// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { SceneLoadManager.ChangeSceneTo(SceneName.Lobby); } }
private void View_OnSelectButtonClicked(object sender, EventArgs e) { DataManager.Inst.passDataModel.selectedRawCharacterIndex = model.curSeenCharacterIndex; SceneLoadManager.ChangeSceneTo(SceneName.Play); }