public bool UpdateSDF() { int size = Operations.Count; if (size >= 2 && isNull(Operations)) { SB.UpdateSDF(Operations[0], Operations[1], Info[1].type); //string srcName = "Assets/source/res/resBegin.asset"; //AssetDatabase.CreateAsset(SB.TexMatrix, srcName); for (int i = 2; i < size; i++) { SB.UpdateSDFLater(Operations[i], Info[i].type); } return(true); } return(false); }