protected override void OnInit() { m_Module = SceneEdiotrMenuLockModule.GetInstance(); SetDynamicMenu(true); }
public override void OnInit() { m_Name = "锁"; m_LockInstance = SceneEdiotrMenuLockModule.GetInstance(); }
protected override void OnInit() { m_Module = SceneEdiotrMenuLockModule.GetInstance(); SetDynamicMenu(true); }
public override void OnInit() { m_Name = "锁"; m_LockInstance = SceneEdiotrMenuLockModule.GetInstance(); }