public void CitizenHelpPressed() { AddIncidentHistory(m_dialogBox.CurrentIncident, IncidentHistoryElement.Decision.Citizen); #if SELECT_INCIDENTS Incident currentIncident = NextIncident[incidentShowingIndex]; m_dialogBox.CurrentIncident = currentIncident; #else var currentIncident = NextIncident[0]; m_dialogBox.CurrentIncident = currentIncident; #endif ScenarioTracker.AddDecision(currentIncident.Scenario.Id, currentIncident.IncidentContent.Title, "Citizen", Location.CurrentLocation, (DeviceLocation.shouldOverrideLanguage ? DeviceLocation.overrideLanguage.ToString() : "English")); m_IncidentQueue.RemoveWarningIcon(currentIncident.Scenario.Id); m_IncidentQueue.ChangeCaseState(currentIncident.Scenario.Id, IncidentCase.State.CitizenRequest); //make sure the incident is updated next turn, we will handle the citizen request result when we next show the incident currentIncident.TurnToShow++; GameObject.Find("TurnManager").GetComponent <SimplifiedJson>().CitizenPressed(ref currentIncident); NextIncident[0] = currentIncident; for (var i = 0; i < incidents.Count; i++) { if (incidents[i].Scenario.Id == currentIncident.Scenario.Id) { incidents[i] = currentIncident; break; } } ShowNext(); }
public void ResolvePressed() { AddIncidentHistory(m_dialogBox.CurrentIncident, IncidentHistoryElement.Decision.Officer); #if SELECT_INCIDENTS var currentIncident = NextIncident[incidentShowingIndex]; m_dialogBox.CurrentIncident = currentIncident; #else var currentIncident = NextIncident[0]; m_dialogBox.CurrentIncident = currentIncident; #endif ScenarioTracker.AddDecision(currentIncident.Scenario.Id, currentIncident.IncidentContent.Title, "Officer", Location.CurrentLocation, (DeviceLocation.shouldOverrideLanguage ? DeviceLocation.overrideLanguage.ToString() : "English")); m_IncidentQueue.RemoveWarningIcon(currentIncident.Scenario.Id); GameObject.Find("TurnManager").GetComponent <SimplifiedJson>().OfficerPressed(ref currentIncident); m_IncidentQueue.ChangeCaseState(currentIncident.Scenario.Id, IncidentCase.State.OfficersSent); NextIncident[0] = currentIncident; for (var i = 0; i < incidents.Count; i++) { if (incidents[i].Scenario.Id == currentIncident.Scenario.Id) { incidents[i] = currentIncident; break; } } ShowNext(); }
public IEnumerator SendReport(string body) { var subject = "SCENARIO ISSUE"; var bodyWithScenarioHistory = ""; if (_incidentManager.NextIncident.Count > 0) { var currentIncident = _incidentManager.NextIncident[0]; bodyWithScenarioHistory = ScenarioTracker.GetScenarioHistory(body, currentIncident.Scenario.Id, currentIncident.IncidentContent.Title, Location.CurrentLocation, (DeviceLocation.shouldOverrideLanguage ? DeviceLocation.overrideLanguage.ToString() : "English")); } else { bodyWithScenarioHistory = ScenarioTracker.GetScenarioHistory(body, "", "", "", ""); } var www = new WWW(ElasticEmail.GetAddress(), ElasticEmail.GetForm(subject, bodyWithScenarioHistory)); yield return(www); var message = www.error == null ? Localization.Get("BASIC_TEXT_SENT") : Localization.Get("BASIC_TEXT_ERROR"); yield return(Loading.Stop(message, 1f)); if (www.error == null) { FeedbackObject.gameObject.SetActive(false); } }
public void StartGame() { ScenarioTracker.ClearHistory(); NextTurn(); }