//---------------------------------------------------------------------------------------------------------------------- private static bool DrawSceneCacheImportSettings(SceneCachePlayer t) { bool changed = false; MeshSyncPlayerConfig playerConfig = t.GetConfigV(); t.foldImportSettings = EditorGUILayout.Foldout(t.foldImportSettings, "Import Settings", true, GetBoldFoldoutStyle()); if (t.foldImportSettings) { IHasModelImporterSettings importer = AssetImporter.GetAtPath(t.GetSceneCacheFilePath()) as IHasModelImporterSettings; ModelImporterSettings importerSettings = playerConfig.GetModelImporterSettings(); if (null == importer) { MeshSyncInspectorUtility.DrawModelImporterSettingsGUI(t, importerSettings); } else { bool isOverride = t.IsModelImporterSettingsOverridden(); EditorGUILayout.BeginHorizontal(); EditorGUIDrawerUtility.DrawUndoableGUI(t, "Override", guiFunc: () => GUILayout.Toggle(isOverride, "", GUILayout.MaxWidth(15.0f)), updateFunc: (bool overrideValue) => { t.OverrideModelImporterSettings(overrideValue); }); using (new EditorGUI.DisabledScope(!isOverride)) { EditorGUIDrawerUtility.DrawUndoableGUI(t, "Create Materials", guiFunc: () => (bool)EditorGUILayout.Toggle("Create Materials", importerSettings.CreateMaterials), updateFunc: (bool createMat) => { importerSettings.CreateMaterials = createMat; }); } EditorGUILayout.EndHorizontal(); using (new EditorGUI.DisabledScope(!isOverride)) { ++EditorGUI.indentLevel; MeshSyncInspectorUtility.DrawModelImporterMaterialSearchMode(t, importerSettings); --EditorGUI.indentLevel; } } changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Animation Interpolation", guiFunc: () => EditorGUILayout.Popup(new GUIContent("Animation Interpolation"), playerConfig.AnimationInterpolation, MeshSyncEditorConstants.ANIMATION_INTERPOLATION_ENUMS), updateFunc: (int val) => { playerConfig.AnimationInterpolation = val; } ); changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Keyframe Reduction", guiFunc: () => EditorGUILayout.Toggle("Keyframe Reduction", playerConfig.KeyframeReduction), updateFunc: (bool toggle) => { playerConfig.KeyframeReduction = toggle; } ); if (playerConfig.KeyframeReduction) { EditorGUI.indentLevel++; changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Threshold", guiFunc: () => EditorGUILayout.FloatField("Threshold", playerConfig.ReductionThreshold), updateFunc: (float val) => { playerConfig.ReductionThreshold = val; } ); changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Erase Flat Curves", guiFunc: () => EditorGUILayout.Toggle("Erase Flat Curves", playerConfig.ReductionEraseFlatCurves), updateFunc: (bool toggle) => { playerConfig.ReductionEraseFlatCurves = toggle; } ); EditorGUI.indentLevel--; } changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Z-Up Correction", guiFunc: () => EditorGUILayout.Popup(new GUIContent("Z-Up Correction"), playerConfig.ZUpCorrection, MeshSyncEditorConstants.Z_UP_CORRECTION_ENUMS), updateFunc: (int val) => { playerConfig.ZUpCorrection = val; } ); EditorGUILayout.Space(); } return(changed); }