public override void Layout() { if (_drawable == null) { return; } float regionWidth = _drawable.MinWidth; float regionHeight = _drawable.MinHeight; float width = Width; float height = Height; Vector2 size = Scaling.Apply(regionWidth, regionHeight, width, height); ImageWidth = size.X; ImageHeight = size.Y; if ((Align & Alignment.Left) != 0) { ImageX = 0; } else if ((Align & Alignment.Right) != 0) { ImageX = (int)(width - ImageWidth); } else { ImageX = (int)(width / 2 - ImageWidth / 2); } if ((Align & Alignment.Top) != 0) { ImageY = (int)(height - ImageHeight); } else if ((Align & Alignment.Bottom) != 0) { ImageY = 0; } else { ImageY = (int)(height / 2 - ImageHeight / 2); } }
public override void Layout() { if (_drawable == null) { return; } var regionWidth = _drawable.MinWidth; var regionHeight = _drawable.MinHeight; var size = _scaling.Apply(regionWidth, regionHeight, width, height); imageWidth = size.X; imageHeight = size.Y; if ((_align & AlignInternal.Left) != 0) { imageX = 0; } else if ((_align & AlignInternal.Right) != 0) { imageX = (int)(width - imageWidth); } else { imageX = (int)(width / 2 - imageWidth / 2); } if ((_align & AlignInternal.Top) != 0) { imageY = (int)(height - imageHeight); } else if ((_align & AlignInternal.Bottom) != 0) { imageY = 0; } else { imageY = (int)(height / 2 - imageHeight / 2); } }