public static void AddListener(SceneAwakeObserver.SceneEvent listener) { SceneAwakeObserver.mListeners += listener; }
public static void RemoveListener(SceneAwakeObserver.SceneEvent listener) { SceneAwakeObserver.mListeners -= listener; }
public static void ClearListeners() { SceneAwakeObserver.mListeners = (SceneAwakeObserver.SceneEvent)(go => {}); }