public SceneStarts(SceneHelper.ScenarioMode sm, bool isRep = false) { sceneMode = sm; isReplay = isRep; startTime = Time.time; time = DateTime.Now; //this is a struct with current date and time timeUtc = DateTime.UtcNow; timeStamp = time.ToString("yyyy.MM.dd.HH.mm.ss"); unixTime = timeUtc.Subtract(new DateTime(1970, 1, 1, 0, 0, 0)).TotalSeconds; }
public SceneStartsRequest(SceneHelper.ScenarioMode sm, bool r) { sceneMode = sm; isReplay = r; }
public SceneStarts() { sceneMode = SceneHelper.ScenarioMode.None; isReplay = false; }