コード例 #1
0
    private void BroadcastToFloor(int _index)
    {
        Transform zombiePosition = null;

        sceneEventSystem.TouchCanvas.SetActive(false);
        StartCoroutine(GameObject.Find("3F").GetComponent <ThirdFloor>().Fade(true));

        zombiePosition = broadcastZombiePositions[_index].transform;
        if (_index == 0)
        {
            sceneEventSystem.FellowTeacherActiveState(false);
        }
        else
        {
            sceneEventSystem.FellowTeacherActiveState(true);
        }
        for (int i = 0; i < zombiePosition.transform.childCount; i++)
        {
            broadcastZombies[i].SetActive(false);
            broadcastZombies[i].transform.position = zombiePosition.GetChild(i).position;
            broadcastZombies[i].transform.parent   = zombiePosition.GetChild(i);
            broadcastZombies[i].SetActive(true);
        }
        if (hallwayZombies.Length != 0)
        {
            foreach (GameObject item in hallwayZombies)
            {
                item.SetActive(false);
            }
        }
        ShowBroadcastUI(false);
        broadcastZombiesParent.SetActive(true);

        StartCoroutine(GameObject.Find("3F").GetComponent <ThirdFloor>().Fade(false));
        sceneEventSystem.TouchCanvas.SetActive(true);
    }