/// <summary> /// /// </summary> public void LoadScene(string SceneName, SceneLoaderType _sceneLoaderType) { cacheLoaderType = _sceneLoaderType; SetupUI(); RootUI.SetActive(true); StartCoroutine(StartAsyncOperation(SceneName)); }
public void LoadScene(int SceneIndex, SceneLoaderType _sceneLoaderType) { cacheLoaderType = _sceneLoaderType; }