コード例 #1
0
    public override void OnInspectorGUI()
    {
        injections = (SceneInjections)target;

        serializedObject.Update();
        var script = MonoScript.FromMonoBehaviour((SceneInjections)target);

        GUI.enabled = false;
        EditorGUILayout.ObjectField("Script:", script, typeof(MonoScript), false);
        GUI.enabled = true;

        EditorGUILayout.BeginVertical();
        {
            mCount = EditorGUILayout.IntField("Size", mCount);
            Event e = Event.current;
            if (e.keyCode == KeyCode.Return || e.keyCode == KeyCode.KeypadEnter)
            {
                if (mCount > injections.variables.Count)
                {
                    var add = mCount - injections.variables.Count;
                    for (int i = 0; i < add; i++)
                    {
                        injections.variables.Add(new Injection());
                    }
                }
                else
                {
                    injections.variables.RemoveRange(mCount, injections.variables.Count - mCount);
                }

                serializedObject.ApplyModifiedProperties();
                return;
            }

            GUILayout.Space(20);
            for (int i = 0; i < injections.variables.Count; i++)
            {
                var injection = injections.variables[i];
                var field     = mData.GetArrayElementAtIndex(i);
                // EditorGUILayout.BeginHorizontal();
                {
                    EditorGUILayout.PropertyField(field.FindPropertyRelative("name"), new GUIContent("Key"),
                                                  GUILayout.Width(250));
                    EditorGUILayout.PropertyField(field.FindPropertyRelative("remark"), new GUIContent("参数说明"));
                    // EditorGUILayout.EndHorizontal();
                }

                // EditorGUILayout.BeginHorizontal();
                {
                    injection.valueType =
                        (ValueType)EditorGUILayout.Popup("参数类型", (int)injection.valueType,
                                                         new string[] { "小数值", "整数值", "字符串", "Vector2", "Vector3", "图集", "动画曲线", "一个对象", "很多对象" });
                    // EditorGUILayout.PropertyField(field.FindPropertyRelative("valueType"), new GUIContent("参数类型"),
                    // GUILayout.Width(250));
                    switch (injection.valueType)
                    {
                    case ValueType.FloatValue:
                        EditorGUILayout.PropertyField(field.FindPropertyRelative("floatValue"),
                                                      new GUIContent("小数值"), true);
                        break;

                    case ValueType.IntValue:
                        EditorGUILayout.PropertyField(field.FindPropertyRelative("intValue"),
                                                      new GUIContent("整数值"),
                                                      true);
                        break;

                    case ValueType.StringValue:
                        EditorGUILayout.PropertyField(field.FindPropertyRelative("strValue"),
                                                      new GUIContent("字符串"),
                                                      true);
                        break;

                    case ValueType.Vector2Value:
                        EditorGUILayout.PropertyField(field.FindPropertyRelative("vec2Value"),
                                                      new GUIContent("Vector2"), true);
                        break;

                    case ValueType.Vector3Value:
                        EditorGUILayout.PropertyField(field.FindPropertyRelative("vec3Value"),
                                                      new GUIContent("Vector3"), true);
                        break;

                    case ValueType.AtlasValue:
                        EditorGUILayout.PropertyField(field.FindPropertyRelative("atlasValue"),
                                                      new GUIContent("图集"), true);
                        break;

                    case ValueType.AniCurveValue:
                        EditorGUILayout.PropertyField(field.FindPropertyRelative("aniCurve"),
                                                      new GUIContent("动画曲线"),
                                                      true);
                        break;

                    case ValueType.ObjectValue:
                        EditorGUILayout.PropertyField(field.FindPropertyRelative("objValue"),
                                                      new GUIContent("一个对象"),
                                                      true);
                        break;

                    case ValueType.ListObjectValue:
                        EditorGUILayout.PropertyField(field.FindPropertyRelative("listObjValue"),
                                                      new GUIContent("很多对象"), true);
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }

                    // EditorGUILayout.EndHorizontal();
                }

                GUILayout.Space(20);
            }

            serializedObject.ApplyModifiedProperties();
            EditorGUILayout.EndVertical();
            // mCount = injections.variables.Count;
        }
    }
コード例 #2
0
 private void OnEnable()
 {
     mData      = serializedObject.FindProperty("variables");
     injections = (SceneInjections)target;
     mCount     = injections.variables.Count;
 }