public GameClient() : base() { Content.RootDirectory = "Content"; policy = Scene.SceneResolutionPolicy.None; Scene.SetDefaultDesignResolution(1920, 1080, policy); Window.AllowUserResizing = true; }
//public Game1() : base ( width: 1280, height: 768, isFullScreen: false, enableEntitySystems: false) //{ // Core.defaultSamplerState = SamplerState.LinearClamp; //} public Game1() : base() { policy = Scene.SceneResolutionPolicy.ShowAll; Scene.setDefaultDesignResolution(640, 480, policy); Screen.setSize(640 * 2, 480 * 2); Window.AllowUserResizing = true; }
public Game1() : base() { policy = Scene.SceneResolutionPolicy.FixedHeightPixelPerfect; Window.AllowUserResizing = true; gameRef = this; debugRenderEnabled = false; }
public GameEngine() : base() { // michelle: play around with this policy = Scene.SceneResolutionPolicy.NoBorderPixelPerfect; Scene.setDefaultDesignResolution(1200, 800, policy); Window.AllowUserResizing = true; }
public Game() : base(256 * 4, 144 * 4, windowTitle: "Screenwrap") { policy = Scene.SceneResolutionPolicy.BestFit; Scene.setDefaultDesignResolution(256, 144, policy, 0, 0); Window.AllowUserResizing = true; Window.Position = new Point(0, 0); DebugConsole.renderScale = 4; }