コード例 #1
0
 /// <summary>
 ///
 /// </summary>
 public void LoadScene(string SceneName, SceneLoaderType _sceneLoaderType)
 {
     cacheLoaderType = _sceneLoaderType;
     SetupUI();
     RootUI.SetActive(true);
     StartCoroutine(StartAsyncOperation(SceneName));
 }
コード例 #2
0
 public void LoadScene(int SceneIndex, SceneLoaderType _sceneLoaderType)
 {
     cacheLoaderType = _sceneLoaderType;
 }