コード例 #1
0
        private void onObjectRemoved(GameObject obj, bool deleteChildren)
        {
            DecorationLayoutData decorationLayoutData = default(DecorationLayoutData);

            decorationLayoutData.Id = DecorationLayoutData.ID.FromFullPath(GetRelativeGameObjectPath(obj));
            DecorationLayoutData decoration = decorationLayoutData;

            SceneLayoutData.RemoveDecoration(decoration, deleteChildren);
            if (selectedObjectStartingId == decoration.Id.GetFullPath())
            {
                selectedObjectStartingId = null;
                ObjectManipulator component = obj.GetComponent <ObjectManipulator>();
                if (component != null)
                {
                    for (int i = 0; i < sceneModifiers.Length; i++)
                    {
                        sceneModifiers[i].AfterObjectDeselected(component);
                    }
                }
            }
            decorationInventoryService.MarkStructuresDirty();
            decorationInventoryService.MarkDecorationsDirty();
            if (this.ObjectRemoved != null)
            {
                ManipulatableObject component2 = obj.GetComponent <ManipulatableObject>();
                this.ObjectRemoved.InvokeSafe(component2);
            }
            UnityEngine.Object.Destroy(obj);
            removePartneredObject(obj);
        }
コード例 #2
0
    private IEnumerator processDecoration(DecorationLayoutData decoration, PrefabContentKey contentKey)
    {
        PrefabCacheTracker.PrefabRequest prefabRequest = prefabCacheTracker.Acquire(contentKey);
        while (!prefabRequest.IsComplete)
        {
            yield return(null);
        }
        yield return(new WaitForEndOfFrame());

        while (loadOrder.Peek() != decoration.Id.GetFullPath())
        {
            yield return(null);
        }
        string idFromQueue = loadOrder.Dequeue();

        Assert.IsTrue(idFromQueue == decoration.Id.GetFullPath());
        if (prefabRequest != null && prefabRequest.Prefab != null)
        {
            bool      flag      = true;
            Transform transform = Container.Find(decoration.Id.ParentPath);
            if (transform == null)
            {
                if (string.IsNullOrEmpty(decoration.Id.ParentPath))
                {
                    transform = Container;
                }
                else
                {
                    Log.LogErrorFormatted(this, "Invalid path of decoration. Removing from layout: {0}", decoration.Id.GetFullPath());
                    layout.RemoveDecoration(decoration, deleteChildren: true);
                    flag = false;
                }
            }
            if (flag)
            {
                GameObject       gameObject = UnityEngine.Object.Instantiate(prefabRequest.Prefab, transform, worldPositionStays: false);
                SplittableObject component  = gameObject.GetComponent <SplittableObject>();
                Vector3          localScale = gameObject.transform.localScale;
                if (component != null)
                {
                    gameObject = component.ExtractSingleItem();
                    gameObject.transform.SetParent(transform, worldPositionStays: false);
                }
                configurePartneredObject(decoration, gameObject);
                gameObject.transform.localPosition = decoration.Position;
                gameObject.transform.localRotation = decoration.Rotation;
                gameObject.name = decoration.Id.Name;
                gameObject.transform.localScale = decoration.UniformScale * localScale;
                prefabCacheTracker.SetCache(gameObject, prefabRequest.ContentKey);
            }
        }
        else
        {
            Log.LogErrorFormatted(this, "Something went wrong loading {0}.", contentKey.Key);
            prefabCacheTracker.Release(contentKey);
        }
        checkForLoadComplete();
    }
コード例 #3
0
        private void onBeforeManipulatableObjectReParented(Transform newParent, GameObject obj)
        {
            ManipulatableObject  component            = obj.GetComponent <ManipulatableObject>();
            DecorationLayoutData decorationLayoutData = default(DecorationLayoutData);

            decorationLayoutData.Id = DecorationLayoutData.ID.FromFullPath(component.PathId);
            DecorationLayoutData decoration = decorationLayoutData;

            if (SceneLayoutData.ContainsKey(decoration.Id.GetFullPath()))
            {
                SceneLayoutData.RemoveDecoration(decoration, deleteChildren: true);
            }
        }