private void TransitionToMainMenu() { if (!SceneExtension.IsThisSceneActive(SceneExtension.MenuUiSceneName)) { StartCoroutine(SceneExtension.ForceMenuSceneSequence(true)); } }
private void Initialize() { Log("Initialize"); #if UNITY_EDITOR AudioController.Instance.PlayAudio(AudioType.St01, true, 1f); #else AudioController.Instance.PlayAudio(AudioType.St01); StartCoroutine(SceneExtension.ForceMenuSceneSequence()); #endif }
public void ReturnToMenu() { if (isMainMenuActive) { return; } GameManager.HardReset(); StartCoroutine(SceneExtension.ForceMenuSceneSequence( true, true, true, lastSceneBuildIndex)); isMainMenuActive = true; }