コード例 #1
0
ファイル: TestAttack.cs プロジェクト: kidsang/ProjectJ
        void StartTest()
        {
            GameObject sceneRoot = new GameObject("SceneRoot");
            scene = sceneRoot.AddComponent<Scene>();
            scene.Init();
            scene.Load("Settings/test.map");
            scene.StartScene();

            SceneManager.Init();
            SceneManager.Instance.SwitchTo(scene);

            float mapWidth = scene.Map.Width;
            float mapHeight = scene.Map.Height;
            for (int i = 0; i < 100; ++i)
            {
                MonsterEntity monsterEntity = scene.CreateMonsterEntity(0);
                scene.AddEntityToScene(monsterEntity, new Vector3(Random.value * mapWidth, Random.value * mapHeight, 0));
            }

            tower = scene.CreateTowerEntity(0);
            tower.ShowDebugDraw = true;
            scene.AddEntityToScene(tower, new Vector3(mapWidth / 2, mapHeight / 2, 0));

            towerAtk = tower.AttrComp.AtkBase;
            towerAtkSpeed = tower.AttrComp.AtkSpeedBase;
            towerAtkRange = tower.AttrComp.AtkRangeBase;
        }
コード例 #2
0
        void StartTest()
        {
            GameObject sceneRoot = new GameObject("SceneRoot");
            scene = sceneRoot.AddComponent<Scene>();
            scene.Init();
            //SceneSetting sceneSetting = new SceneSetting(true);
            //sceneSetting.Map.CellCountX = 10;
            //sceneSetting.Map.CellCountY = 10;
            //scene.Load(sceneSetting);
            scene.Load("Settings/test.map");

            float mapWidth = scene.Map.Width;
            float mapHeight = scene.Map.Height;
            position = new Vector3(mapWidth / 2, mapHeight / 2, 0);
            for (int i = 0; i < 100; ++i)
            {
                MonsterEntity monsterEntity = scene.CreateMonsterEntity(0);
                scene.AddEntityToScene(monsterEntity, new Vector3(Random.value * mapWidth, Random.value * mapHeight, 0));
            }
        }