private void StopScenario(ExecutionTimeWatch watch) { ScenarioExecutionContext.Current = null; DisposeScope(); watch.Stop(); _result.UpdateResult( _preparedSteps.Select(s => s.Result).ToArray(), watch.GetTime()); _scenarioContext.ProgressNotifier.NotifyScenarioFinished(_result); _scenarioContext.OnScenarioFinished?.Invoke(_result); }
public async Task RunAsync() { var exceptionCollector = new ExceptionCollector(); _progressNotifier.NotifyScenarioStart(_info); var watch = ExecutionTimeWatch.StartNew(); try { InitializeScenario(); await _decoratingExecutor.ExecuteScenarioAsync(this, RunScenarioAsync, _scenarioDecorators); } catch (StepExecutionException ex) { _result.UpdateScenarioResult(ex.StepStatus); } catch (ScenarioExecutionException ex) when(ex.InnerException is StepBypassException) { _result.UpdateScenarioResult(ExecutionStatus.Bypassed, ex.InnerException.Message); } catch (ScenarioExecutionException ex) { _exceptionProcessor.UpdateResultsWithException(_result.UpdateScenarioResult, ex.InnerException); exceptionCollector.Capture(ex); } catch (Exception ex) { _exceptionProcessor.UpdateResultsWithException(_result.UpdateScenarioResult, ex); exceptionCollector.Capture(ex); } finally { DisposeContext(exceptionCollector); watch.Stop(); _result.UpdateResult( _preparedSteps.Select(s => s.Result).ToArray(), watch.GetTime()); _progressNotifier.NotifyScenarioFinished(Result); } ProcessExceptions(exceptionCollector); }
public async Task RunAsync() { _progressNotifier.NotifyScenarioStart(_scenario); var watch = ExecutionTimeWatch.StartNew(); try { await _extendableExecutor.ExecuteScenarioAsync(_scenario, RunScenarioAsync); } finally { watch.Stop(); _result.UpdateResult( _preparedSteps.Select(s => s.Result).ToArray(), watch.GetTime(), _scenarioInitializationException); _progressNotifier.NotifyScenarioFinished(Result); } }