コード例 #1
0
    // Use this for initialization
    void Start()
    {
        // GameObject bullet = GameObject.Instantiate<GameObject>(bulletPrefab);
        // bullet.transform.position
        GameObject plane = GameObject.Instantiate <GameObject>(planePrefab);

        plane.transform.position = new Vector3(0f, 0f, 70f);

        _gameStatus   = GameStatus.ing;
        _scenceStatus = ScenceStatus.waiting;
        _uerInterface = GameScenceController.getGSController() as IUserInterface;
        _queryStatus  = GameScenceController.getGSController() as IQueryStatus;
        _changeScore  = GameScenceController.getGSController() as IScore;
    }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        _gameStatus   = _queryStatus.queryGameStatus();
        _scenceStatus = _queryStatus.queryScenceStatus();

        if (_gameStatus == GameStatus.ing)
        {
            if (_scenceStatus == ScenceStatus.waiting && Input.GetKeyDown("space"))
            {
                _uerInterface.sendDisk();
            }
            if (_scenceStatus == ScenceStatus.shooting && Input.GetMouseButtonDown(0))
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hit;
                if (Physics.Raycast(ray, out hit) && hit.collider.gameObject.tag == "Disk")
                {
                    _uerInterface.destroyDisk(hit.collider.gameObject);
                    _Score.addScore();
                }
            }
        }
        else
        {
            //reset
            if (Input.GetKeyDown("space"))
            {
                if (_gameStatus == GameStatus.load)
                {
                    _controller.setGameStatus(GameStatus.ing);
                }
                else
                {
                    _controller.setGameStatus(GameStatus.load);
                    _Score.reset();
                    Debug.Log("reseting");
                }
            }
        }
    }
コード例 #3
0
ファイル: GameMain.cs プロジェクト: zeyoung3/Unity3D_Training
 public void setScenceStatus(ScenceStatus _scenceStatus)
 {
     this._scenceStatus = _scenceStatus;
 }