/// <summary> /// Update /// </summary> private void Update() { if (Game.AnyKeyDown) { SceneLoaderManager.LoadScene("MainMenuScene"); } }
public static void RestartOrLoadLevelFromManagerTheScene(float time = 2) { SceneLoaderManager manager = GameObject.FindObjectOfType <SceneLoaderManager>(); if (manager != null) { manager.RestartOrLoadLevel(time); } }
public static void FadeOutFromManagerTheScene() { SceneLoaderManager manager = GameObject.FindObjectOfType <SceneLoaderManager>(); if (manager != null) { manager.FadeOut(); } }
// [SerializeField] GraphicRaycaster gpRaycaster; // [SerializeField] GameObject loadingParticle; void Awake() { if (ins != null && ins != this) { Destroy(this.gameObject); return; } ins = this; DontDestroyOnLoad(this.gameObject); Hide(); }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); return; } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Awake() { _debuggerUtility = GetComponent <DebugLoggerUtil>(); _playerManager = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerManager>(); _dataManager = GetComponent <DataManager>(); _soundManager = GetComponent <SoundManager>(); _sceneLoaderManager = GetComponent <SceneLoaderManager>(); if (_instance == null) { _instance = this; } else if (_instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
private void Start() { sceneLoaderManager = GameObject.Find("SceneLoader").GetComponent <SceneLoaderManager>(); }
public override void Execute(SceneLoaderManager sceneLoader) { base.Execute(sceneLoader); ((BattleManager)(_battleManagerSO.Manager)).SetBattleData(BattleData); }
/// <summary> /// Show main menu /// </summary> public void ShowMainMenu() => SceneLoaderManager.LoadScene("MainMenuScene");
public void OnRetryButtonPressed() { Time.timeScale = 1f; StartCoroutine(SceneLoaderManager.LoadSceneAsync(1)); }
private void Awake() { instance = this; }
/// <summary> /// SHow options /// </summary> public void ShowOptions() => SceneLoaderManager.LoadScene("OptionsScene");
/// <summary> /// Start game /// </summary> public void StartGame() => SceneLoaderManager.LoadScene("GameScene");
public void LoadNextScene() { int currentSceneIndex = SceneLoaderManager.GetActiveScene().buildIndex; SceneManager.LoadScene(currentSceneIndex + 1); }
public void OnPlayGameButtonPressed() { StartCoroutine(SceneLoaderManager.LoadSceneAsync(1)); }
void Start() { canvasManager = GameObject.Find("GameCanvas").GetComponent <GameCanvasManager>(); highScoreManager = GameObject.Find("GameController").GetComponent <HighScoreManager>(); sceneLoaderManager = GameObject.Find("SceneLoader").GetComponent <SceneLoaderManager>(); }
public virtual void Execute(SceneLoaderManager sceneLoader) { sceneLoader.LoadScene(SceneName); }