virtual public void Enter(SceneCreateCtx ctx) { SceneID = ctx.sceneId; EctypeId = ctx.ectypeID; GameMgr.Instance.m_sceneMgr.EnterScene(this); }
public void EnterEctype(EctypeEnterContext ctx) { SceneCreateCtx scenectx = new SceneCreateCtx(); scenectx.sceneId = ctx.sceneID; scenectx.ectypeID = ctx.ectypeID; GameMgr.Instance.m_sceneMgr.EctypeScene.Enter(scenectx); }