コード例 #1
0
    /// <summary>
    /// Sets the UI elements in the menu.
    /// </summary>
    public void Start()
    {
        SceneInteraction.changeContourLines(TerrainObject.showContourLines);

        this.loadingCircle = GameObject.Find("LoadingCircle");
        this.loadingCircle.SetActive(false);

        Slider seedSlider = GameObject.Find("SeedSlider").GetComponent <Slider>();

        seedSlider.value = TerrainObject.seed;

        Slider roughSlider = GameObject.Find("RoughnessSlider").GetComponent <Slider>();

        roughSlider.value = TerrainObject.rough;

        Toggle showContourLinesToggle = GameObject.Find("ShowContourLinesToggleMenu")
                                        .GetComponent <Toggle>();

        showContourLinesToggle.isOn = TerrainObject.showContourLines;
    }
コード例 #2
0
 /// <summary>
 /// Corresponds the register of changeContourLines() as an event listener
 /// </summary>
 /// <param name="showContourLines">
 /// True, if contour lines should be presented, otherwise false.
 /// </param>
 public void OnContourLinesChanged(bool showContourLines)
 {
     SceneInteraction.changeContourLines(showContourLines);
 }