コード例 #1
0
        Object3DElem VisitGameObjectNode_r(IGameObjectNode n)
        {
            Debug.Assert(n != null);

            Object3DElem elem = null;

            if (n.SuperRoot)
            {
                elem      = new SceneElem();
                elem.Name = "KanauScene";
            }
            else
            {
                elem = new GroupElem(n);
            }

            if (n.HasTag)
            {
                elem.Tag = n.Tag;
            }
            if (n.HasLayer)
            {
                elem.Layer = n.Layer;
            }
            elem.IsStatic = n.IsStatic;

            objNodeTable[n.InstanceId] = elem;

            foreach (var child in n.Children)
            {
                var childelem = VisitGameObjectNode_r(child);
                elem.AddChild(childelem);
            }
            return(elem);
        }
コード例 #2
0
        public AFrameNode Create(SceneElem el)
        {
            var node = new AFrameNode("a-scene");

            var aframe = ExportSettings.Instance.aframe;

            if (aframe.enablePerformanceStatistics)
            {
                node.AddAttribute("stats", "true");
            }

            // assets
            var assetsNode = new AFrameNode("a-assets");

            // export mesh
            foreach (var elem in sharedNodeTable.GetEnumerable <AbstractGeometryElem>())
            {
                // TODO 타입에 따라서 obj 굽는게 바뀔텐데
                var bufferGeom = elem as BufferGeometryElem;
                if (bufferGeom == null)
                {
                    continue;
                }

                var assetNode = new AFrameNode("a-asset-item");
                assetNode.AddAttribute("id", bufferGeom.CreateSafeMeshName("-obj"));
                string filepath = "./models/" + bufferGeom.CreateMeshFileName(".obj");
                assetNode.AddAttribute("src", filepath);
                assetsNode.AddChild(assetNode);

                var assetNode_mtl = new AFrameNode("a-asset-item");
                assetNode_mtl.AddAttribute("id", bufferGeom.CreateSafeMeshName("-mtl"));
                string filepath_mtl = "./models/" + bufferGeom.CreateMeshFileName(".mtl");
                assetNode_mtl.AddAttribute("src", filepath_mtl);
                assetsNode.AddChild(assetNode_mtl);
            }
            node.AddChild(assetsNode);

            var sky = ExportSettings.Instance.sky;

            if (sky.mode != SkySettings.SkyMode.None)
            {
                var skyNode = Create(sky);
                node.AddChild(skyNode);
            }

            WriteCommonAFrameNode(el, node);

            return(node);
        }
コード例 #3
0
 public void Visit(SceneElem el)
 {
     Node = factory.Create(el);
 }