// Use this for initialization void Start() { if (sceneController == null) { sceneController = GameObject.Find("MasterSceneController").GetComponent <SceneControllerScript>(); } }
// Start is called before the first frame update void Start() { units = GameObject.FindGameObjectsWithTag("Unit"); boxes = GameObject.FindGameObjectsWithTag("Box"); Debug.Log("boxes are " + boxes); commandsQueue.Enqueue(new List <Command>()); commandsQueue.Enqueue(new List <Command>()); commandsQueue.Enqueue(new List <Command>()); commandsQueue.Enqueue(new List <Command>()); //initialise endTurnButton = GameObject.Find("End turn button"); sceneController = GameObject.FindGameObjectWithTag("SceneController").GetComponent <SceneControllerScript>(); }
void Awake() { filteredDockingObject = GameObject.Find("FilteredDockingObject"); arduinoControllerObject = GameObject.FindGameObjectWithTag("ArduinoController"); arduinoController = arduinoControllerObject.GetComponent <ArduinoController>(); dockingObject = GameObject.FindGameObjectWithTag("DockingCircle"); //GameObject.Find("ReferenceCircle").GetComponent<Image>().sprite = Resources.Load<Sprite>("Images/Pie" + pieMenuSize); // xRan = Mathf.Cos(angle) * radius; // yRan = Mathf.Sin(angle) * radius; pieMenuDisplay = GameObject.Find("ReferenceCircle").GetComponent <Image>(); // targetCircle.transform.position = new Vector3(xRan + dockingCircle.transform.position.x, yRan + dockingCircle.transform.position.y, 0.0f); SceneControllerObject = GameObject.FindGameObjectWithTag("SceneController"); sceneController = SceneControllerObject.GetComponent <SceneControllerScript>(); width = (float)Screen.width / 2.0f; height = (float)Screen.height / 2.0f; // Position used for the cube. position = new Vector3(0.0f, 0.0f, 0.0f); }
// Start is called before the first frame update void Start() { SharedInstance = this; }