/// <summary> /// Gets scenarios /// </summary> /// <returns>scenarios list</returns> public static IList <ScenarioItem> GetScenarios() { List <ScenarioItem> list = new List <ScenarioItem>(); using (DbConnection connection = new OracleConnection(AppSettings.GetConnectionString())) { connection.Open(); using (DbCommand cmd = connection.CreateCommand()) { cmd.CommandType = CommandType.Text; cmd.CommandText = "SELECT ILC_SCENARIO_ID, NAME, ASSEMBLIES, SCRIPTING_EXPRESSION FROM " + AppSettings.GetSchemaName() + ".ILC_SCENARIO"; using (DbDataReader reader = cmd.ExecuteReader()) { while (reader.Read()) { ScenarioItem item = new ScenarioItem(); item.id = Convert.ToInt32(reader[0]); item.name = reader[1] as string; item.assemblies = reader[2] as string; item.scriptingExpression = reader[3] as string; list.Add(item); } } } } return(list); }
public void deleteItem(ScenarioItem item) { item.detachFrom(pictureBox1); listBox1.Items.Remove(item.ToString()); redraw(); }
private void AddScenarioItem(string mapPathToLoad, string iconThumbnailKey, string iconThumbnailSelectedKey, string iconOverviewKey, string textItemName, string textOverview) { ScenarioItem scenarioItem = new ScenarioItem(ContentManager, iconThumbnailKey, iconThumbnailSelectedKey, iconOverviewKey, textItemName, textOverview, mapPathToLoad); scenarioItem.Clicked += (sender, e) => OnScenarioItemClicked(sender); int lastPageNumber = scenarioItemPages.Keys.Count(); List <ScenarioItem> scenarioItemsOnLastPage; if (scenarioItemPages.Keys.Count > 0) { scenarioItemsOnLastPage = GetScenarioItemsOnPage(lastPageNumber); if (scenarioItemsOnLastPage.Count < scenarioItemsPerPage) { scenarioItemsOnLastPage.Add(scenarioItem); } else { scenarioItemsOnLastPage = new List <ScenarioItem> { scenarioItem }; scenarioItemPages.Add(lastPageNumber + 1, scenarioItemsOnLastPage); } } else { scenarioItemsOnLastPage = new List <ScenarioItem> { scenarioItem }; scenarioItemPages.Add(1, scenarioItemsOnLastPage); } int itemsOnLastPageCount = scenarioItemsOnLastPage.Count; switch (itemsOnLastPageCount) { case 1: scenarioItem.Position = iconFrame.Position + new Vector(4, 45); break; case 2: scenarioItem.Position = iconFrame.Position + new Vector(4, 115); break; case 3: scenarioItem.Position = iconFrame.Position + new Vector(4, 185); break; case 4: scenarioItem.Position = iconFrame.Position + new Vector(4, 255); break; case 5: scenarioItem.Position = iconFrame.Position + new Vector(4, 325); break; } }
public void addScenarioItem(ScenarioItem item, bool select = false) { item.attachTo(pictureBox1); listBox1.Items.Add(item.ToString()); if (select) { zoneData.setSelectedItem(item.ToString()); listBox1.SelectedItem = item.ToString(); } redraw(); }
public void LoadScenario() { TextAsset scenarioText = Resources.Load("Scenario/GameNormal") as TextAsset; string[] list = scenarioText.text.Split('\n'); int i = 0; ScenarioList = new List <ScenarioItem> (); foreach (string line in list) { i++; if (i == 1) { continue; } string[] values = line.Split(','); if (values.Length != 16) { continue; } ScenarioItem Item = new ScenarioItem(); /* * number,question, * answer1,money1,approval1,power1,economy1,army1,moral1, * answer2,money2,approval2,power2,economy2,army2,moral2 */ Item.ID = int.Parse(values [0]); Item.Question = values [1]; Item.Answer1 = values [2]; Item.Money1 = int.Parse(values [3]); Item.Approval1 = int.Parse(values [4]); Item.Power1 = int.Parse(values [5]); Item.Economy1 = int.Parse(values [6]); Item.Army1 = int.Parse(values [7]); Item.Moral1 = int.Parse(values [8]); Item.Answer2 = values [9]; Item.Money2 = int.Parse(values [10]); Item.Approval2 = int.Parse(values [11]); Item.Power2 = int.Parse(values [12]); Item.Economy2 = int.Parse(values [13]); Item.Army2 = int.Parse(values [14]); Item.Moral2 = int.Parse(values [15]); ScenarioList.Add(Item); } }
private void RemoveTargetIfNeeded(ScenarioItem player) { var currentItem = this.GetByCoord(player.X, player.Y); if (currentItem != null) { if (currentItem.ItemType == ScenarioItemType.Target) { this.items.Remove(currentItem); this.Score++; } } }
public ScenarioItem setSelectedItem(string s) { if (s == null) { return(null); } if (selectedItem != null) { selectedItem.setSelected(false); } selectedItem = scenarioItems.Find(x => x.ToString().Equals(s)); selectedItem.setSelected(true); return(selectedItem); }
private static IEnumerable <ScenarioItem> MakeWall(int x, int y, int lenght, DirectionEnum direction, ScenarioItemType itemType = ScenarioItemType.Block) { List <ScenarioItem> items = new List <ScenarioItem>(); var block = new ScenarioItem() { X = x, Y = y, ItemType = itemType }; items.Add(block); for (int i = 1; i < lenght; i++) { block = block.MoveTo(direction); items.Add(block); } return(items); }
protected void OnScriptingValidate(object source, ServerValidateEventArgs args) { ScenarioItem item = new ScenarioItem(); item.scriptingExpression = args.Value; item.id = 0; List <ScenarioItem> list = new List <ScenarioItem>(); list.Add(item); try { ScriptsCompiling.CompileAssembly(list, null); } catch (CompileErrorException e) { args.IsValid = false; CustomValidator2.Text = e.Message; } }
private static string Transform(ScenarioItem item) { if (item == null) { return(" "); } if (item.ItemType == ScenarioItemType.Block) { return("#"); } if (item.ItemType == ScenarioItemType.Target) { return("X"); } if (item.ItemType == ScenarioItemType.Player) { return("!"); } return(" "); }
void UpdateLoadedData() { IPTextBox.Text = MySandboxGame.ConfigDedicated.IP; QueryPortUD.Value = MySandboxGame.ConfigDedicated.ServerPort; serverNameTextBox.Text = MySandboxGame.ConfigDedicated.ServerName; worldNameTextBox.Text = MySandboxGame.ConfigDedicated.WorldName; SteamGroupID.Text = MySandboxGame.ConfigDedicated.GroupID.ToString(); adminIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Administrators.ToArray()); bannedIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Banned.ToArray()); modIdsTextBox.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Mods.ToArray()); pauseWhenEmptyCHB.Checked = MySandboxGame.ConfigDedicated.PauseGameWhenEmpty; ignoreLastSessionCHB.Checked = MySandboxGame.ConfigDedicated.IgnoreLastSession; scenarioCB.Items.Clear(); MyDefinitionManager.Static.LoadScenarios(); var scenarioId = MySandboxGame.ConfigDedicated.Scenario; foreach (var scenario in MyDefinitionManager.Static.GetScenarioDefinitions()) { if (scenario.Public) { ScenarioItem item = new ScenarioItem() { Definition = scenario }; scenarioCB.Items.Add(item); if (scenario.Id == scenarioId) { scenarioCB.SelectedItem = item; } } } if (scenarioCB.Items.Count > 0 && scenarioCB.SelectedIndex == -1) { scenarioCB.SelectedIndex = 0; } }
private void OnScenarioItemClicked(object sender) { foreach (var scenarioItem in GetScenarioItemsOnPage(currentPageNumber)) { if (sender != scenarioItem) { scenarioItem.ResetPosition(); } else { labelActiveOverview = scenarioItem.LabelOverview; iconActiveOverview = scenarioItem.IconOverview; iconActiveOverview.Position = iconFrame.Position + new Vector(354, 50); labelActiveOverview.Position = iconFrame.Position + new Vector(353, 125); selectedScenarioItem = scenarioItem; } } buttonSelect.Position = iconFrame.Position + new Vector(iconFrame.Width - buttonSelect.Width, iconFrame.Height + 3); buttonSelect.Visible = true; }
private void ConfigForm_Load(object sender, EventArgs e) { // hide everything related to service HasToExit = false; serviceStatusLabel.Hide(); serviceStatusValueLabel.Hide(); restartServiceButton.Hide(); stopServiceButton.Hide(); if (m_isService) { // show everything that is related to service restartServiceButton.Show(); stopServiceButton.Show(); serviceStatusLabel.Show(); serviceStatusValueLabel.Show(); serviceStatusValueLabel.Text = ""; // update service label updateServiceStatusLabel(); } MyLoadListResult worldList = new MyLoadListResult(); m_loadWorldsAsync = new MyLoadListResult(); timer1.Enabled = true; MySandboxGame.ConfigDedicated.Load(); IPTextBox.Text = MySandboxGame.ConfigDedicated.IP; QueryPortUD.Value = MySandboxGame.ConfigDedicated.ServerPort; serverNameTextBox.Text = MySandboxGame.ConfigDedicated.ServerName; worldNameTextBox.Text = MySandboxGame.ConfigDedicated.WorldName; SteamGroupID.Text = MySandboxGame.ConfigDedicated.GroupID.ToString(); adminIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Administrators.ToArray()); bannedIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Banned.ToArray()); modIdsTextBox.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Mods.ToArray()); pauseWhenEmptyCHB.Checked = MySandboxGame.ConfigDedicated.PauseGameWhenEmpty; ignoreLastSessionCHB.Checked = MySandboxGame.ConfigDedicated.IgnoreLastSession; scenarioCB.Items.Clear(); var scenarioId = MySandboxGame.ConfigDedicated.Scenario; MyDefinitionManager.Static.LoadScenarios(); foreach (var scenario in MyDefinitionManager.Static.GetScenarioDefinitions()) { ScenarioItem item = new ScenarioItem() { Definition = scenario }; scenarioCB.Items.Add(item); if (scenario.Id == scenarioId) { scenarioCB.SelectedItem = item; } } if (scenarioCB.Items.Count > 0 && scenarioCB.SelectedIndex == -1) { scenarioCB.SelectedIndex = 0; } asteroidAmountUD.Value = MySandboxGame.ConfigDedicated.AsteroidAmount; }
public void GlobShouldConstraintPaths(ScenarioItem scenario) { Assert.That(scenario.Input.Where(scenario.Glob.IsMatch), Is.EquivalentTo(scenario.Output)); }
private void ConfigForm_Load(object sender, EventArgs e) { // hide everything related to service HasToExit = false; serviceStatusLabel.Hide(); serviceStatusValueLabel.Hide(); restartServiceButton.Hide(); stopServiceButton.Hide(); if (m_isService) { // show everything that is related to service restartServiceButton.Show(); stopServiceButton.Show(); serviceStatusLabel.Show(); serviceStatusValueLabel.Show(); serviceStatusValueLabel.Text = ""; // update service label updateServiceStatusLabel(); } MyLoadListResult worldList = new MyLoadListResult(); m_loadWorldsAsync = new MyLoadListResult(); timer1.Enabled = true; MySandboxGame.ConfigDedicated.Load(); IPTextBox.Text = MySandboxGame.ConfigDedicated.IP; QueryPortUD.Value = MySandboxGame.ConfigDedicated.ServerPort; serverNameTextBox.Text = MySandboxGame.ConfigDedicated.ServerName; worldNameTextBox.Text = MySandboxGame.ConfigDedicated.WorldName; SteamGroupID.Text = MySandboxGame.ConfigDedicated.GroupID.ToString(); adminIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Administrators.ToArray()); bannedIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Banned.ToArray()); modIdsTextBox.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Mods.ToArray()); pauseWhenEmptyCHB.Checked = MySandboxGame.ConfigDedicated.PauseGameWhenEmpty; ignoreLastSessionCHB.Checked = MySandboxGame.ConfigDedicated.IgnoreLastSession; scenarioCB.Items.Clear(); var scenarioId = MySandboxGame.ConfigDedicated.Scenario; MyDefinitionManager.Static.LoadScenarios(); foreach (var scenario in MyDefinitionManager.Static.GetScenarioDefinitions()) { ScenarioItem item = new ScenarioItem() { Definition = scenario }; scenarioCB.Items.Add(item); if (scenario.Id == scenarioId) scenarioCB.SelectedItem = item; } if (scenarioCB.Items.Count > 0 && scenarioCB.SelectedIndex == -1) scenarioCB.SelectedIndex = 0; asteroidAmountUD.Value = MySandboxGame.ConfigDedicated.AsteroidAmount; }
/// <summary> /// Initializes a new instance of the <see cref="AddedItem" /> class. /// </summary> /// <param name="item">The item.</param> public AddedItem(ScenarioItem item) : base() { this.Items = new ScenarioItem[] { item }; }