static void CreateSceneFaderManager(MenuCommand menuCommand) { //Check if the manager has already been created SceneFaderManager manager = Object.FindObjectOfType <SceneFaderManager>(); if (manager != null) { Debug.LogWarning("SceneFaderManager has already been created."); Selection.activeObject = manager; return; } //Use the asset database to fetch the console prefab GameObject managerPrefab = AssetDatabase.LoadAssetAtPath <GameObject>( "Packages/com.jasonskillman.scenefadermanager/Runtime/Prefabs/SceneFaderManager.prefab"); //Instantiate the prefab in the hierarchy PrefabUtility.InstantiatePrefab(managerPrefab); Selection.activeObject = managerPrefab; //Instantiate an EventSystem if one does not exist GameObject eventSystem = GameObject.Find("EventSystem"); if (eventSystem != null) { return; } eventSystem = new GameObject("EventSystem"); eventSystem.AddComponent <EventSystem>(); eventSystem.AddComponent <StandaloneInputModule>(); }
void Awake() { DontDestroyOnLoad(gameObject); //Singleton if (!main) { main = this; } else { Destroy(gameObject); } animator = GetComponent <Animator>(); }