/// <summary> /// Event fire when ShopScene is fully loaded /// </summary> /// <param name="arg0"></param> /// <param name="arg1"></param> private void ShopScene_sceneLoaded(Scene arg0, LoadSceneMode arg1) { SceneManager.sceneLoaded -= ShopScene_sceneLoaded; _shopSceneManager = GameObject.Find("GameManager").GetComponent <SceneEventManager>(); _shopSceneManager.LaunchStartOfDay(); }