public void changeScene(string destination, string source) { if (destination != "LoadMenu" && source != "LoadMenu") { _player.gameObject.GetComponent <PlayerController>().stop_moving(); } SceneLoadData s = new SceneLoadData(); s.destination = destination; s.source = source; _player.setSceneLoadData(s); prepare_to_leave_scene(destination, source); var scene_to_load = ""; if (destination.Contains("overworld")) { scene_to_load = "SceneGenTest"; } else if (destination.Contains("PortalRoom")) { scene_to_load = "PortalRoom"; } else if (destination.Contains("dungeon")) { scene_to_load = "TemplateDungeon"; } Application.LoadLevel(scene_to_load); }
public void changeScene(string destination, string source) { if (destination != "LoadMenu" && source != "LoadMenu") { _player.gameObject.GetComponent<PlayerController>().stop_moving(); } SceneLoadData s = new SceneLoadData(); s.destination = destination; s.source = source; _player.setSceneLoadData(s); prepare_to_leave_scene(destination, source); var scene_to_load = ""; if (destination.Contains("overworld")) { scene_to_load = "SceneGenTest"; } else if (destination.Contains("PortalRoom")) { scene_to_load = "PortalRoom"; } else if (destination.Contains("dungeon")) { scene_to_load = "TemplateDungeon"; } Application.LoadLevel(scene_to_load); }
public void StartInitialize() { this._scenesLoadedCounter = 0; for (int i = 0; i < this._scenesToLoad.Length; ++i) { SceneLoadData sceneToLoad = this._scenesToLoad[i]; SceneLoader.Instance.LoadSceneAsync(sceneToLoad.sceneName, LoadSceneMode.Additive, this.SceneLoadCallback); } }
public void hostNetwork() { if (gameObject.GetComponent<PlayerMain>().getSceneLoadData().source.Contains("overworld")) { _networking = true; SceneLoadData newSceneLoadData = new SceneLoadData(); newSceneLoadData.source = "LoadMenu"; newSceneLoadData.destination = "NS" + gameObject.GetComponent<PlayerMain>().getSceneLoadData().source; gameObject.GetComponent<PlayerMain>().setSceneLoadData(newSceneLoadData); Debug.Log("Loading: " + newSceneLoadData.destination); _paused = false; Debug.Log("Spawning Host Player"); Application.LoadLevel("NSceneGenTest"); } }
public void hostNetwork() { if (gameObject.GetComponent <PlayerMain>().getSceneLoadData().source.Contains("overworld")) { _networking = true; SceneLoadData newSceneLoadData = new SceneLoadData(); newSceneLoadData.source = "LoadMenu"; newSceneLoadData.destination = "NS" + gameObject.GetComponent <PlayerMain>().getSceneLoadData().source; gameObject.GetComponent <PlayerMain>().setSceneLoadData(newSceneLoadData); Debug.Log("Loading: " + newSceneLoadData.destination); _paused = false; Debug.Log("Spawning Host Player"); Application.LoadLevel("NSceneGenTest"); } }
private void GetToLoad() { toLoad.Clear(); if (next != null) { // get scenes from current for (int i = 0; i < next.scenes.Count; i++) { if (next.scenes[i].sceneShort != gameManagerSceneName) { var sd = new SceneLoadData(); sd.asyncLoad = next.scenes[i].asyncLoad; sd.scene = next.scenes[i].sceneShort; toLoad.Add(sd); } } } }
public void ChangeGameState(GameStateAsset s, out bool result) { if (!ProccessRequests) { result = false; return; } next = s; GetToUnload(); GetToLoad(); if (loadMode == GMLoadMode.LEAVE_REPEATED) { for (int i = toLoad.Count - 1; i >= 0; i--) { SceneLoadData sc = toLoad[i]; if (toUnload.Contains(sc.scene)) { toUnload.Remove(sc.scene); toLoad.RemoveAt(i); } } } InvokeOnChangeRequest(current, next); if (current != null) { fsm.ChangeState(OUT_STATE); } else { fsm.ChangeState(IN_STATE); } string stackTrace = UnityEngine.StackTraceUtility.ExtractStackTrace(); AddAccess(s, stackTrace); _currentGameState = s; result = true; return; }
// Update is called once per frame void Update() { //_pos = gameObject.transform.position; if (Input.GetKeyDown(KeyCode.Return)) { if (!_networking) { if (_paused.Equals(true)) { foreach (Transform child in this.transform) { child.gameObject.SetActive(true); } gameObject.GetComponent<PlayerController>().enabled = true; gameObject.GetComponent<Collider>().enabled = true; if (_level == "StartingPortalRoom") _level = "PortalRoom"; //To avoid going back to starting portal room and creating 2 players SceneLoadData newSceneLoadData = new SceneLoadData(); newSceneLoadData.destination = gameObject.GetComponent<PlayerMain>().getSceneLoadData().source; newSceneLoadData.source = "LoadMenu"; gameObject.GetComponent<PlayerMain>().setSceneLoadData(newSceneLoadData); Application.LoadLevel(_level); //gameObject.transform.position = _pos; _paused = false; } else if (gameObject.GetComponent<PlayerController>().isStopped()) { SceneLoadData newSceneLoadData = new SceneLoadData(); newSceneLoadData.destination = "LoadMenu"; if (gameObject.GetComponent<PlayerMain>().getSceneLoadData() != null) { newSceneLoadData.source = gameObject.GetComponent<PlayerMain>().getSceneLoadData().destination; } else newSceneLoadData.source = "StartingPortalRoom"; //newSceneLoadData.source = Application.loadedLevelName; gameObject.GetComponent<PlayerMain>().setSceneLoadData(newSceneLoadData); _level = Application.loadedLevelName; //_pos = gameObject.transform.position; Application.LoadLevel("LoadMenu"); foreach (Transform child in this.transform) { child.gameObject.SetActive(false); } gameObject.GetComponent<PlayerController>().enabled = false; gameObject.GetComponent<Collider>().enabled = false; //Time.timeScale = 0; _paused = true; } } else { Debug.Log(GameObject.FindGameObjectsWithTag("NetworkPlayer").Length); if (GameObject.FindGameObjectsWithTag("NetworkPlayer").Length == 1) { GameObject g = GameObject.FindGameObjectWithTag("NetworkPlayer"); gameObject.transform.position = g.transform.position; GameObject.FindGameObjectWithTag("NetworkManager").GetComponent<NetworkManager>().StopHost(); GameObject.FindGameObjectWithTag("NetworkManager").GetComponent<NetworkManagerHUD>().enabled = false; GameObject.FindGameObjectWithTag("NetworkManager").GetComponent<NetworkManager>().enabled = false; foreach (Transform child in this.transform) { child.gameObject.SetActive(true); } gameObject.GetComponent<PlayerController>().enabled = true; gameObject.GetComponent<Collider>().enabled = true; SceneLoadData newSceneLoadData = gameObject.GetComponent<PlayerMain>().getSceneLoadData(); newSceneLoadData.destination = newSceneLoadData.destination.Substring(2); gameObject.GetComponent<PlayerMain>().setSceneLoadData(newSceneLoadData); _networking = false; Application.LoadLevel("SceneGenTest"); } } } }
public void setSceneLoadData(SceneLoadData data) { _sceneLoadData = data; }
// Update is called once per frame void Update() { //_pos = gameObject.transform.position; if (Input.GetKeyDown(KeyCode.Return)) { if (!_networking) { if (_paused.Equals(true)) { foreach (Transform child in this.transform) { child.gameObject.SetActive(true); } gameObject.GetComponent <PlayerController>().enabled = true; gameObject.GetComponent <Collider>().enabled = true; if (_level == "StartingPortalRoom") { _level = "PortalRoom"; //To avoid going back to starting portal room and creating 2 players } SceneLoadData newSceneLoadData = new SceneLoadData(); newSceneLoadData.destination = gameObject.GetComponent <PlayerMain>().getSceneLoadData().source; newSceneLoadData.source = "LoadMenu"; gameObject.GetComponent <PlayerMain>().setSceneLoadData(newSceneLoadData); Application.LoadLevel(_level); //gameObject.transform.position = _pos; _paused = false; } else if (gameObject.GetComponent <PlayerController>().isStopped()) { SceneLoadData newSceneLoadData = new SceneLoadData(); newSceneLoadData.destination = "LoadMenu"; if (gameObject.GetComponent <PlayerMain>().getSceneLoadData() != null) { newSceneLoadData.source = gameObject.GetComponent <PlayerMain>().getSceneLoadData().destination; } else { newSceneLoadData.source = "StartingPortalRoom"; } //newSceneLoadData.source = Application.loadedLevelName; gameObject.GetComponent <PlayerMain>().setSceneLoadData(newSceneLoadData); _level = Application.loadedLevelName; //_pos = gameObject.transform.position; Application.LoadLevel("LoadMenu"); foreach (Transform child in this.transform) { child.gameObject.SetActive(false); } gameObject.GetComponent <PlayerController>().enabled = false; gameObject.GetComponent <Collider>().enabled = false; //Time.timeScale = 0; _paused = true; } } else { Debug.Log(GameObject.FindGameObjectsWithTag("NetworkPlayer").Length); if (GameObject.FindGameObjectsWithTag("NetworkPlayer").Length == 1) { GameObject g = GameObject.FindGameObjectWithTag("NetworkPlayer"); gameObject.transform.position = g.transform.position; GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NetworkManager>().StopHost(); GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NetworkManagerHUD>().enabled = false; GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NetworkManager>().enabled = false; foreach (Transform child in this.transform) { child.gameObject.SetActive(true); } gameObject.GetComponent <PlayerController>().enabled = true; gameObject.GetComponent <Collider>().enabled = true; SceneLoadData newSceneLoadData = gameObject.GetComponent <PlayerMain>().getSceneLoadData(); newSceneLoadData.destination = newSceneLoadData.destination.Substring(2); gameObject.GetComponent <PlayerMain>().setSceneLoadData(newSceneLoadData); _networking = false; Application.LoadLevel("SceneGenTest"); } } } }