コード例 #1
0
    //this function is used to wait for a fade out before loading the main game from the main menu
    protected IEnumerator DelayFade(float delayTime)
    {
        //grab a reference to the Scene Effects script on the Cloud game object
        SceneEffects Effects = GameObject.Find("Cloud").GetComponent <SceneEffects> ();

        //set the fade speed
        Effects.fadeSpeed = 0.9f;

        //set the color of the fade to black
        Effects.screenColor = new Color(0.0f, 0.0f, 0.0f, 0.0f);

        //initiate the fade out
        Effects.BeginFade(1);

        //wait for the fade to end
        yield return(new WaitForSeconds(delayTime));

        //detstroy the sound manager
        SoundManager.Destroy(SoundManager.instance.gameObject);

        //load the Main Scene to start the game
        SceneManager.LoadScene("Main");
    }
コード例 #2
0
ファイル: SceneScreen.cs プロジェクト: ZetItUp/LudumDare32
        private void AddEffect(SceneEffects.SceneEffect effect)
        {
            if (sceneEffects.Count <= 0)
                effect.PlayThis = true;

            sceneEffects.Add(effect);
        }