0;

        foreach (KeyValuePair <int, int> item in itemIdNum)
        {
            items[index++] = item.Key;
            items[index++] = item.Value;
        }
        this.path = path;
        SceneMan.AddSceneObj(this);
    }
コード例 #20
0
    void RPC_Tower_InitData(uLink.BitStream stream, uLink.NetworkMessageInfo info)
    {
        _pos = transform.position = stream.Read <Vector3>();
        rot  = transform.rotation = stream.Read <Quaternion>();
        ItemObject itemObj = stream.Read <ItemObject>();

        if (null == itemObj)
        {
            LogManager.Error("Invalid tower item");
            return;
        }

        //[zhujiangbo]
//        int itemProtoId = itemObj.protoId;
        ItemAsset.Drag drag = itemObj.GetCmpt <ItemAsset.Drag>();
        if (null == drag)
        {
            return;
        }

        DragTowerAgent item = new DragTowerAgent(drag, transform.position, Vector3.one, transform.rotation, Id, this);

        item.Create();
        SceneMan.AddSceneObj(item);

        _entity = EntityMgr.Instance.Get(Id);
        if (null == _entity)
        {
            return;
        }

        Pathea.TowerProtoDb.Item tower = Pathea.TowerProtoDb.Get(itemObj.protoData.towerEntityId);
        if (null != tower)
        {
            gameObject.name = tower.name + "_" + Id;
        }

        OnSpawned(_entity.GetGameObject());

        //OnSkAttrInitEvent += InitForceData;

        InitMapInfo();
    }
コード例 #21
0
        EntityGrp CreateMonsterGroup(SpawnPoint grp_sp, MonsterSpawnPoint[] points, MonsterSpawnArea area)
        {
            int       noid = Pathea.WorldInfoMgr.Instance.FetchNonRecordAutoId();
            EntityGrp grp  = EntityMgr.Instance.Create(noid, sMonsterGroupPath, Vector3.zero, Quaternion.identity, Vector3.one) as EntityGrp;


            if (grp == null)
            {
                Debug.LogError("Load Prefab Error");
                return(null);
            }

            grp._protoId = grp_sp.Prototype;
            grp._cntMin  = area.AmountPerSocial;
            grp._cntMax  = area.AmountPerSocial;


            for (int i = 0; i < points.Length; i++)
            {
                MonsterSpawnPoint sp = points[i];

                Pathea.WorldInfoMgr.Instance.FetchNonRecordAutoId();
                SceneEntityAgent agent = new SceneEntityAgent(sp, false, area, null);
                agent.ScenarioId = area.ID;
                grp.scenarioId   = area.ID;
                agent.entityGp   = grp;
                sp.agent         = agent;

                AddMstDeadAgent(agent);

                if (!sp.isDead)
                {
                    SceneMan.AddSceneObj(agent);
                }
            }

            return(grp);
        }
コード例 #22
0
    public void SetFixedSpawnPointActive(int pointID, bool active)
    {
        FixedSpawnPointInfo info = null;

        if (_fixedSpawnPointInfos.TryGetValue(pointID, out info))
        {
            if (PeGameMgr.IsMultiStory)
            {
                if (PlayerNetwork.mainPlayer != null)
                {
                    PlayerNetwork.mainPlayer.RPCServer(EPacketType.PT_AI_SetFixActive, pointID, active);
                }
            }
            else
            {
                info._bActive = active;
                if (null != SceneEntityCreatorArchiver.Instance.GetEntityByFixedSpId(pointID))
                {
                    if (!active)
                    {
                        SceneMan.RemoveSceneObj(info._agent);
                    }
                    else
                    {
                        ReqReborn(info._agent);
                    }
                }
                else
                {
                    if (active)
                    {
                        info._agent.canRide = false;
                        SceneMan.AddSceneObj(info._agent);
                    }
                }
            }
        }
    }
コード例 #23
0
    public void GenDunEntrance(Vector3 genPos, DungeonBaseData basedata)
    {
        if (!allEntrance.ContainsKey(genPos))
        {
            UnityEngine.Object entranceObj = GetEntrancePrefabPath(basedata.Type);
            DunEntranceObj     entrance    = new DunEntranceObj(entranceObj, genPos);
            entrance.Level      = basedata.level;
            entrance.DungeonId  = basedata.id;
            allEntrance[genPos] = entrance;
            if (basedata.level >= 100)
            {
            }
            else
            {
                IntVector2 indexArea = new IntVector2(Mathf.RoundToInt(genPos.x) >> AREA_RADIUS, Mathf.RoundToInt(genPos.z) >> AREA_RADIUS);
                entranceArea[indexArea] = entrance;
            }


            SceneMan.AddSceneObj(entrance);
            return;
        }
    }
コード例 #24
0
    public void RenderNative(NativePointInfo nativePointInfo)
    {
        int     id  = nativePointInfo.ID;
        Vector3 pos = nativePointInfo.position;
//        int townId = nativePointInfo.townId;
        //if (Pathea.PeGameMgr.IsSingleAdventure)
        //{
        //    Debug.Log("SPPoint.InstantiateSPPoint<SPPoint>: " + pos);
        //    SPPoint point = SPPoint.InstantiateSPPoint<SPPoint>(pos,
        //                                                        Quaternion.identity,
        //                                                        IntVector4.Zero,
        //                                                        SPTerrainEvent.instance.transform,
        //                                                        0,
        //                                                        id,
        //                                                        true,
        //                                                        true,
        //                                                        false,
        //                                                        false);

        //    SPTerrainEvent.instance.RegisterSPPoint(point, true);
        //}
        //else if (GameConfig.IsMultiMode)
        //{
        //    SPTerrainEvent.instance.CreateMultiNativeStatic(pos, id, townId);
        //}

//		if(Pathea.PeGameMgr.IsSingleAdventure)
//		{
        int allyId                = VArtifactTownManager.Instance.GetTownByID(nativePointInfo.townId).AllyId;
        int playerId              = VATownGenerator.Instance.GetPlayerId(allyId);
        int allyColor             = VATownGenerator.Instance.GetAllyColor(allyId);
        SceneEntityPosAgent agent = MonsterEntityCreator.CreateAdAgent(pos, id, allyColor, playerId);

        SceneMan.AddSceneObj(agent);
        VArtifactTownManager.Instance.AddMonsterPointAgent(nativePointInfo.townId, agent);
//		}
    }
コード例 #25
0
    //public void CreateNpcReady(IntVector4 nodePosLod)
    //{
    //    //return;
    //    IntVector3 chunkCenter = new Vector3(nodePosLod.x, nodePosLod.y, nodePosLod.z);
    //    //LogManager.Error("createNpcReady", chunkCenter);
    //    for (int i = chunkCenter.x; i < chunkCenter.x + VoxelTerrainConstants._numVoxelsPerAxis; i++)
    //    {
    //        for (int j = chunkCenter.z; j < chunkCenter.z + VoxelTerrainConstants._numVoxelsPerAxis; j++)
    //        {
    //            IntVector2 posXZ = new IntVector2(i, j);
    //            if (!npcInfoMap.ContainsKey(posXZ))
    //            {
    //                continue;
    //            }
    //            VATownNpcInfo townNpcInfo = npcInfoMap[posXZ];
    //            if (!nodePosLod.ContainInTerrainNode(townNpcInfo.getPos()))
    //            {
    //                LogManager.Error("!nodePosLod.ContainInTerrainNode");
    //                continue;
    //            }
    //            if (townNpcInfo.PosY == -1)
    //            {
    //                continue;
    //            }
    //            int Id = townNpcInfo.getId();
    //            if (!NpcMissionDataRepository.m_AdRandMisNpcData.ContainsKey(Id))
    //            {
    //                continue;
    //            }
    //            //LogManager.Error("TownNPC: ID="+townNpcInfo.getId()+" pos="+townNpcInfo.getPos());
    //            if (Pathea.PeGameMgr.IsSingleAdventure)
    //            {
    //                AdNpcData adNpcData = NpcMissionDataRepository.m_AdRandMisNpcData[Id];
    //                int RNpcId = adNpcData.mRnpc_ID;
    //                int Qid = adNpcData.mQC_ID;

    //                //int npcid = NpcManager.Instance.RequestRandomNpc(RNpcId, townNpcInfo.getPos(), StroyManager.Instance.OnRandomNpcCreated1, adNpcData);
    //                //createdNpcIdList.Add(npcid);

    //                //NpcRandom nr = NpcManager.Instance.CreateRandomNpc(RNpcId, townNpcInfo.getPos());
    //                //StroyManager.Instance.NpcTakeMission(RNpcId, Qid, townNpcInfo.getPos(), nr, adNpcData.m_CSRecruitMissionList);
    //                //LogManager.Error("npc Created!Pos: " + townNpcInfo.getPos() + " id: " + RNpcId);
    //                //createdNpcIdList.Add(nr.mNpcId);
    //                createdPosList.Add(posXZ);
    //                npcInfoMap.Remove(posXZ);

    //            }
    //            else if (GameConfig.IsMultiMode)
    //            {
    //                SPTerrainEvent.instance.CreateAdNpcByIndex(townNpcInfo.getPos(), Id);
    //                npcInfoMap.Remove(posXZ);
    //            }
    //        }
    //    }
    //}

    //public void RenderTownNPC(IntVector2 posXZ)
    //{
    //    if (!npcInfoMap.ContainsKey(posXZ))
    //    {
    //        return;
    //    }
    //    VATownNpcInfo townNpcInfo = npcInfoMap[posXZ];
    //    if (townNpcInfo.PosY == -1)
    //    {
    //        return;
    //    }

    //    RenderTownNPC(townNpcInfo);
    //}

    public void RenderTownNPC(VATownNpcInfo townNpcInfo)
    {
        IntVector2 posXZ = townNpcInfo.Index;

        if (!npcInfoMap.ContainsKey(posXZ))
        {
            return;
        }
        int Id = townNpcInfo.getId();

        //if (!NpcMissionDataRepository.m_AdRandMisNpcData.ContainsKey(Id))
        //{
        //    return;
        //}
        if (Pathea.PeGameMgr.IsSingleAdventure)
        {
            //AdNpcData adNpcData = NpcMissionDataRepository.m_AdRandMisNpcData[Id];
            //int RNpcId = adNpcData.mRnpc_ID;
            //int Qid = adNpcData.mQC_ID;

            int enemyNpcId = GetEnemyNpcId(Id);
            int allyId     = VArtifactTownManager.Instance.GetTownByID(townNpcInfo.townId).AllyId;
            int allyColor  = VATownGenerator.Instance.GetAllyColor(allyId);
            int playerId   = VATownGenerator.Instance.GetPlayerId(allyId);
            if (allyId != TownGenData.PlayerAlly)
            {
                SceneEntityPosAgent agent = MonsterEntityCreator.CreateAdAgent(townNpcInfo.getPos(), enemyNpcId, allyColor, playerId);
                SceneMan.AddSceneObj(agent);
                VArtifactTownManager.Instance.AddMonsterPointAgent(townNpcInfo.townId, agent);
            }
            else
            {
                PeEntity npc = NpcEntityCreator.CreateNpc(Id, townNpcInfo.getPos(), Vector3.one, Quaternion.Euler(0, 180, 0));
                if (npc == null)
                {
                    Debug.LogError("npc id error: templateId = " + Id);
                    return;
                }
                //Debug.Log("created town npc:"+ npc.name+"_"+npc.position);
                VArtifactUtil.SetNpcStandRot(npc, 180, false);              //test
                if (Id == VArtifactTownManager.Instance.missionStartNpcID)
                {
                    VArtifactTownManager.Instance.missionStartNpcEntityId = npc.Id;
                }
                createdPosList.Add(posXZ);
            }

            //Debug.Log("Id: " + Id + " npcPos:" + townNpcInfo.getPos());

            //int npcid = NpcManager.Instance.RequestRandomNpc(RNpcId, townNpcInfo.getPos(), StroyManager.Instance.OnRandomNpcCreated1, adNpcData);
            //createdNpcIdList.Add(Id);

            //NpcRandom nr = NpcManager.Instance.CreateRandomNpc(RNpcId, townNpcInfo.getPos());
            //StroyManager.Instance.NpcTakeMission(RNpcId, Qid, townNpcInfo.getPos(), nr, adNpcData.m_CSRecruitMissionList);
            //LogManager.Error("npc Created!Pos: " + townNpcInfo.getPos() + " id: " + RNpcId);
            //createdNpcIdList.Add(nr.mNpcId);
            npcInfoMap.Remove(posXZ);
        }
        else if (GameConfig.IsMultiMode)
        {
            int enemyNpcId = GetEnemyNpcId(Id);
            int allyId     = VArtifactTownManager.Instance.GetTownByID(townNpcInfo.townId).AllyId;
            int allyColor  = VATownGenerator.Instance.GetAllyColor(allyId);
            int playerId   = VATownGenerator.Instance.GetPlayerId(allyId);
            if (allyId != TownGenData.PlayerAlly)
            {
                SceneEntityPosAgent agent = MonsterEntityCreator.CreateAdAgent(townNpcInfo.getPos(), enemyNpcId, allyColor, playerId);
                SceneMan.AddSceneObj(agent);
                VArtifactTownManager.Instance.AddMonsterPointAgent(townNpcInfo.townId, agent);
            }
            else
            {
                StartCoroutine(RenderOneNpc(townNpcInfo.getPos(), Id));
            }
            npcInfoMap.Remove(posXZ);
        }
    }
コード例 #26
0
    IEnumerator RefreshTowerMission()
    {
        _idxWave = 0;
        _uiData.CurWavesRemaining = _spData._waveDatas.Count;
        _uiData.TotalWaves        = _spData._waveDatas.Count;
        while (_idxWave < _spData._waveDatas.Count)
        {
            while (PreTime > 0)
            {
                yield return(new WaitForSeconds(TimeStep));

                PreTime -= TimeStep;
            }
            PreTime = 0;
            Vector3 dir    = _forward;
            Vector3 center = _position;
            int     m      = _idxWave;
            AISpawnTDWavesData.TDWaveData wd = _spData._waveDatas[m];
            if (Pathea.PeGameMgr.IsStory)
            {
                StroyManager.Instance.PushStoryList(wd._plotID);
            }
            int nMonsterTypes = wd._monsterTypes.Count;
            for (int n = 0; n < nMonsterTypes; n++)
            {
                int spType   = wd._monsterTypes[n];
                int minAngle = wd._minDegs[n];
                int maxAngle = wd._maxDegs[n];
                int spCount  = UnityEngine.Random.Range(wd._minNums[n], wd._maxNums[n]);

                for (int i = 0; i < spCount; i++)
                {
                    Vector3 pos;
                    if (spType == 520 || spType == 521)                         //Special code for airborne monsters
                    {
                        pos = center;
                    }
                    else
                    {
                        if (isSweep)
                        {
                            pos = AiUtil.GetRandomPosition(center, 80, 100, dir, minAngle, maxAngle);
                            transform.position = center + ((center - pos) * 1000);
                        }
                        else
                        {
                            pos = AiUtil.GetRandomPosition(center, 20, 80, dir, minAngle, maxAngle);
                        }
                        pos.y = SceneEntityPosAgent.PosYTBD;                            // let posagent to set y
                    }
                    SceneEntityPosAgent agent = MonsterEntityCreator.CreateAgent(pos, EncodeBcnMonsterProtoId(spType, _spData._dif, _spData._spawnType));
                    agent.spInfo  = new MonsterEntityCreator.AgentInfo(this);
                    agent.canRide = false;

                    if (handerNewEntity != null)
                    {
                        handerNewEntity(agent);
                    }

                    _agents.Add(agent);
                    SceneMan.AddSceneObj(agent);
                }
            }
            if (handlerNewWave != null)
            {
                handlerNewWave(_spData, _idxWave);
            }

            _uiData.CurWavesRemaining--;

            _idxWave++;
            if (_idxWave < _spData._waveDatas.Count)
            {
                int cdTime = _spData._timeToCool;
                while (cdTime > 0)
                {
                    yield return(new WaitForSeconds(1));

                    cdTime--;
                }
                PreTime = (float)_spData._waveDatas[_idxWave]._delayTime;
            }
        }
        ;
    }
コード例 #27
0
        /// <summary>
        /// Creates all the agents from data source
        /// </summary>
        void CreateAgents(SpawnDataSource ds)
        {
            foreach (KeyValuePair <int, MonsterSpawnPoint> kvp in ds.monsters)
            {
                SceneEntityAgent agent = _createMstAgent(kvp.Value, true, null, null, !kvp.Value.isDead);
                agent.ScenarioId = kvp.Value.ID;
                kvp.Value.agent  = agent;

                AddMstDeadAgent(agent);
            }


            foreach (KeyValuePair <int, MonsterSpawnArea> kvp in ds.areas)
            {
                for (int i = 0; i < kvp.Value.Spawns.Count; i++)
                {
                    MonsterSpawnArea.SocialSpawns mss = kvp.Value.Spawns[i];

                    if (!mss.isSocial)
                    {
                        for (int j = 0; j < mss.spawnPoints.Count; j++)
                        {
                            MonsterSpawnPoint sp    = mss.spawnPoints[j];
                            SceneEntityAgent  agent = _createMstAgent(sp, true, kvp.Value, null, !sp.isDead);
                            agent.ScenarioId = kvp.Value.ID;
                            sp.agent         = agent;

                            AddMstDeadAgent(agent);
                        }
                    }
                    else
                    {
                        _createMstAgent(mss.centerSP, false, kvp.Value, mss.spawnPoints.ToArray());
                    }
                }
            }

            CreateNpcAgents(ds.npcs);
            CreateDoodadAgents(ds.doodads);


            foreach (KeyValuePair <int, EffectSpwanPoint> kvp in ds.effects)
            {
                SceneStaticEffectAgent agent = SceneStaticEffectAgent.Create(kvp.Value.Prototype, kvp.Value.spawnPos, kvp.Value.Rotation, kvp.Value.Scale);
                agent.ScenarioId = kvp.Value.ID;
                SceneMan.AddSceneObj(agent);
            }

            foreach (KeyValuePair <int, ItemSpwanPoint> kvp in ds.items)
            {
                if (kvp.Value.isNew)
                {
                    DragArticleAgent agent = DragArticleAgent.PutItemByProroId(kvp.Value.Prototype
                                                                               , kvp.Value.spawnPos
                                                                               , kvp.Value.Scale
                                                                               , kvp.Value.Rotation
                                                                               , kvp.Value.CanPickup
                                                                               , kvp.Value.IsTarget);
                    if (agent != null)
                    {
                        agent.ScenarioId    = kvp.Value.ID;
                        kvp.Value.isNew     = false;
                        kvp.Value.ItemObjId = agent.itemDrag.itemObj.instanceId;
                    }
                }
            }
        }
コード例 #28
0
        /// <summary>
        /// Create a agent for a spawn point and add sp to the spawn data source
        /// </summary>
        void CreateAgent(SpawnDataSource ds, SpawnPoint sp)
        {
            // Create Monster Agent
            if (sp as MonsterSpawnPoint != null)
            {
                MonsterSpawnPoint msp = sp as MonsterSpawnPoint;

                if (ds.AddMonster(msp))
                {
                    SceneEntityAgent agent = _createMstAgent(msp, true, null, null, !msp.isDead);
                    msp.agent        = agent;
                    agent.ScenarioId = sp.ID;
                    AddMstDeadAgent(agent);
                }
                else
                {
                    Debug.LogError("Add Monster spawn point error");
                }
            }
            // Create Npc Agent
            else if (sp as NPCSpawnPoint != null)
            {
                NPCSpawnPoint nsp = sp as NPCSpawnPoint;
                if (ds.AddNpc(nsp))
                {
                    SceneEntityAgent agent = new SceneEntityAgent(nsp);
                    nsp.agent        = agent;
                    agent.ScenarioId = sp.ID;
                    SceneMan.AddSceneObj(agent);
                }
                else
                {
                    Debug.LogError("Add npc spawn point error");
                }
            }
            // Create Doodad Agent
            else if (sp as DoodadSpawnPoint != null)
            {
                DoodadSpawnPoint dsp = sp as DoodadSpawnPoint;
                if (ds.AddDoodad(dsp))
                {
                    SceneStaticAgent agent = new SceneStaticAgent(dsp, true);
                    dsp.agent        = agent;
                    agent.ScenarioId = sp.ID;
                    SceneMan.AddSceneObj(agent);
                }
                else
                {
                    Debug.LogError("Add doodad spawn point error");
                }
            }
            // Create Item
            else if (sp as ItemSpwanPoint != null)
            {
                ItemSpwanPoint isp = sp as ItemSpwanPoint;
                if (ds.AddItem(isp))
                {
                    DragArticleAgent agent = DragArticleAgent.PutItemByProroId(isp.Prototype
                                                                               , isp.spawnPos
                                                                               , isp.Scale
                                                                               , isp.Rotation
                                                                               , isp.CanPickup
                                                                               , isp.IsTarget);
                    if (agent != null)
                    {
                        isp.isNew        = false;
                        isp.ItemObjId    = agent.itemDrag.itemObj.instanceId;
                        agent.ScenarioId = sp.ID;
                    }
                }
                else
                {
                    Debug.LogError("Add item spawn point error");
                }
            }
            // Create Effect
            else if (sp as EffectSpwanPoint != null)
            {
            }
        }
コード例 #29
0
ファイル: LodCmpt.cs プロジェクト: shrubba/planetexplorers
 public override void Start()
 {
     base.Start();
     SceneMan.AddSceneObj(this);
 }
コード例 #30
0
    public bool Start()
    {
        MissionCommonData data = MissionManager.GetMissionCommonData(MissionId);

        for (int i = 0; i < data.m_TargetIDList.Count; i++)
        {
            if (data.m_TargetIDList[i] == TargetId)
            {
                _idxTarId = i;
                break;
            }
        }
        if (_idxTarId == -1)
        {
            return(false);
        }
        _data = MissionManager.GetTypeMonsterData(TargetId);
        if (_data == null)
        {
            return(false);
        }
        Vector3 referToPos;

        switch (_data.m_mr.refertoType)
        {
        case ReferToType.None:
            referToPos = PeCreature.Instance.mainPlayer.position;
            break;

        case ReferToType.Player:
            referToPos = PeCreature.Instance.mainPlayer.position;
            break;

        case ReferToType.Town:
            VArtifactUtil.GetTownPos(_data.m_mr.referToID, out referToPos);
            break;

        case ReferToType.Npc:
            referToPos = EntityMgr.Instance.Get(MissionManager.Instance.m_PlayerMission.adId_entityId[_data.m_mr.referToID]).position;
            break;

        default:
            referToPos = PeCreature.Instance.mainPlayer.position;
            break;
        }
        if (referToPos == Vector3.zero)
        {
            return(false);
        }
        if (PeGameMgr.IsSingle || PeGameMgr.IsTutorial)
        {
            if (_data.type == 2)
            {
                DoodadEntityCreator.commonDeathEvent += OnMonsterDeath;
            }
            else
            {
                MonsterEntityCreator.commonDeathEvent += OnMonsterDeath;
            }
        }

        GenMonsterInMission = !PeGameMgr.IsStory;
        if (GenMonsterInMission)
        {
#if  DbgNearGen
            Vector2 v2 = Vector2.zero;
#else
            Vector2 v2 = UnityEngine.Random.insideUnitCircle.normalized * _data.m_mr.radius1;
#endif
            Vector3 center = referToPos + new Vector3(v2.x, 0.0f, v2.y);
            //for (int i = 0; i < _data.m_MonsterList.Count; i++) {
            //	int num = _data.m_MonsterList[i].type;
            //             int protoId = _data.m_MonsterList[i].npcs[UnityEngine.Random.Range(0, _data.m_MonsterList[i].npcs.Count)];
            //	for (int j = 0; j < num; j++) {
            //		Vector3 pos = AiUtil.GetRandomPosition (center, 0, _data.m_mr.radius2);
            //		pos.y = SceneEntityPosAgent.PosYTBD;	// let posagent to set y
            //		SceneEntityPosAgent agent = MonsterEntityCreator.CreateAgent(pos, protoId);
            //		agent.spInfo = new MonsterEntityCreator.AgentInfo(EntityMonsterBeacon.GetSpBeacon4MonsterKillTask());
            //		_agents.Add (agent);
            //		SceneMan.AddSceneObj (agent);
            //	}
            //}

            for (int i = 0; i < _data.m_CreMonList.Count; i++)
            {
                for (int j = 0; j < _data.m_CreMonList[i].monNum; j++)
                {
                    Vector3 pos = AiUtil.GetRandomPosition(center, 0, _data.m_mr.radius2);
                    pos.y = SceneEntityPosAgent.PosYTBD;    // let posagent to set y
                    int protoId = _data.m_CreMonList[i].monID;
                    if (_data.m_CreMonList[i].type == 1)
                    {
                        protoId |= EntityProto.IdGrpMask;
                    }
                    SceneEntityPosAgent agent = MonsterEntityCreator.CreateAgent(pos, protoId);
                    agent.spInfo  = new MonsterEntityCreator.AgentInfo(EntityMonsterBeacon.GetSpBeacon4MonsterKillTask());
                    agent.canRide = false;
                    _agents.Add(agent);
                    SceneMan.AddSceneObj(agent);
                }
            }
        }
        return(true);
    }