/// <summary> /// Advanced Menu constructor that allows custom title banner. /// </summary> /// <param name="title">Title that appears on the big banner. Set to "" if you are using a custom banner.</param> /// <param name="subtitle">Subtitle that appears in capital letters in a small black bar.</param> /// <param name="offset">Point object with X and Y data for offsets. Applied to all menu elements.</param> /// <param name="spriteLibrary">Sprite library name for the banner.</param> /// <param name="spriteName">Sprite name for the banner.</param> public UIMenu(string title, string subtitle, Point offset, string spriteLibrary, string spriteName) { _offset = offset; Children = new Dictionary<UIMenuItem, UIMenu>(); WidthOffset = 0; _instructionalButtonsScaleform = new Scaleform(0); _instructionalButtonsScaleform.Load("instructional_buttons"); UpdateScaleform(); _mainMenu = new UIContainer(new Point(0, 0), new Size(700, 500), Color.FromArgb(0, 0, 0, 0)); _logo = new Sprite(spriteLibrary, spriteName, new Point(0 + _offset.X, 0 + _offset.Y), new Size(431, 107)); _mainMenu.Items.Add(Title = new UIResText(title, new Point(215 + _offset.X, 20 + _offset.Y), 1.15f, Color.White, Font.HouseScript, UIResText.Alignment.Centered)); if (!String.IsNullOrWhiteSpace(subtitle)) { _mainMenu.Items.Add(new UIResRectangle(new Point(0 + offset.X, 107 + _offset.Y), new Size(431, 37), Color.Black)); _mainMenu.Items.Add(Subtitle = new UIResText(subtitle, new Point(8 + _offset.X, 110 + _offset.Y), 0.35f, Color.WhiteSmoke, 0, UIResText.Alignment.Left)); if (subtitle.StartsWith("~")) { CounterPretext = subtitle.Substring(0, 3); } _counterText = new UIResText("", new Point(425 + _offset.X, 110 + _offset.Y), 0.35f, Color.WhiteSmoke, 0, UIResText.Alignment.Right); _extraYOffset = 37; } _upAndDownSprite = new Sprite("commonmenu", "shop_arrows_upanddown", new Point(190 + _offset.X, 147 + 37 * (MaxItemsOnScreen + 1) + _offset.Y - 37 + _extraYOffset), new Size(50, 50)); _extraRectangleUp = new UIResRectangle(new Point(0 + _offset.X, 144 + 38 * (MaxItemsOnScreen + 1) + _offset.Y - 37 + _extraYOffset), new Size(431, 18), Color.FromArgb(200, 0, 0, 0)); _extraRectangleDown = new UIResRectangle(new Point(0 + _offset.X, 144 + 18 + 38 * (MaxItemsOnScreen + 1) + _offset.Y - 37 + _extraYOffset), new Size(431, 18), Color.FromArgb(200, 0, 0, 0)); _descriptionBar = new UIResRectangle(new Point(_offset.X, 123), new Size(431, 4), Color.Black); _descriptionRectangle = new Sprite("commonmenu", "gradient_bgd", new Point(_offset.X, 127), new Size(431, 30)); _descriptionText = new UIResText("Description", new Point(_offset.X + 5, 125), 0.35f, Color.FromArgb(255, 255, 255, 255), Font.ChaletLondon, UIResText.Alignment.Left); _background = new Sprite("commonmenu", "gradient_bgd", new Point(_offset.X, 144 + _offset.Y - 37 + _extraYOffset), new Size(290, 25)); SetKey(MenuControls.Up, Control.PhoneUp); SetKey(MenuControls.Down, Control.PhoneDown); SetKey(MenuControls.Left, Control.PhoneLeft); SetKey(MenuControls.Right, Control.PhoneRight); SetKey(MenuControls.Select, Control.FrontendAccept); SetKey(MenuControls.Back, Control.PhoneCancel); SetKey(MenuControls.Back, Control.FrontendPause); }
public void Draw() { if (!Visible) { return; } SizeF res = UIMenu.GetScreenResolutionMantainRatio(); int middle = Convert.ToInt32(res.Width / 2); new Sprite("mpentry", "mp_modenotselected_gradient", new Point(0, 30), new Size(Convert.ToInt32(res.Width), 300), 0f, Color.FromArgb(230, 255, 255, 255)).Draw(); new UIResText("mission failed", new Point(middle, 100), 2.5f, Color.FromArgb(255, 148, 27, 46), Font.Pricedown, UIResText.Alignment.Centered).Draw(); new UIResText(Reason, new Point(middle, 230), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Centered).Draw(); var scaleform = new Scaleform(0); scaleform.Load("instructional_buttons"); scaleform.CallFunction("CLEAR_ALL"); scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); scaleform.CallFunction("CREATE_CONTAINER"); scaleform.CallFunction("SET_DATA_SLOT", 0, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendAccept, 0), "Continue"); scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); scaleform.Render2D(); if (Game.IsControlJustPressed(0, Control.FrontendAccept)) { Game.PlaySound("SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET"); } }
public static Model LoadObject(int hash) { int counter = 0; var res = UIMenu.GetScreenResolutionMantainRatio(); var m = new Model(hash); if (!m.IsValid || !m.IsInCdImage) { if (!ObjectDatabase.InvalidHashes.Contains(hash)) { ObjectDatabase.InvalidHashes.Add(hash); ObjectDatabase.SaveInvalidHashes(); } return null; } globalCounter++; var sc = new Scaleform(0); sc.Load("instructional_buttons"); sc.CallFunction("CLEAR_ALL"); sc.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); sc.CallFunction("CREATE_CONTAINER"); sc.CallFunction("SET_DATA_SLOT", 0, "b_50", Translation.Translate("Loading Model")); sc.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); while (!m.IsLoaded && counter < 200) { m.Request(); Script.Yield(); counter++; sc.Render2D(); } return m; }
public static Model LoadObject(int hash) { int counter = 0; var res = UIMenu.GetScreenResolutionMaintainRatio(); var m = new Model(hash); if (!m.IsValid || !m.IsInCdImage) { if (!ObjectDatabase.InvalidHashes.Contains(hash)) { ObjectDatabase.InvalidHashes.Add(hash); ObjectDatabase.SaveInvalidHashes(); } return(null); } globalCounter++; var sc = new Scaleform(0); sc.Load("instructional_buttons"); sc.CallFunction("CLEAR_ALL"); sc.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); sc.CallFunction("CREATE_CONTAINER"); sc.CallFunction("SET_DATA_SLOT", 0, "b_50", Translation.Translate("Loading Model")); sc.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); while (!m.IsLoaded && counter < 200) { m.Request(); Script.Yield(); counter++; sc.Render2D(); } return(m); }
public void Draw() { if (!Visible) { return; } var res = UIMenu.GetScreenResolutionMantainRatio(); var middle = Convert.ToInt32(res.Width / 2); new Sprite("mpentry", "mp_modenotselected_gradient", new Point(0, 30), new Size(Convert.ToInt32(res.Width), 300), 0f, Color.FromArgb(230, 255, 255, 255)).Draw(); new ResText("mission failed", new Point(middle, 100), 2.5f, Color.FromArgb(255, 148, 27, 46), Font.Pricedown, ResText.Alignment.Centered).Draw(); new ResText(Reason, new Point(middle, 230), 0.5f, Color.White, Font.ChaletLondon, ResText.Alignment.Centered).Draw(); var scaleform = new Scaleform(0); scaleform.Load("instructional_buttons"); scaleform.CallFunction("CLEAR_ALL"); scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); scaleform.CallFunction("CREATE_CONTAINER"); scaleform.CallFunction("SET_DATA_SLOT", 0, NativeFunction.Natives.x0499D7B09FC9B407 <string>(2, 201, 0), "Continue"); scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); scaleform.Render2D(); if (!Game.IsKeyDown(Keys.Enter)) { return; } NativeFunction.Natives.PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); // Doesn't work }
public ClassicChat() { CurrentInput = ""; _mainScaleform = new Scaleform(0); _mainScaleform.Load("multiplayer_chat"); _messages = new List <Tuple <string, Color> >(); }
public void Draw() { if (!Visible) return; SizeF res = UIMenu.GetScreenResolutionMantainRatio(); int middle = Convert.ToInt32(res.Width/2); new Sprite("mpentry", "mp_modenotselected_gradient", new Point(0, 30), new Size(Convert.ToInt32(res.Width), 300), 0f, Color.FromArgb(230, 255, 255, 255)).Draw(); new UIResText("mission failed", new Point(middle, 100), 2.5f, Color.FromArgb(255, 148, 27, 46), Font.Pricedown, UIResText.Alignment.Centered).Draw(); new UIResText(Reason, new Point(middle, 230), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Centered).Draw(); var scaleform = new Scaleform(0); scaleform.Load("instructional_buttons"); scaleform.CallFunction("CLEAR_ALL"); scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); scaleform.CallFunction("CREATE_CONTAINER"); scaleform.CallFunction("SET_DATA_SLOT", 0, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendAccept, 0), "Continue"); scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); scaleform.Render2D(); if (Game.IsControlJustPressed(0, Control.FrontendAccept)) { Game.PlaySound("SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET"); } }
private void DrawInstructionalButtonsScaleform() { var instructButts = new Scaleform(); instructButts.Load("instructional_buttons"); instructButts.CallFunction("CLEAR_ALL"); instructButts.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); instructButts.CallFunction("CREATE_CONTAINER"); instructButts.CallFunction("SET_DATA_SLOT", 0, Util.GetControlButtonId(GameControl.Attack), "Place Waypoint"); instructButts.CallFunction("SET_DATA_SLOT", 1, Util.GetControlButtonId(GameControl.Attack), "Waypoint Properties"); instructButts.CallFunction("SET_DATA_SLOT", 2, Util.GetControlButtonId(GameControl.CreatorDelete), "Remove Waypoint"); instructButts.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); }
public void Load() { if (_sc != null) { return; } _sc = new Scaleform(0); _sc.Load("MP_BIG_MESSAGE_FREEMODE"); var timeout = 1000; var start = DateTime.Now; while (!Function.Call <bool>(Hash.HAS_SCALEFORM_MOVIE_LOADED, _sc.Handle) && DateTime.Now.Subtract(start).TotalMilliseconds < timeout) { Script.Yield(); } }
private void DrawInstructionalButtonsScaleform() { var instructButts = new Scaleform(); instructButts.Load("instructional_buttons"); instructButts.CallFunction("CLEAR_ALL"); instructButts.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); instructButts.CallFunction("CREATE_CONTAINER"); instructButts.CallFunction("SET_DATA_SLOT", 0, Util.GetControlButtonId(GameControl.CellphoneRight), ""); instructButts.CallFunction("SET_DATA_SLOT", 1, Util.GetControlButtonId(GameControl.CellphoneLeft), "Navigate"); instructButts.CallFunction("SET_DATA_SLOT", 2, Util.GetControlButtonId(GameControl.FrontendRb), ""); instructButts.CallFunction("SET_DATA_SLOT", 3, Util.GetControlButtonId(GameControl.FrontendLb), "Jump to Markers"); instructButts.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); }
public Prop CreateObject(Model model, Vector3 position, Vector3 rotation, bool dynamic, int netHash) { if (model == null) { LogManager.DebugLog("Model was null?"); return(null); } int counter = 0; var sc = new Scaleform(0); sc.Load("instructional_buttons"); sc.CallFunction("CLEAR_ALL"); sc.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); sc.CallFunction("CREATE_CONTAINER"); sc.CallFunction("SET_DATA_SLOT", 0, "b_50", "Loading Model"); sc.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); while (!model.IsLoaded && counter < 500) { model.Request(); Script.Yield(); counter++; sc.Render2D(); } var veh = new Prop(Function.Call <int>(Hash.CREATE_OBJECT_NO_OFFSET, model.Hash, position.X, position.Y, position.Z, true, true, dynamic)); veh.Rotation = rotation; veh.Position = position; veh.LodDistance = 3000; if (!dynamic) { veh.FreezePosition = true; } lock (HandleMap) if (!HandleMap.Reverse.ContainsKey(veh.Handle)) { HandleMap.Reverse.Add(veh.Handle, netHash); } model.MarkAsNoLongerNeeded(); return(veh); }
public Chatbox(Main Main) : base(new Point(10, 10), new Size(400, 160), Color.FromArgb(0, 0, 0, 0)) { this.Main = Main; int x = 5; int y = 5; for(int index = 0; index < 10; index++) { Items.Add(new UIText("", new Point(x, y), 0.3f)); y += 15; } ScaleForm = new Scaleform(0); ScaleForm.Load("multiplayer_chat"); ScaleForm.CallFunction("SET_FOCUS", 2, 2, "ALL"); ScaleForm.CallFunction("SET_FOCUS", 1, 2, "ALL"); }
public static void DrawScaleform() { var scaleform = new Scaleform(0); scaleform.Load("instructional_buttons"); scaleform.CallFunction("CLEAR_ALL"); scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); scaleform.CallFunction("CREATE_CONTAINER"); scaleform.CallFunction("SET_DATA_SLOT", 0, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.Jump, 0), "Begin Assault"); scaleform.CallFunction("SET_DATA_SLOT", 1, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendCancel, 0), "Cancel"); scaleform.CallFunction("SET_DATA_SLOT", 2, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.PhoneRight, 0), ""); scaleform.CallFunction("SET_DATA_SLOT", 3, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.PhoneLeft, 0), "Change Mission"); scaleform.CallFunction("SET_DATA_SLOT", 4, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendRb, 0), ""); scaleform.CallFunction("SET_DATA_SLOT", 5, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendLb, 0), "Change Entry Point"); scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); scaleform.Render2D(); }
public void ShowInstructionalButtons() { if (_sc == null) { _sc = new Scaleform(0); _sc.Load("instructional_buttons"); } _sc.CallFunction("CLEAR_ALL"); _sc.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); _sc.CallFunction("CREATE_CONTAINER"); _sc.CallFunction("SET_DATA_SLOT", 0, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.PhoneSelect, 0), UIMenu._selectTextLocalized); _sc.CallFunction("SET_DATA_SLOT", 1, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.PhoneCancel, 0), UIMenu._backTextLocalized); _sc.CallFunction("SET_DATA_SLOT", 2, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendRb, 0), ""); _sc.CallFunction("SET_DATA_SLOT", 3, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendLb, 0), _browseTextLocalized); }
public void ShowInstructionalButtons() { if (_sc == null) { _sc = new Scaleform(0); _sc.Load("instructional_buttons"); } _sc.CallFunction("CLEAR_ALL"); _sc.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); _sc.CallFunction("CREATE_CONTAINER"); _sc.CallFunction("SET_DATA_SLOT", 0, (string)NativeFunction.CallByHash(0x0499d7b09fc9b407, typeof(string), 2, (int)GameControl.CellphoneSelect, 0), "Select"); _sc.CallFunction("SET_DATA_SLOT", 1, (string)NativeFunction.CallByHash(0x0499d7b09fc9b407, typeof(string), 2, (int)GameControl.CellphoneCancel, 0), "Back"); _sc.CallFunction("SET_DATA_SLOT", 2, (string)NativeFunction.CallByHash(0x0499d7b09fc9b407, typeof(string), 2, (int)GameControl.FrontendRb, 0), ""); _sc.CallFunction("SET_DATA_SLOT", 3, (string)NativeFunction.CallByHash(0x0499d7b09fc9b407, typeof(string), 2, (int)GameControl.FrontendLb, 0), "Browse"); }
public void Draw() { if (!Visible) { return; } SizeF res = UIMenu.GetScreenResolutionMantainRatio(); int middle = Convert.ToInt32(res.Width / 2); new Sprite("mpentry", "mp_modenotselected_gradient", new Point(0, 30), new Size(Convert.ToInt32(res.Width), 300), 0f, Color.FromArgb(230, 255, 255, 255)).Draw(); new ResText("mission failed", new Point(middle, 100), 2.5f, Color.FromArgb(255, 148, 27, 46), Common.EFont.Pricedown, ResText.Alignment.Centered).Draw(); new ResText(Reason, new Point(middle, 230), 0.5f, Color.White, Common.EFont.ChaletLondon, ResText.Alignment.Centered).Draw(); var scaleform = new Scaleform(0); scaleform.Load("instructional_buttons"); scaleform.CallFunction("CLEAR_ALL"); scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); scaleform.CallFunction("CREATE_CONTAINER"); scaleform.CallFunction("SET_DATA_SLOT", 0, NativeFunction.CallByHash(0x0499D7B09FC9B407, typeof(string), 2, (int)GameControl.FrontendAccept, 0), "Continue"); scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); scaleform.Render2D(); NativeFunction.CallByName <uint>("DISABLE_ALL_CONTROL_ACTIONS", 0); NativeFunction.CallByName <uint>("ENABLE_CONTROL_ACTION", 0, (int)GameControl.FrontendAccept); if (Game.IsControlJustPressed(0, GameControl.FrontendAccept)) { HasPressedContinue = true; NativeFunction.CallByHash <uint>(0xB4EDDC19532BFB85); } }
public void OnActivate() { camera = new Camera(true); camera.SetRotationYaw(Game.LocalPlayer.Character.CurrentVehicle.Heading); camera.AttachToEntity(Game.LocalPlayer.Character.CurrentVehicle, HeliCamOffsetsDictionary.Instance[Game.LocalPlayer.Character.CurrentVehicle.Model], true); hudScaleform = new Scaleform(); hudScaleform.Load("heli_cam"); NativeFunction.Natives.RequestStreamedTextureDict("helicopterhud", true); hudScaleform.CallFunction("SET_CAM_LOGO", lsCountyLogoEnabled); backgroundSound = new Sound(); turnSound = new Sound(); zoomSound = new Sound(); searchLoopSound = new Sound(); searchSuccessSound = new Sound(); Sound.RequestAmbientAudioBank("SCRIPT\\POLICE_CHOPPER_CAM"); NativeFunction.Natives.SetNoiseoveride(true); NativeFunction.Natives.SetNoisinessoveride(0.15f); }
public void Draw() { if (!Visible) { return; } SizeF res = UIMenu.GetScreenResolutionMantainRatio(); int middle = Convert.ToInt32(res.Width / 2); new Sprite("mpentry", "mp_modenotselected_gradient", new Point(0, 10), new Size(Convert.ToInt32(res.Width), 450 + (_items.Count * 40)), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); new UIResText("race completed", new Point(middle, 100), 2.5f, Color.FromArgb(255, 199, 168, 87), Font.Pricedown, UIResText.Alignment.Centered).Draw(); new UIResText(Title, new Point(middle, 230), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Centered).Draw(); new UIResRectangle(new Point(middle - 300, 290), new Size(600, 2), Color.White).Draw(); for (int i = 0; i < _items.Count; i++) { new UIResText(_items[i].Item1, new Point(middle - 230, 300 + (40 * i)), 0.35f, Color.White, Font.ChaletLondon, UIResText.Alignment.Left).Draw(); new UIResText(_items[i].Item2, new Point(_items[i].Item3 == TickboxState.None ? middle + 265 : middle + 230, 300 + (40 * i)), 0.35f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); if (_items[i].Item3 == TickboxState.None) { continue; } string spriteName = "shop_box_blank"; switch (_items[i].Item3) { case TickboxState.Tick: spriteName = "shop_box_tick"; break; case TickboxState.Cross: spriteName = "shop_box_cross"; break; } new Sprite("commonmenu", spriteName, new Point(middle + 230, 290 + (40 * i)), new Size(48, 48)).Draw(); } new UIResRectangle(new Point(middle - 300, 300 + (40 * _items.Count)), new Size(600, 2), Color.White).Draw(); new UIResText("Completion", new Point(middle - 150, 320 + (40 * _items.Count)), 0.4f).Draw(); new UIResText(_completionRate + "%", new Point(middle + 150, 320 + (40 * _items.Count)), 0.4f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); string medalSprite = "bronzemedal"; switch (_medal) { case Medal.Silver: medalSprite = "silvermedal"; break; case Medal.Gold: medalSprite = "goldmedal"; break; } new Sprite("mpmissionend", medalSprite, new Point(middle + 150, 320 + (40 * _items.Count)), new Size(32, 32)).Draw(); var scaleform = new Scaleform(0); scaleform.Load("instructional_buttons"); scaleform.CallFunction("CLEAR_ALL"); scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); scaleform.CallFunction("CREATE_CONTAINER"); scaleform.CallFunction("SET_DATA_SLOT", 0, Function.Call <string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendAccept, 0), "Continue"); scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); scaleform.Render2D(); if (Game.IsControlJustPressed(0, Control.FrontendAccept)) { Game.PlaySound("SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET"); ContinueHit(); } }
public void Draw() { if (!Visible) { return; } var res = UIMenu.GetScreenResolutionMantainRatio(); var middle = Convert.ToInt32(res.Width / 2); new Sprite("mpentry", "mp_modenotselected_gradient", new Point(0, 10), new Size(Convert.ToInt32(res.Width), 450 + (_items.Count * 40)), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); new ResText("mission passed", new Point(middle, 100), 2.5f, Color.FromArgb(255, 199, 168, 87), Font.Pricedown, ResText.Alignment.Centered).Draw(); new ResText(Title, new Point(middle, 230), 0.5f, Color.White, Font.ChaletLondon, ResText.Alignment.Centered).Draw(); new ResRectangle(new Point(middle - 300, 290), new Size(600, 2), Color.White).Draw(); for (var i = 0; i < _items.Count; i++) { new ResText(_items[i].Label, new Point(middle - 230, 300 + (40 * i)), 0.35f, Color.White, Font.ChaletLondon, ResText.Alignment.Left).Draw(); new ResText(_items[i].Status, new Point(_items[i].TickState == TickboxState.None ? middle + 265 : middle + 230, 300 + (40 * i)), 0.35f, Color.White, Font.ChaletLondon, ResText.Alignment.Right).Draw(); if (_items[i].TickState == TickboxState.None) { continue; } var spriteName = "shop_box_blank"; if (_items[i].TickState == TickboxState.Tick) { spriteName = "shop_box_tick"; } else if (_items[i].TickState == TickboxState.Cross) { spriteName = "shop_box_cross"; } new Sprite("commonmenu", spriteName, new Point(middle + 230, 290 + (40 * i)), new Size(48, 48)).Draw(); } new ResRectangle(new Point(middle - 300, 300 + (40 * _items.Count)), new Size(600, 2), Color.White).Draw(); new ResText("Completion", new Point(middle - 150, 320 + (40 * _items.Count)), 0.4f).Draw(); new ResText(_completeValue + "%", new Point(middle + 150, 320 + (40 * _items.Count)), 0.4f, Color.White, Font.ChaletLondon, ResText.Alignment.Right).Draw(); var medalSprite = "bronzemedal"; if (_medal == Medal.Silver) { medalSprite = "silvermedal"; } else if (_medal == Medal.Gold) { medalSprite = "goldmedal"; } new Sprite("mpmissionend", medalSprite, new Point(middle + 150, 320 + (40 * _items.Count)), new Size(32, 32)).Draw(); var scaleform = new Scaleform(0); scaleform.Load("instructional_buttons"); scaleform.CallFunction("CLEAR_ALL"); scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); scaleform.CallFunction("CREATE_CONTAINER"); scaleform.CallFunction("SET_DATA_SLOT", 0, NativeFunction.Natives.x0499D7B09FC9B407 <string>(2, 201, 0), "Continue"); scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); scaleform.Render2D(); if (!Game.IsKeyDown(Keys.Enter)) { return; } NativeFunction.Natives.PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 0); // Doesn't work //Game.PlaySound("SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET"); -- todo figure this out ContinueHit(); }
public void Draw() { if (!Visible) return; SizeF res = UIMenu.GetScreenResolutionMantainRatio(); int middle = Convert.ToInt32(res.Width/2); new Sprite("mpentry", "mp_modenotselected_gradient", new Point(0, 10), new Size(Convert.ToInt32(res.Width), 450 + (_items.Count*40)), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); new UIResText("mission passed", new Point(middle, 100), 2.5f, Color.FromArgb(255, 199, 168, 87), Font.Pricedown, UIResText.Alignment.Centered).Draw(); new UIResText(Title, new Point(middle, 230), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Centered).Draw(); new UIResRectangle(new Point(middle - 300, 290), new Size(600, 2), Color.White).Draw(); for (int i = 0; i < _items.Count; i++) { new UIResText(_items[i].Item1, new Point(middle - 230, 300 + (40*i)), 0.35f, Color.White, Font.ChaletLondon, UIResText.Alignment.Left).Draw(); new UIResText(_items[i].Item2, new Point(_items[i].Item3 == TickboxState.None ? middle + 265 : middle + 230, 300 + (40*i)), 0.35f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); if (_items[i].Item3 == TickboxState.None) continue; string spriteName = "shop_box_blank"; switch (_items[i].Item3) { case TickboxState.Tick: spriteName = "shop_box_tick"; break; case TickboxState.Cross: spriteName = "shop_box_cross"; break; } new Sprite("commonmenu", spriteName, new Point(middle + 230, 290 + (40*i)), new Size(48, 48)).Draw(); } new UIResRectangle(new Point(middle - 300, 300 + (40 * _items.Count)), new Size(600, 2), Color.White).Draw(); new UIResText("Completion", new Point(middle - 150, 320 + (40 * _items.Count)), 0.4f).Draw(); new UIResText(_completionRate + "%", new Point(middle + 150, 320 + (40 * _items.Count)), 0.4f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); string medalSprite = "bronzemedal"; switch (_medal) { case Medal.Silver: medalSprite = "silvermedal"; break; case Medal.Gold: medalSprite = "goldmedal"; break; } new Sprite("mpmissionend", medalSprite, new Point(middle + 150, 320 + (40 * _items.Count)), new Size(32, 32)).Draw(); var scaleform = new Scaleform(0); scaleform.Load("instructional_buttons"); scaleform.CallFunction("CLEAR_ALL"); scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); scaleform.CallFunction("CREATE_CONTAINER"); scaleform.CallFunction("SET_DATA_SLOT", 0, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendAccept, 0), "Continue"); scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); scaleform.Render2D(); if (Game.IsControlJustPressed(0, Control.FrontendAccept)) { Game.PlaySound("SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET"); ContinueHit(); } }
public void OnTick(object sender, EventArgs e) { if (DateTime.Now.Second != _lasttime.Second) { _seconds++; _lasttime = DateTime.Now; if (_isInRace && _countdown > 0) { var screen = UIMenu.GetScreenResolutionMantainRatio(); var w = Convert.ToInt32(screen.Width/2); _countdown--; if(_countdown > 3) return; _fadeoutSprite = new Sprite("mpinventory", "in_world_circle", new Point(w - 125, 200), new Size(250, 250), 0f, _countdown == 0 ? Color.FromArgb(49, 235, 126) : Color.FromArgb(241, 247, 57)); Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, 0, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); if (_countdown == 0) { _participants.ForEach(car => car.FreezePosition = false); _missionStart = _seconds; } } else if (_isInRace && _countdown == 0) { _countdown = -1; } } GUI.MainMenu.ProcessControl(); GUI.MainMenu.ProcessMouse(); GUI.MainMenu.Draw(); _quitMenu.ProcessControl(); _quitMenu.ProcessMouse(); _quitMenu.Draw(); GUI.DrawSettings(_previewRace, _previewVehicle); _passed?.Draw(); if (_countdown > -1 && _countdown <= 3) { var screen = UIMenu.GetScreenResolutionMantainRatio(); var w = Convert.ToInt32(screen.Width / 2); new UIResText(_countdown == 0 ? "GO" : _countdown.ToString(), new Point(w, 260), 2f, Color.White, Font.Pricedown, UIResText.Alignment.Centered).Draw(); } if (_fadeoutSprite?.Color.A > 5) { _fadeoutSprite.Color = Color.FromArgb(_fadeoutSprite.Color.A - 5, _fadeoutSprite.Color.R, _fadeoutSprite.Color.G, _fadeoutSprite.Color.B); _fadeoutSprite.Draw(); } /* COURIER */ GUICourier.Init(); GUICourier.MainMenu.ProcessControl(); GUICourier.MainMenu.ProcessMouse(); var safe = UIMenu.GetSafezoneBounds(); var res = UIMenu.GetScreenResolutionMantainRatio(); new UIResRectangle(new Point(((int)res.Width-200), 0), new Size(200, 400), Color.FromArgb(200,0,0,0)).Draw(); GUICourier.MainMenu.Draw(); if (activeDeliveries.Count == 0 || (_seconds - lastSpawn > 60 && activeDeliveries.Count < 3)) { Delivery d = Delivery.CreateDelivery(); d.activate(); activeDeliveries.Add(d); lastSpawn = _seconds; UI.Notify("New delivery available"); } int pick = 0,drop = 0; Vector3 me = Game.Player.Character.Position; String posStr = String.Format("{0} {1} {2}", me.X.ToString("F02"), me.Y.ToString("F02"), me.Z.ToString("F02")); new UIResText("Pickup", new Point(Convert.ToInt32(res.Width) - 190, 20), .45f, Color.White, Font.HouseScript, UIResText.Alignment.Left) { DropShadow = true }.Draw(); new UIResText("Dropoff", new Point(Convert.ToInt32(res.Width) - 190, 210), .45f, Color.White, Font.HouseScript, UIResText.Alignment.Left) { DropShadow = true }.Draw(); foreach (Delivery d in activeDeliveries.GetRange(0,activeDeliveries.Count)) { d.tick(); if (d.isActive == false) { activeDeliveries.Remove(d); continue; } if (d._isStarted) { float dist = me.DistanceTo(d.end); String posStr2 = String.Format("{0} {1} {2}", d.end.X.ToString("F02"), d.end.Y.ToString("F02"), d.end.Z.ToString("F02")); new UIResText(String.Format("{0} {1}", dist.ToString("F02"), d.end_text), new Point(Convert.ToInt32(res.Width) - 190, 20 * (drop + 2) + 210), .35f, Color.White, Font.ChaletComprimeCologne, UIResText.Alignment.Left) { DropShadow = true }.Draw(); drop++; } else { float dist = me.DistanceTo(d.start); String posStr2 = String.Format("{0} {1} {2}", d.start.X.ToString("F02"), d.start.Y.ToString("F02"), d.start.Z.ToString("F02")); new UIResText(String.Format("{0} {1}", dist.ToString("F02"), d.start_text), new Point(Convert.ToInt32(res.Width) - 190, 20 * (pick + 2)), .35f, Color.White, Font.ChaletComprimeCologne, UIResText.Alignment.Left) { DropShadow = true }.Draw(); pick++; } //new UIResText("WORLD", new Point(Convert.ToInt32(res.Width) - 190, 40), .35f, Color.DodgerBlue, Font.ChaletComprimeCologne, UIResText.Alignment.Left) { DropShadow = true }.Draw(); } /* COURIER */ if (!_isInRace) { if(GUI.IsInMenu) return; foreach (var race in _races) { World.DrawMarker(MarkerType.VerticalCylinder, race.Trigger, new Vector3(0, 0, 0), new Vector3(0, 0, 0), new Vector3(5f, 5f, 1f), Color.FromArgb(200, 255, 255, 255)); if(!Game.Player.Character.IsInRangeOf(race.Trigger, 50f)) continue; var tmpSF = new Scaleform(0); tmpSF.Load("PLAYER_NAME_01"); tmpSF.CallFunction("SET_PLAYER_NAME", race.Name); tmpSF.Render3D(race.Trigger + new Vector3(0f, 0f, 2f), new Vector3(0f, 0f, _oldAngle), new Vector3(12, 6, 2)); var tmpT = new Scaleform(0); tmpT.Load("PLAYER_NAME_02"); tmpT.CallFunction("SET_PLAYER_NAME", "Community Race"); tmpT.Render3D(race.Trigger + new Vector3(0f, 0f, 1.5f), new Vector3(0f, 0f, _oldAngle), new Vector3(6, 3, 1)); _oldAngle += 2f; if (!Game.Player.Character.IsInRangeOf(race.Trigger, 5f)) continue; Function.Call(Hash._SET_TEXT_COMPONENT_FORMAT, "STRING"); Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, "Press ~INPUT_CONTEXT~ to participate in this Community Race."); Function.Call(Hash._0x238FFE5C7B0498A6, 0, 0, 1, -1); if (Game.IsControlJustPressed(0, GTA.Control.Context)) { Game.Player.CanControlCharacter = false; Game.Player.Character.Position = race.Trigger + new Vector3(4f, 0f, -1f); _previewRace = race; BuildMenu(race); GUI.MainMenu.Visible = true; GUI.IsInMenu = true; break; } } } else if(_isInRace) { if(!_raceSettings["Wanted"]) Function.Call(Hash.SET_MAX_WANTED_LEVEL, 0); //if(Game.Player.Character.IsInVehicle()) Function.Call(Hash.DISABLE_CONTROL_ACTION, 0, (int)GTA.Control.VehicleExit); if ((Game.IsControlJustPressed(0, GTA.Control.VehicleExit) && Game.Player.Character.IsInVehicle()) || (!Game.Player.Character.IsInVehicle() && !Game.Player.Character.IsGettingIntoAVehicle && Game.IsControlJustPressed(0, GTA.Control.Enter))) { _quitMenu.RefreshIndex(); _quitMenu.Visible = !_quitMenu.Visible; } if (!Convert.ToBoolean(_raceSettings["Traffic"])) { Vehicle[] close = World.GetNearbyVehicles(Game.Player.Character, 10000f); foreach (Vehicle vehicle in close) { if (_currentRivals.Any(riv => riv.Vehicle.Handle == vehicle.Handle) || Game.Player.Character.IsInVehicle(vehicle)) continue; vehicle.GetPedOnSeat(VehicleSeat.Driver)?.Delete(); vehicle?.Delete(); } } // var res = UIMenu.GetScreenResolutionMantainRatio(); // var safe = UIMenu.GetSafezoneBounds(); const int interval = 45; if (_countdown <= 0) { new UIResText("TIME",new Point(Convert.ToInt32(res.Width) - safe.X - 180, Convert.ToInt32(res.Height) - safe.Y - (90 + (1*interval))),0.3f, Color.White).Draw(); new UIResText(FormatTime((int) unchecked(_seconds - _missionStart)),new Point(Convert.ToInt32(res.Width) - safe.X - 20, Convert.ToInt32(res.Height) - safe.Y - (102 + (1*interval))),0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); new Sprite("timerbars", "all_black_bg",new Point(Convert.ToInt32(res.Width) - safe.X - 248,Convert.ToInt32(res.Height) - safe.Y - (100 + (1*interval))), new Size(250, 37), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); new UIResText("POSITION", new Point(Convert.ToInt32(res.Width) - safe.X - 180, Convert.ToInt32(res.Height) - safe.Y - (90 + (2 * interval))), 0.3f, Color.White).Draw(); new UIResText((CalculatePlayerPositionInRace() + 1) + "/" + (_currentRivals.Count + 1), new Point(Convert.ToInt32(res.Width) - safe.X - 20, Convert.ToInt32(res.Height) - safe.Y - (102 + (2 * interval))), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); new Sprite("timerbars", "all_black_bg", new Point(Convert.ToInt32(res.Width) - safe.X - 248, Convert.ToInt32(res.Height) - safe.Y - (100 + (2 * interval))), new Size(250, 37), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); if (_raceSettings["Laps"] > 1) { int playerCheckpoint = _currentRace.Checkpoints.Length - _checkpoints.Count; int currentLap = Convert.ToInt32(Math.Floor(playerCheckpoint/(decimal)_totalLaps)) + 1; new UIResText("LAP",new Point(Convert.ToInt32(res.Width) - safe.X - 180,Convert.ToInt32(res.Height) - safe.Y - (90 + (3*interval))), 0.3f, Color.White).Draw(); new UIResText(currentLap + "/" + _raceSettings["Laps"], new Point(Convert.ToInt32(res.Width) - safe.X - 20,Convert.ToInt32(res.Height) - safe.Y - (102 + (3*interval))), 0.5f, Color.White, Font.ChaletLondon,UIResText.Alignment.Right).Draw(); new Sprite("timerbars", "all_black_bg",new Point(Convert.ToInt32(res.Width) - safe.X - 248,Convert.ToInt32(res.Height) - safe.Y - (100 + (3*interval))), new Size(250, 37), 0f,Color.FromArgb(200, 255, 255, 255)).Draw(); } } for (int i = 0; i < _rivalCheckpointStatus.Count; i++) { Tuple<Rival, int> tuple = _rivalCheckpointStatus[i]; if (tuple.Item1.Vehicle.IsInRangeOf(_currentRace.Checkpoints[tuple.Item2], 10f)) { tuple.Item1.Character.Task.ClearAll(); if (_currentRace.Checkpoints.Length <= tuple.Item2 + 1) { if (!_finishedParticipants.Contains(tuple.Item1)) _finishedParticipants.Add(tuple.Item1); tuple.Item1.Vehicle.HandbrakeOn = true; continue; } _rivalCheckpointStatus[i] = new Tuple<Rival, int>(tuple.Item1,tuple.Item2 + 1); Function.Call(Hash.TASK_VEHICLE_MISSION_COORS_TARGET, tuple.Item1.Character.Handle, tuple.Item1.Vehicle.Handle, _currentRace.Checkpoints[tuple.Item2 + 1].X, _currentRace.Checkpoints[tuple.Item2 + 1].Y, _currentRace.Checkpoints[tuple.Item2 + 1].Z, Mode, 200f, Rival.MainDrivingStyle, 5f, 0f, 0); // TODO: Debuggin // old - 6 } } World.DrawMarker(MarkerType.VerticalCylinder, _checkpoints[0], new Vector3(0, 0, 0), new Vector3(0, 0, 0), new Vector3(10f, 10f, 2f), Color.FromArgb(100, 241, 247, 57)); if (_nextBlip == null) _nextBlip = World.CreateBlip(_checkpoints[0]); if (_checkpoints.Count >= 2) { if (_secondBlip == null) { _secondBlip = World.CreateBlip(_checkpoints[1]); _secondBlip.Scale = 0.5f; if(_checkpoints.Count == 2) _secondBlip.Sprite = BlipSprite.RaceFinish; } Vector3 dir = _checkpoints[1] - _checkpoints[0]; dir.Normalize(); World.DrawMarker(MarkerType.ChevronUpx1, _checkpoints[0] + new Vector3(0f, 0f, 2f), dir, new Vector3(60f, 0f, 0f), new Vector3(4f, 4f, 4f), Color.FromArgb(200, 87, 193, 250)); } else { Vector3 dir = Game.Player.Character.Position - _checkpoints[0]; dir.Normalize(); World.DrawMarker(MarkerType.CheckeredFlagRect, _checkpoints[0] + new Vector3(0f, 0f, 2f), dir, new Vector3(0f, 0f, 0f), new Vector3(4f, 4f, 4f), Color.FromArgb(200, 87, 193, 250)); _nextBlip.Sprite = BlipSprite.RaceFinish; } if (Game.Player.Character.IsInVehicle() && Game.Player.Character.IsInRangeOf(_checkpoints[0], 10f)) { Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, 0, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); _checkpoints.RemoveAt(0); _nextBlip?.Remove(); _secondBlip?.Remove(); _nextBlip = null; _secondBlip = null; if (_checkpoints.Count == 0) { Game.Player.CanControlCharacter = false; Function.Call(Hash._START_SCREEN_EFFECT, "HeistCelebPass", 0, true); if(Game.Player.Character.IsInVehicle()) Game.Player.Character.CurrentVehicle.HandbrakeOn = true; World.DestroyAllCameras(); World.RenderingCamera = World.CreateCamera(GameplayCamera.Position, GameplayCamera.Rotation, 60f); Function.Call(Hash.PLAY_SOUND_FRONTEND, 0, "CHECKPOINT_UNDER_THE_BRIDGE", "HUD_MINI_GAME_SOUNDSET"); int position = _finishedParticipants.Count + 1; int peoplecount = _currentRivals.Count + 1; int score = 100 - ((position - 1)*10); if (score < 0) score = 0; _passed = new MissionPassedScreen(_currentRace.Name, score, score > 50 ? score > 90 ? MissionPassedScreen.Medal.Gold : MissionPassedScreen.Medal.Silver : MissionPassedScreen.Medal.Bronze); _passed.AddItem("Time Elapsed", FormatTime((int)unchecked(_seconds - _missionStart)), MissionPassedScreen.TickboxState.None); _passed.AddItem("Position", position + "/" + peoplecount, position == 1 ? MissionPassedScreen.TickboxState.Tick : MissionPassedScreen.TickboxState.Empty); _passed.OnContinueHit += () => { Game.FadeScreenOut(1000); Wait(1000); Function.Call(Hash._STOP_SCREEN_EFFECT, "HeistCelebPass"); Game.Player.Character.Position = _currentRace.Trigger; Game.Player.CanControlCharacter = true; World.RenderingCamera = null; EndRace(); _passed = null; Game.FadeScreenIn(1500); }; _passed.Show(); _isInRace = false; } } } }
public void Load() { if (_sc != null) return; _sc = new Scaleform(0); _sc.Load("MP_BIG_MESSAGE_FREEMODE"); var timeout = 1000; var start = DateTime.Now; while (!Function.Call<bool>(Hash.HAS_SCALEFORM_MOVIE_LOADED, _sc.Handle) && DateTime.Now.Subtract(start).TotalMilliseconds < timeout) Script.Yield(); }
public void OnTick(object sender, EventArgs e) { if (DateTime.Now.Second != _lasttime.Second) { _seconds++; _lasttime = DateTime.Now; if (_isInRace && _countdown > 0) { var screen = UIMenu.GetScreenResolutionMantainRatio(); var w = Convert.ToInt32(screen.Width / 2); _countdown--; if (_countdown > 3) { return; } _fadeoutSprite = new Sprite("mpinventory", "in_world_circle", new Point(w - 125, 200), new Size(250, 250), 0f, _countdown == 0 ? Color.FromArgb(49, 235, 126) : Color.FromArgb(241, 247, 57)); Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, 0, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); if (_countdown == 0) { _participants.ForEach(car => car.FreezePosition = false); _missionStart = _seconds; } } else if (_isInRace && _countdown == 0) { _countdown = -1; } } GUI.MainMenu.ProcessControl(); GUI.MainMenu.ProcessMouse(); GUI.MainMenu.Draw(); _quitMenu.ProcessControl(); _quitMenu.ProcessMouse(); _quitMenu.Draw(); GUI.DrawSettings(_previewRace, _previewVehicle); _passed?.Draw(); if (_countdown > -1 && _countdown <= 3) { var screen = UIMenu.GetScreenResolutionMantainRatio(); var w = Convert.ToInt32(screen.Width / 2); new UIResText(_countdown == 0 ? "GO" : _countdown.ToString(), new Point(w, 260), 2f, Color.White, Font.Pricedown, UIResText.Alignment.Centered).Draw(); } if (_fadeoutSprite?.Color.A > 5) { _fadeoutSprite.Color = Color.FromArgb(_fadeoutSprite.Color.A - 5, _fadeoutSprite.Color.R, _fadeoutSprite.Color.G, _fadeoutSprite.Color.B); _fadeoutSprite.Draw(); } /* COURIER */ GUICourier.Init(); GUICourier.MainMenu.ProcessControl(); GUICourier.MainMenu.ProcessMouse(); var safe = UIMenu.GetSafezoneBounds(); var res = UIMenu.GetScreenResolutionMantainRatio(); new UIResRectangle(new Point(((int)res.Width - 200), 0), new Size(200, 400), Color.FromArgb(200, 0, 0, 0)).Draw(); GUICourier.MainMenu.Draw(); if (activeDeliveries.Count == 0 || (_seconds - lastSpawn > 60 && activeDeliveries.Count < 3)) { Delivery d = Delivery.CreateDelivery(); d.activate(); activeDeliveries.Add(d); lastSpawn = _seconds; UI.Notify("New delivery available"); } int pick = 0, drop = 0; Vector3 me = Game.Player.Character.Position; String posStr = String.Format("{0} {1} {2}", me.X.ToString("F02"), me.Y.ToString("F02"), me.Z.ToString("F02")); new UIResText("Pickup", new Point(Convert.ToInt32(res.Width) - 190, 20), .45f, Color.White, Font.HouseScript, UIResText.Alignment.Left) { DropShadow = true }.Draw(); new UIResText("Dropoff", new Point(Convert.ToInt32(res.Width) - 190, 210), .45f, Color.White, Font.HouseScript, UIResText.Alignment.Left) { DropShadow = true }.Draw(); foreach (Delivery d in activeDeliveries.GetRange(0, activeDeliveries.Count)) { d.tick(); if (d.isActive == false) { activeDeliveries.Remove(d); continue; } if (d._isStarted) { float dist = me.DistanceTo(d.end); String posStr2 = String.Format("{0} {1} {2}", d.end.X.ToString("F02"), d.end.Y.ToString("F02"), d.end.Z.ToString("F02")); new UIResText(String.Format("{0} {1}", dist.ToString("F02"), d.end_text), new Point(Convert.ToInt32(res.Width) - 190, 20 * (drop + 2) + 210), .35f, Color.White, Font.ChaletComprimeCologne, UIResText.Alignment.Left) { DropShadow = true }.Draw(); drop++; } else { float dist = me.DistanceTo(d.start); String posStr2 = String.Format("{0} {1} {2}", d.start.X.ToString("F02"), d.start.Y.ToString("F02"), d.start.Z.ToString("F02")); new UIResText(String.Format("{0} {1}", dist.ToString("F02"), d.start_text), new Point(Convert.ToInt32(res.Width) - 190, 20 * (pick + 2)), .35f, Color.White, Font.ChaletComprimeCologne, UIResText.Alignment.Left) { DropShadow = true }.Draw(); pick++; } //new UIResText("WORLD", new Point(Convert.ToInt32(res.Width) - 190, 40), .35f, Color.DodgerBlue, Font.ChaletComprimeCologne, UIResText.Alignment.Left) { DropShadow = true }.Draw(); } /* COURIER */ if (!_isInRace) { if (GUI.IsInMenu) { return; } foreach (var race in _races) { World.DrawMarker(MarkerType.VerticalCylinder, race.Trigger, new Vector3(0, 0, 0), new Vector3(0, 0, 0), new Vector3(5f, 5f, 1f), Color.FromArgb(200, 255, 255, 255)); if (!Game.Player.Character.IsInRangeOf(race.Trigger, 50f)) { continue; } var tmpSF = new Scaleform(0); tmpSF.Load("PLAYER_NAME_01"); tmpSF.CallFunction("SET_PLAYER_NAME", race.Name); tmpSF.Render3D(race.Trigger + new Vector3(0f, 0f, 2f), new Vector3(0f, 0f, _oldAngle), new Vector3(12, 6, 2)); var tmpT = new Scaleform(0); tmpT.Load("PLAYER_NAME_02"); tmpT.CallFunction("SET_PLAYER_NAME", "Community Race"); tmpT.Render3D(race.Trigger + new Vector3(0f, 0f, 1.5f), new Vector3(0f, 0f, _oldAngle), new Vector3(6, 3, 1)); _oldAngle += 2f; if (!Game.Player.Character.IsInRangeOf(race.Trigger, 5f)) { continue; } Function.Call(Hash._SET_TEXT_COMPONENT_FORMAT, "STRING"); Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, "Press ~INPUT_CONTEXT~ to participate in this Community Race."); Function.Call(Hash._0x238FFE5C7B0498A6, 0, 0, 1, -1); if (Game.IsControlJustPressed(0, GTA.Control.Context)) { Game.Player.CanControlCharacter = false; Game.Player.Character.Position = race.Trigger + new Vector3(4f, 0f, -1f); _previewRace = race; BuildMenu(race); GUI.MainMenu.Visible = true; GUI.IsInMenu = true; break; } } } else if (_isInRace) { if (!_raceSettings["Wanted"]) { Function.Call(Hash.SET_MAX_WANTED_LEVEL, 0); } //if(Game.Player.Character.IsInVehicle()) Function.Call(Hash.DISABLE_CONTROL_ACTION, 0, (int)GTA.Control.VehicleExit); if ((Game.IsControlJustPressed(0, GTA.Control.VehicleExit) && Game.Player.Character.IsInVehicle()) || (!Game.Player.Character.IsInVehicle() && !Game.Player.Character.IsGettingIntoAVehicle && Game.IsControlJustPressed(0, GTA.Control.Enter))) { _quitMenu.RefreshIndex(); _quitMenu.Visible = !_quitMenu.Visible; } if (!Convert.ToBoolean(_raceSettings["Traffic"])) { Vehicle[] close = World.GetNearbyVehicles(Game.Player.Character, 10000f); foreach (Vehicle vehicle in close) { if (_currentRivals.Any(riv => riv.Vehicle.Handle == vehicle.Handle) || Game.Player.Character.IsInVehicle(vehicle)) { continue; } vehicle.GetPedOnSeat(VehicleSeat.Driver)?.Delete(); vehicle?.Delete(); } } // var res = UIMenu.GetScreenResolutionMantainRatio(); // var safe = UIMenu.GetSafezoneBounds(); const int interval = 45; if (_countdown <= 0) { new UIResText("TIME", new Point(Convert.ToInt32(res.Width) - safe.X - 180, Convert.ToInt32(res.Height) - safe.Y - (90 + (1 * interval))), 0.3f, Color.White).Draw(); new UIResText(FormatTime((int)unchecked (_seconds - _missionStart)), new Point(Convert.ToInt32(res.Width) - safe.X - 20, Convert.ToInt32(res.Height) - safe.Y - (102 + (1 * interval))), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); new Sprite("timerbars", "all_black_bg", new Point(Convert.ToInt32(res.Width) - safe.X - 248, Convert.ToInt32(res.Height) - safe.Y - (100 + (1 * interval))), new Size(250, 37), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); new UIResText("POSITION", new Point(Convert.ToInt32(res.Width) - safe.X - 180, Convert.ToInt32(res.Height) - safe.Y - (90 + (2 * interval))), 0.3f, Color.White).Draw(); new UIResText((CalculatePlayerPositionInRace() + 1) + "/" + (_currentRivals.Count + 1), new Point(Convert.ToInt32(res.Width) - safe.X - 20, Convert.ToInt32(res.Height) - safe.Y - (102 + (2 * interval))), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); new Sprite("timerbars", "all_black_bg", new Point(Convert.ToInt32(res.Width) - safe.X - 248, Convert.ToInt32(res.Height) - safe.Y - (100 + (2 * interval))), new Size(250, 37), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); if (_raceSettings["Laps"] > 1) { int playerCheckpoint = _currentRace.Checkpoints.Length - _checkpoints.Count; int currentLap = Convert.ToInt32(Math.Floor(playerCheckpoint / (decimal)_totalLaps)) + 1; new UIResText("LAP", new Point(Convert.ToInt32(res.Width) - safe.X - 180, Convert.ToInt32(res.Height) - safe.Y - (90 + (3 * interval))), 0.3f, Color.White).Draw(); new UIResText(currentLap + "/" + _raceSettings["Laps"], new Point(Convert.ToInt32(res.Width) - safe.X - 20, Convert.ToInt32(res.Height) - safe.Y - (102 + (3 * interval))), 0.5f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw(); new Sprite("timerbars", "all_black_bg", new Point(Convert.ToInt32(res.Width) - safe.X - 248, Convert.ToInt32(res.Height) - safe.Y - (100 + (3 * interval))), new Size(250, 37), 0f, Color.FromArgb(200, 255, 255, 255)).Draw(); } } for (int i = 0; i < _rivalCheckpointStatus.Count; i++) { Tuple <Rival, int> tuple = _rivalCheckpointStatus[i]; if (tuple.Item1.Vehicle.IsInRangeOf(_currentRace.Checkpoints[tuple.Item2], 10f)) { tuple.Item1.Character.Task.ClearAll(); if (_currentRace.Checkpoints.Length <= tuple.Item2 + 1) { if (!_finishedParticipants.Contains(tuple.Item1)) { _finishedParticipants.Add(tuple.Item1); } tuple.Item1.Vehicle.HandbrakeOn = true; continue; } _rivalCheckpointStatus[i] = new Tuple <Rival, int>(tuple.Item1, tuple.Item2 + 1); Function.Call(Hash.TASK_VEHICLE_MISSION_COORS_TARGET, tuple.Item1.Character.Handle, tuple.Item1.Vehicle.Handle, _currentRace.Checkpoints[tuple.Item2 + 1].X, _currentRace.Checkpoints[tuple.Item2 + 1].Y, _currentRace.Checkpoints[tuple.Item2 + 1].Z, Mode, 200f, Rival.MainDrivingStyle, 5f, 0f, 0); // TODO: Debuggin // old - 6 } } World.DrawMarker(MarkerType.VerticalCylinder, _checkpoints[0], new Vector3(0, 0, 0), new Vector3(0, 0, 0), new Vector3(10f, 10f, 2f), Color.FromArgb(100, 241, 247, 57)); if (_nextBlip == null) { _nextBlip = World.CreateBlip(_checkpoints[0]); } if (_checkpoints.Count >= 2) { if (_secondBlip == null) { _secondBlip = World.CreateBlip(_checkpoints[1]); _secondBlip.Scale = 0.5f; if (_checkpoints.Count == 2) { _secondBlip.Sprite = BlipSprite.RaceFinish; } } Vector3 dir = _checkpoints[1] - _checkpoints[0]; dir.Normalize(); World.DrawMarker(MarkerType.ChevronUpx1, _checkpoints[0] + new Vector3(0f, 0f, 2f), dir, new Vector3(60f, 0f, 0f), new Vector3(4f, 4f, 4f), Color.FromArgb(200, 87, 193, 250)); } else { Vector3 dir = Game.Player.Character.Position - _checkpoints[0]; dir.Normalize(); World.DrawMarker(MarkerType.CheckeredFlagRect, _checkpoints[0] + new Vector3(0f, 0f, 2f), dir, new Vector3(0f, 0f, 0f), new Vector3(4f, 4f, 4f), Color.FromArgb(200, 87, 193, 250)); _nextBlip.Sprite = BlipSprite.RaceFinish; } if (Game.Player.Character.IsInVehicle() && Game.Player.Character.IsInRangeOf(_checkpoints[0], 10f)) { Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, 0, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); _checkpoints.RemoveAt(0); _nextBlip?.Remove(); _secondBlip?.Remove(); _nextBlip = null; _secondBlip = null; if (_checkpoints.Count == 0) { Game.Player.CanControlCharacter = false; Function.Call(Hash._START_SCREEN_EFFECT, "HeistCelebPass", 0, true); if (Game.Player.Character.IsInVehicle()) { Game.Player.Character.CurrentVehicle.HandbrakeOn = true; } World.DestroyAllCameras(); World.RenderingCamera = World.CreateCamera(GameplayCamera.Position, GameplayCamera.Rotation, 60f); Function.Call(Hash.PLAY_SOUND_FRONTEND, 0, "CHECKPOINT_UNDER_THE_BRIDGE", "HUD_MINI_GAME_SOUNDSET"); int position = _finishedParticipants.Count + 1; int peoplecount = _currentRivals.Count + 1; int score = 100 - ((position - 1) * 10); if (score < 0) { score = 0; } _passed = new MissionPassedScreen(_currentRace.Name, score, score > 50 ? score > 90 ? MissionPassedScreen.Medal.Gold : MissionPassedScreen.Medal.Silver : MissionPassedScreen.Medal.Bronze); _passed.AddItem("Time Elapsed", FormatTime((int)unchecked (_seconds - _missionStart)), MissionPassedScreen.TickboxState.None); _passed.AddItem("Position", position + "/" + peoplecount, position == 1 ? MissionPassedScreen.TickboxState.Tick : MissionPassedScreen.TickboxState.Empty); _passed.OnContinueHit += () => { Game.FadeScreenOut(1000); Wait(1000); Function.Call(Hash._STOP_SCREEN_EFFECT, "HeistCelebPass"); Game.Player.Character.Position = _currentRace.Trigger; Game.Player.CanControlCharacter = true; World.RenderingCamera = null; EndRace(); _passed = null; Game.FadeScreenIn(1500); }; _passed.Show(); _isInRace = false; } } } }
public Chat() { CurrentInput = ""; _mainScaleform = new Scaleform(0); _mainScaleform.Load("multiplayer_chat"); }
public void ShowInstructionalButtons() { if (_sc == null) { _sc = new Scaleform(0); _sc.Load("instructional_buttons"); } _sc.CallFunction("CLEAR_ALL"); _sc.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); _sc.CallFunction("CREATE_CONTAINER"); _sc.CallFunction("SET_DATA_SLOT", 0, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.PhoneSelect, 0), "Select"); _sc.CallFunction("SET_DATA_SLOT", 1, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.PhoneCancel, 0), "Back"); _sc.CallFunction("SET_DATA_SLOT", 2, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendRb, 0), ""); _sc.CallFunction("SET_DATA_SLOT", 3, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendLb, 0), "Browse"); }
public Chat() { CurrentInput = ""; _mainScaleform = new Scaleform(0); _mainScaleform.Load("multiplayer_chat"); }
public MapEditor() { Tick += OnTick; KeyDown += OnKeyDown; if (!Directory.Exists("scripts\\MapEditor")) Directory.CreateDirectory("scripts\\MapEditor"); ObjectDatabase.SetupRelationships(); LoadSettings(); try { Translation.Load("scripts\\MapEditor", _settings.Translation); } catch (Exception e) { UI.Notify("~b~~h~Map Editor~h~~w~~n~Failed to load translations. Falling back to English."); UI.Notify(e.Message); } _scaleform = new Scaleform(0); _scaleform.Load("instructional_buttons"); _objectInfoMenu = new UIMenu("", "~b~" + Translation.Translate("PROPERTIES"), new Point(0, -107)); _objectInfoMenu.ResetKey(UIMenu.MenuControls.Back); _objectInfoMenu.DisableInstructionalButtons(true); _objectInfoMenu.SetBannerType(new UIResRectangle(new Point(), new Size())); _menuPool.Add(_objectInfoMenu); ModManager.InitMenu(); _objectsMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("PLACE OBJECT")); ObjectDatabase.LoadFromFile("scripts\\ObjectList.ini", ref ObjectDatabase.MainDb); ObjectDatabase.LoadInvalidHashes(); ObjectDatabase.LoadFromFile("scripts\\PedList.ini", ref ObjectDatabase.PedDb); ObjectDatabase.LoadFromFile("scripts\\VehicleList.ini", ref ObjectDatabase.VehicleDb); _crosshairPath = Path.GetFullPath("scripts\\MapEditor\\crosshair.png"); _crosshairBluePath = Path.GetFullPath("scripts\\MapEditor\\crosshair_blue.png"); _crosshairYellowPath = Path.GetFullPath("scripts\\MapEditor\\crosshair_yellow.png"); if (!File.Exists("scripts\\MapEditor\\crosshair.png")) _crosshairPath = Sprite.WriteFileFromResources(Assembly.GetExecutingAssembly(), "MapEditor.crosshair.png", "scripts\\MapEditor\\crosshair.png"); if (!File.Exists("scripts\\MapEditor\\crosshair_blue.png")) _crosshairBluePath = Sprite.WriteFileFromResources(Assembly.GetExecutingAssembly(), "MapEditor.crosshair_blue.png", "scripts\\MapEditor\\crosshair_blue.png"); if (!File.Exists("scripts\\MapEditor\\crosshair_yellow.png")) _crosshairYellowPath = Sprite.WriteFileFromResources(Assembly.GetExecutingAssembly(), "MapEditor.crosshair_yellow.png", "scripts\\MapEditor\\crosshair_yellow.png"); RedrawObjectsMenu(); _objectsMenu.OnItemSelect += OnObjectSelect; _objectsMenu.OnIndexChange += OnIndexChange; _menuPool.Add(_objectsMenu); _objectsMenu.ResetKey(UIMenu.MenuControls.Back); _objectsMenu.AddInstructionalButton(new InstructionalButton(Control.SelectWeapon, Translation.Translate("Change Axis"))); _objectsMenu.AddInstructionalButton(new InstructionalButton(Control.MoveUpDown, Translation.Translate("Zoom"))); _objectsMenu.AddInstructionalButton(new InstructionalButton(Control.Jump, Translation.Translate("Search"))); _searchMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("PLACE OBJECT")); _searchMenu.OnItemSelect += OnObjectSelect; _searchMenu.OnIndexChange += OnIndexChange; _menuPool.Add(_searchMenu); _searchMenu.ResetKey(UIMenu.MenuControls.Back); _searchMenu.AddInstructionalButton(new InstructionalButton(Control.SelectWeapon, Translation.Translate("Change Axis"))); _searchMenu.AddInstructionalButton(new InstructionalButton(Control.MoveUpDown, Translation.Translate("Zoom"))); _searchMenu.AddInstructionalButton(new InstructionalButton(Control.Jump, Translation.Translate("Search"))); _mainMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("MAIN MENU")); _mainMenu.AddItem(new UIMenuItem(Translation.Translate("Enter/Exit Map Editor"))); _mainMenu.AddItem(new UIMenuItem(Translation.Translate("New Map"), Translation.Translate("Remove all current objects and start a new map."))); _mainMenu.AddItem(new UIMenuItem(Translation.Translate("Save Map"), Translation.Translate("Save all current objects to a file."))); _mainMenu.AddItem(new UIMenuItem(Translation.Translate("Load Map"), Translation.Translate("Load objects from a file and add them to the world."))); _mainMenu.RefreshIndex(); _mainMenu.DisableInstructionalButtons(true); _menuPool.Add(_mainMenu); _formatMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("SELECT FORMAT")); _formatMenu.DisableInstructionalButtons(true); _formatMenu.ParentMenu = _mainMenu; RedrawFormatMenu(); _menuPool.Add(_formatMenu); _metadataMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("SAVE MAP")); _metadataMenu.DisableInstructionalButtons(true); _metadataMenu.ParentMenu = _formatMenu; RedrawMetadataMenu(); _menuPool.Add(_metadataMenu); _filepicker = new UIMenu("Map Editor", "~b~" + Translation.Translate("PICK FILE")); _filepicker.DisableInstructionalButtons(true); _filepicker.ParentMenu = _formatMenu; _menuPool.Add(_filepicker); _mainMenu.OnItemSelect += (m, it, i) => { switch (i) { case 0: // Enter/Exit Map Editor IsInFreecam = !IsInFreecam; Game.Player.Character.FreezePosition = IsInFreecam; Game.Player.Character.IsVisible = !IsInFreecam; World.RenderingCamera = null; if (!IsInFreecam) { Game.Player.Character.Position -= new Vector3(0f, 0f, Game.Player.Character.HeightAboveGround - 1f); return; } World.DestroyAllCameras(); _mainCamera = World.CreateCamera(GameplayCamera.Position, GameplayCamera.Rotation, 60f); _objectPreviewCamera = World.CreateCamera(new Vector3(1200.016f, 3980.998f, 86.05062f), new Vector3(0f, 0f, 0f), 60f); World.RenderingCamera = _mainCamera; break; case 1: // New Map JavascriptHook.StopAllScripts(); PropStreamer.RemoveAll(); PropStreamer.Markers.Clear(); _currentObjectsMenu.Clear(); PropStreamer.Identifications.Clear(); PropStreamer.ActiveScenarios.Clear(); PropStreamer.ActiveRelationships.Clear(); PropStreamer.ActiveWeapons.Clear(); PropStreamer.Doors.Clear(); PropStreamer.CurrentMapMetadata = new MapMetadata(); ModManager.CurrentMod?.ModDisconnectInvoker(); ModManager.CurrentMod = null; foreach (MapObject o in PropStreamer.RemovedObjects) { var t = World.CreateProp(o.Hash, o.Position, o.Rotation, true, false); t.PositionNoOffset = o.Position; } PropStreamer.RemovedObjects.Clear(); _loadedEntities = 0; _changesMade = 0; _lastAutosave = DateTime.Now; UI.Notify("~b~~h~Map Editor~h~~w~~n~" + Translation.Translate("Loaded new map.")); break; case 2: if (ModManager.CurrentMod != null) { string filename = Game.GetUserInput(255); if (String.IsNullOrWhiteSpace(filename)) { UI.Notify("~r~~h~Map Editor~h~~n~~w~" + Translation.Translate("The filename was empty.")); return; } Map tmpMap = new Map(); tmpMap.Objects.AddRange(PropStreamer.GetAllEntities()); tmpMap.RemoveFromWorld.AddRange(PropStreamer.RemovedObjects); tmpMap.Markers.AddRange(PropStreamer.Markers); UI.Notify("~b~~h~Map Editor~h~~n~~w~" + Translation.Translate("Map sent to external mod for saving.")); ModManager.CurrentMod.MapSavedInvoker(tmpMap, filename); return; } _savingMap = true; _mainMenu.Visible = false; RedrawFormatMenu(); _formatMenu.Visible = true; break; case 3: _savingMap = false; _mainMenu.Visible = false; RedrawFormatMenu(); _formatMenu.Visible = true; break; } }; _formatMenu.OnItemSelect += (m, item, indx) => { if (_savingMap) { string filename = ""; if (indx != 0) filename = Game.GetUserInput(255); switch (indx) { case 0: // XML // TODO: Send to another menu _formatMenu.Visible = false; RedrawMetadataMenu(); _metadataMenu.Visible = true; break; case 1: // Objects.ini if (!filename.EndsWith(".ini")) filename += ".ini"; SaveMap(filename, MapSerializer.Format.SimpleTrainer); break; case 2: // C# if (!filename.EndsWith(".cs")) filename += ".cs"; SaveMap(filename, MapSerializer.Format.CSharpCode); break; case 3: // Raw if (!filename.EndsWith(".txt")) filename += ".txt"; SaveMap(filename, MapSerializer.Format.Raw); break; case 4: // SpoonerLegacy if (!filename.EndsWith(".SP00N")) filename += ".SP00N"; SaveMap(filename, MapSerializer.Format.SpoonerLegacy); break; case 5: // Menyoo if (!filename.EndsWith(".xml")) filename += ".xml"; SaveMap(filename, MapSerializer.Format.Menyoo); break; } } else { string filename = ""; if (indx != 4) filename = Game.GetUserInput(255); MapSerializer.Format tmpFor = MapSerializer.Format.NormalXml; switch (indx) { case 0: // XML tmpFor = MapSerializer.Format.NormalXml; break; case 1: // Objects.ini tmpFor = MapSerializer.Format.SimpleTrainer; break; case 2: // Spooner tmpFor = MapSerializer.Format.SpoonerLegacy; break; case 3: // Spooner tmpFor = MapSerializer.Format.Menyoo; break; case 4: // File picker _formatMenu.Visible = false; RedrawFilepickerMenu(); _filepicker.Visible = true; return; } LoadMap(filename, tmpFor); } _formatMenu.Visible = false; }; _settingsMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("SETTINGS")); for (int i = -_possibleRange; i <= _possibleRange; i++) { _possiblePositions.Add(i * 0.01); } for (int i = -36000; i <= 36000; i++) { _possibleRoll.Add(i * 0.01); } var possibleLangauges = new List<string> { "Auto" }; possibleLangauges.AddRange(Translation.Translations.Select(t => t.Language).ToList()); var language = new UIMenuListItem(Translation.Translate("Language"), possibleLangauges.Select(t => (dynamic) t).ToList(), possibleLangauges.IndexOf(_settings.Translation)); language.OnListChanged += (sender, index) => { var newLanguage = sender.IndexToItem(index).ToString(); Translation.SetLanguage(newLanguage); _settings.Translation = newLanguage; SaveSettings(); if (newLanguage == "Auto") { language.Description = "Use your game's language settings."; return; } var descFile = Translation.Translations.FirstOrDefault(t => t.Language == newLanguage); if (descFile == null) return; language.Description = "~h~" + Translation.Translate("Translator") + ":~h~ " + descFile.Translator; }; var checkem = new UIMenuListItem(Translation.Translate("Marker"), new List<dynamic>(Enum.GetNames(typeof(CrosshairType))), Enum.GetNames(typeof(CrosshairType)).ToList().FindIndex(x => x == _settings.CrosshairType.ToString())); checkem.OnListChanged += (i, indx) => { CrosshairType outHash; Enum.TryParse(i.IndexToItem(indx).ToString(), out outHash); _settings.CrosshairType = outHash; SaveSettings(); }; List<dynamic> autosaveList = new List<dynamic> {Translation.Translate("Disable")}; for (int i = 5; i <= 60; i += 5) { autosaveList.Add(i); } int aIndex = autosaveList.IndexOf(_settings.AutosaveInterval); if (aIndex == -1) aIndex = 0; var autosaveItem = new UIMenuListItem(Translation.Translate("Autosave Interval"), autosaveList, aIndex, Translation.Translate("Interval in minutes between automatic autosaves.")); autosaveItem.OnListChanged += (item, index) => { var sel = item.IndexToItem(index); _settings.AutosaveInterval = (sel as string) == Translation.Translate("Disable") ? -1 : Convert.ToInt32(item.IndexToItem(index), CultureInfo.InvariantCulture); SaveSettings(); }; List<dynamic> possibleDrawDistances = new List<dynamic> {Translation.Translate("Default"), 50, 75}; for (int i = 100; i <= 3000; i += 100) { possibleDrawDistances.Add(i); } int dIndex = possibleDrawDistances.IndexOf(_settings.DrawDistance); if (dIndex == -1) dIndex = 0; var drawDistanceItem = new UIMenuListItem(Translation.Translate("Draw Distance"), possibleDrawDistances, dIndex, Translation.Translate("Draw distance for props, vehicles and peds. Reload the map for changes to take effect.")); drawDistanceItem.OnListChanged += (item, index) => { var sel = item.IndexToItem(index); _settings.DrawDistance = (sel as string) == Translation.Translate("Default") ? -1 : Convert.ToInt32(item.IndexToItem(index), CultureInfo.InvariantCulture); SaveSettings(); }; List<dynamic> senslist = new List<dynamic>(); for (int i = 1; i < 60; i++) { senslist.Add(i); } var gamboy = new UIMenuListItem(Translation.Translate("Mouse Camera Sensitivity"), senslist, _settings.CameraSensivity - 1); gamboy.OnListChanged += (item, index) => { _settings.CameraSensivity = index + 1; SaveSettings(); }; var gampadSens = new UIMenuListItem(Translation.Translate("Gamepad Camera Sensitivity"), senslist, _settings.GamepadCameraSensitivity - 1); gampadSens.OnListChanged += (item, index) => { _settings.GamepadCameraSensitivity = index + 1; SaveSettings(); }; var keymovesens = new UIMenuListItem(Translation.Translate("Keyboard Movement Sensitivity"), senslist, _settings.KeyboardMovementSensitivity - 1); keymovesens.OnListChanged += (item, index) => { _settings.KeyboardMovementSensitivity = index + 1; SaveSettings(); }; var gammovesens = new UIMenuListItem(Translation.Translate("Gamepad Movement Sensitivity"), senslist, _settings.GamepadMovementSensitivity - 1); gammovesens.OnListChanged += (item, index) => { _settings.GamepadMovementSensitivity = index + 1; SaveSettings(); }; var butts = new UIMenuCheckboxItem(Translation.Translate("Instructional Buttons"), _settings.InstructionalButtons); butts.CheckboxEvent += (i, checkd) => { _settings.InstructionalButtons = checkd; SaveSettings(); }; var gamepadItem = new UIMenuCheckboxItem(Translation.Translate("Enable Gamepad Shortcut"), _settings.Gamepad); gamepadItem.CheckboxEvent += (i, checkd) => { _settings.Gamepad = checkd; SaveSettings(); }; var counterItem = new UIMenuCheckboxItem(Translation.Translate("Entity Counter"), _settings.PropCounterDisplay); counterItem.CheckboxEvent += (i, checkd) => { _settings.PropCounterDisplay = checkd; SaveSettings(); }; var snapper = new UIMenuCheckboxItem(Translation.Translate("Follow Object With Camera"), _settings.SnapCameraToSelectedObject); snapper.CheckboxEvent += (i, checkd) => { _settings.SnapCameraToSelectedObject = checkd; SaveSettings(); }; var boundItem = new UIMenuCheckboxItem(Translation.Translate("Bounding Box"), _settings.BoundingBox.GetValueOrDefault(false)); boundItem.CheckboxEvent += (i, checkd) => { _settings.BoundingBox = checkd; SaveSettings(); }; var scriptItem = new UIMenuCheckboxItem(Translation.Translate("Execute Scripts"), _settings.LoadScripts); scriptItem.CheckboxEvent += (i, checkd) => { _settings.LoadScripts = checkd; SaveSettings(); }; var validate = new UIMenuItem(Translation.Translate("Validate Object Database"),Translation.Translate( "This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script." + " It will take a couple of minutes.")); validate.Activated += (men, item) => ValidateDatabase(); var resetGrps = new UIMenuItem(Translation.Translate("Reset Active Relationship Groups"), Translation.Translate("This will set all ped's relationship groups to Companion.")); resetGrps.Activated += (men, item) => { PropStreamer.Peds.ForEach(ped => ObjectDatabase.SetPedRelationshipGroup(new Ped(ped), "Companion")); }; var objectValidationItem = new UIMenuCheckboxItem(Translation.Translate("Skip Invalid Objects"), _settings.OmitInvalidObjects); objectValidationItem.CheckboxEvent += (i, checkd) => { _settings.OmitInvalidObjects = checkd; SaveSettings(); }; #if DEBUG var testItem = new UIMenuItem("Load Terrain"); testItem.Activated += (sender, item) => { if (!Game.IsWaypointActive) { Function.Call(Hash.CLEAR_HD_AREA); return; } var wpyPos = World.GetWaypointPosition(); Function.Call(Hash.SET_HD_AREA, wpyPos.X, wpyPos.Y, wpyPos.Z, 400f); }; _settingsMenu.AddItem(testItem); #endif _settingsMenu.AddItem(language); _settingsMenu.AddItem(gamepadItem); _settingsMenu.AddItem(drawDistanceItem); _settingsMenu.AddItem(autosaveItem); _settingsMenu.AddItem(checkem); _settingsMenu.AddItem(boundItem); _settingsMenu.AddItem(gamboy); _settingsMenu.AddItem(gampadSens); _settingsMenu.AddItem(keymovesens); _settingsMenu.AddItem(gammovesens); _settingsMenu.AddItem(butts); _settingsMenu.AddItem(counterItem); _settingsMenu.AddItem(snapper); _settingsMenu.AddItem(scriptItem); _settingsMenu.AddItem(objectValidationItem); _settingsMenu.AddItem(validate); _settingsMenu.AddItem(resetGrps); _settingsMenu.RefreshIndex(); _settingsMenu.DisableInstructionalButtons(true); _menuPool.Add(_settingsMenu); _currentObjectsMenu = new UIMenu("Map Editor", "~b~" + Translation.Translate("CURRENT ENTITES")); _currentObjectsMenu.OnItemSelect += OnEntityTeleport; _currentObjectsMenu.DisableInstructionalButtons(true); _menuPool.Add(_currentObjectsMenu); var binder = new UIMenuItem(Translation.Translate("Settings")); _currentEntitiesItem = new UIMenuItem(Translation.Translate("Current Entities")); var binder2 = new UIMenuItem(Translation.Translate("Create Map for External Mod")); _mainMenu.AddItem(_currentEntitiesItem); _mainMenu.AddItem(binder); _mainMenu.AddItem(binder2); _mainMenu.BindMenuToItem(_settingsMenu, binder); _mainMenu.BindMenuToItem(_currentObjectsMenu, _currentEntitiesItem); _mainMenu.BindMenuToItem(ModManager.ModMenu, binder2); _mainMenu.RefreshIndex(); _menuPool.Add(ModManager.ModMenu); }
public void Manager() { if (Game.LocalPlayer.Character.IsInHelicopter) { if (_showHelpText) { Game.DisplayHelp("~g~Wilderness Callouts:~s~ Press ~b~" + Controls.ToggleHeliCam.ToUserFriendlyName() + "~s~ to activate the helicopter camera", 6500); _showHelpText = false; } if (Controls.ToggleHeliCam.IsJustPressed() && (Camera == null || !Camera.Exists())) { Camera = new Camera(true); Camera.SetRotationYaw(Game.LocalPlayer.Character.CurrentVehicle.Heading); Scaleform = new Scaleform(); Scaleform.Load("heli_cam"); NativeFunction.Natives.REQUEST_STREAMED_TEXTURE_DICT("helicopterhud", true); Scaleform.CallFunction("SET_CAM_LOGO", 1);//TODO check this for updated Native invocation?? Camera.AttachToEntity(Game.LocalPlayer.Character.CurrentVehicle, GetCameraPositionOffsetForModel(Game.LocalPlayer.Character.CurrentVehicle.Model), true); Sound.RequestAmbientAudioBank("SCRIPT\\POLICE_CHOPPER_CAM"); NativeFunction.Natives.SET_NOISEOVERIDE(true); NativeFunction.Natives.SET_NOISINESSOVERIDE(0.15f); } else if ((Controls.ToggleHeliCam.IsJustPressed() || !Game.LocalPlayer.Character.IsInHelicopter || Game.LocalPlayer.Character.CurrentVehicle.IsDead || Game.LocalPlayer.Character.IsDead) && (Camera != null && Camera.Exists())) { NativeFunction.Natives.SET_NOISEOVERIDE(false); NativeFunction.Natives.SET_NOISINESSOVERIDE(0.0f); Camera.Delete(); Camera = null; Scaleform = null; if (WildernessCallouts.Common.IsNightVisionActive()) { new Sound(-1).PlayFrontend("THERMAL_VISION_GOGGLES_OFF_MASTER", null); WildernessCallouts.Common.SetNightVision(false); } if (WildernessCallouts.Common.IsThermalVisionActive()) { new Sound(-1).PlayFrontend("THERMAL_VISION_GOGGLES_OFF_MASTER", null); WildernessCallouts.Common.SetThermalVision(false); } } if (Camera != null && Camera.Exists() && Scaleform != null) { if (BackgroundSound.HasFinished()) { BackgroundSound.PlayFrontend("COP_HELI_CAM_BACKGROUND", null); } NativeFunction.Natives.HIDE_HUD_AND_RADAR_THIS_FRAME(); WildernessCallouts.Common.DisEnableGameControls(false, GameControl.Enter, GameControl.VehicleExit, GameControl.VehicleAim, GameControl.VehicleAttack, GameControl.VehicleAttack2, GameControl.VehicleDropProjectile, GameControl.VehicleDuck /*, GameControl.VehicleFlyAttack, GameControl.VehicleFlyAttack2*/, GameControl.VehicleFlyAttackCamera, GameControl.VehicleFlyDuck, GameControl.VehicleFlySelectNextWeapon, GameControl.VehicleFlySelectPrevWeapon, GameControl.VehicleHandbrake, GameControl.VehicleJump, GameControl.LookLeftRight, GameControl.LookUpDown, GameControl.WeaponWheelPrev, GameControl.WeaponWheelNext); float FOVpercentage = -((Camera.FOV - 70 /*max FOV*/)) / 35 /*min FOV*/; if (FOVpercentage > 1f) { FOVpercentage = 1f; } else if (FOVpercentage < 0f) { FOVpercentage = 0f; } Scaleform.CallFunction("SET_ALT_FOV_HEADING", Camera.Position.Z, FOVpercentage, Camera.Rotation.Yaw); WildernessCallouts.Common.DrawScaleformMovieFullscreen(Scaleform, Color.FromArgb(0, 255, 255, 255)); float moveSpeed = (Camera.FOV / 100) * (WildernessCallouts.Common.IsUsingController() ? 3.5f : 5.25f); //float upDown = NativeFunction.CallByName<float>("GET_DISABLED_CONTROL_NORMAL", 0, (int)GameControl.LookUpDown) * moveSpeed; //float leftRight = NativeFunction.CallByName<float>("GET_DISABLED_CONTROL_NORMAL", 0, (int)GameControl.LookLeftRight) * moveSpeed; //Camera.Rotation = new Rotator(Camera.Rotation.Pitch - upDown, Camera.Rotation.Roll, Camera.Rotation.Yaw - leftRight); float yRotMagnitude = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.LookUpDown) * moveSpeed; float xRotMagnitude = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.LookLeftRight) * moveSpeed; float newPitch = Camera.Rotation.Pitch - yRotMagnitude; float newYaw = Camera.Rotation.Yaw - xRotMagnitude; Camera.Rotation = new Rotator((newPitch >= 25f || newPitch <= -70f) ? Camera.Rotation.Pitch : newPitch, /*_cam.Rotation.Roll*/ 0f, newYaw); if (yRotMagnitude != 0f || xRotMagnitude != 0) { if (TurnSound.HasFinished()) { TurnSound.PlayFrontend("COP_HELI_CAM_TURN", null); } } else if (!TurnSound.HasFinished()) { TurnSound.Stop(); } //if (Camera.Rotation.Pitch <= -70f) Camera.SetRotationPitch(-69.99f); //else if (Camera.Rotation.Pitch >= 25f) Camera.SetRotationPitch(24.99f); if (!WildernessCallouts.Common.IsUsingController()) { WildernessCallouts.Common.DisEnableGameControls(false, GameControl.WeaponWheelPrev, GameControl.WeaponWheelNext); float wheelForwards = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.WeaponWheelPrev) * 1.725f; float wheelBackwards = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.WeaponWheelNext) * 1.725f; Camera.FOV -= wheelForwards - wheelBackwards; if (Camera.FOV > 70f) { Camera.FOV = 70f; } else if (Camera.FOV < 1f) { Camera.FOV = 1f; } } if (Game.IsControllerButtonDownRightNow(ControllerButtons.A) /* || Game.IsKeyDownRightNow(Keys.LShiftKey)*/) { if (ZoomSound.HasFinished()) { ZoomSound.PlayFrontend("COP_HELI_CAM_ZOOM", null); } WildernessCallouts.Common.DisEnableGameControls(false, GameControl.VehicleFlyThrottleUp, GameControl.VehicleFlyThrottleDown); float up = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.VehicleFlyThrottleUp); float down = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.VehicleFlyThrottleDown); Camera.FOV -= up - down; if (Camera.FOV > 70f) { Camera.FOV = 70f; } else if (Camera.FOV < 5f) { Camera.FOV = 5f; } } else { if (!ZoomSound.HasFinished()) { ZoomSound.Stop(); } } if (Controls.ToggleBinocularsHeliCamNightVision.IsJustPressed() && !WildernessCallouts.Common.IsNightVisionActive() && !WildernessCallouts.Common.IsThermalVisionActive()) { new Sound(-1).PlayFrontend("THERMAL_VISION_GOGGLES_ON_MASTER", null); WildernessCallouts.Common.SetNightVision(true); } else if (Controls.ToggleBinocularsHeliCamNightVision.IsJustPressed() && WildernessCallouts.Common.IsNightVisionActive()) { new Sound(-1).PlayFrontend("THERMAL_VISION_GOGGLES_OFF_MASTER", null); WildernessCallouts.Common.SetNightVision(false); } if (Controls.ToggleBinocularsHeliCamThermalVision.IsJustPressed() && !WildernessCallouts.Common.IsThermalVisionActive() && !WildernessCallouts.Common.IsNightVisionActive()) { new Sound(-1).PlayFrontend("THERMAL_VISION_GOGGLES_ON_MASTER", null); WildernessCallouts.Common.SetThermalVision(true); } else if (Controls.ToggleBinocularsHeliCamThermalVision.IsJustPressed() && WildernessCallouts.Common.IsThermalVisionActive()) { new Sound(-1).PlayFrontend("THERMAL_VISION_GOGGLES_OFF_MASTER", null); WildernessCallouts.Common.SetThermalVision(false); } #if DEBUG Game.DisplayHelp(Camera.Direction.ToString()); #endif Entity raycastedEntity = WildernessCallouts.Common.RaycastEntity2(Camera.Position, Camera.Direction, 2000.0f, Game.LocalPlayer.Character, Game.LocalPlayer.Character.CurrentVehicle); if (_searchCounter != 0) { SizeF res = RAGENativeUI.UIMenu.GetScreenResolutionMantainRatio(); new Sprite("helicopterhud", "hud_line", new Point(((int)res.Width / 2) - ((int)res.Width / 8) /*- ((int)res.Width / 32)*/, ((int)res.Height / 2) + ((int)res.Height / 4)), new Size(5 + _searchCounter * 2, 30)).Draw(); } if (raycastedEntity != null && raycastedEntity.Exists()) { if (Controls.HeliCamScan.IsPressed() && (raycastedEntity.IsPed() || raycastedEntity.IsVehicle())) { _searchCounter++; if (SearchLoopSound.HasFinished()) { SearchLoopSound.PlayFrontend("COP_HELI_CAM_SCAN_PED_LOOP", null); } Vector2 v2 = World.ConvertWorldPositionToScreenPosition(raycastedEntity.Position); SizeF res = RAGENativeUI.UIMenu.GetScreenResolutionMantainRatio();//fix: work with all res new Sprite("helicopterhud", "hud_target", new Point((int)v2.X + (125 / (int)res.Width) /*- ((int)res.Width / 125)*/, (int)v2.Y + (125 / (int)res.Height) /*- ((int)res.Height / 125)*/), new Size(125, 125)).Draw(); if (_searchCounter > 240) { if (raycastedEntity.IsPed()) { //Game.DisplayNotification("Ped detected"); if (SearchSuccessSound.HasFinished()) { SearchSuccessSound.PlayFrontend("COP_HELI_CAM_SCAN_PED_SUCCESS", null); } _canOverrideDrawInfo = true; GameFiber.StartNew(delegate { DrawPedInfo((Ped)raycastedEntity, 13000); }, "DrawPedInfo Fiber"); } else if (raycastedEntity.IsVehicle()) { //Game.DisplayNotification("Vehicle detected"); if (SearchSuccessSound.HasFinished()) { SearchSuccessSound.PlayFrontend("COP_HELI_CAM_SCAN_PED_SUCCESS", null); } _canOverrideDrawInfo = true; GameFiber.StartNew(delegate { DrawVehicleInfo((Vehicle)raycastedEntity, 13000); }, "DrawVehicleInfo Fiber"); } if (!SearchLoopSound.HasFinished()) { SearchLoopSound.Stop(); } _searchCounter = 0; } } if (raycastedEntity.IsVehicle()) { DrawVehicleSpeed((Vehicle)raycastedEntity); } } else if (_searchCounter > 0) { _searchCounter--; } if (!SearchLoopSound.HasFinished()) { SearchLoopSound.Stop(); } } else { if (!BackgroundSound.HasFinished()) { BackgroundSound.Stop(); } if (!ZoomSound.HasFinished()) { ZoomSound.Stop(); } if (!TurnSound.HasFinished()) { TurnSound.Stop(); } if (!SearchLoopSound.HasFinished()) { SearchLoopSound.Stop(); } if (!SearchSuccessSound.HasFinished()) { SearchLoopSound.Stop(); } } } else if (!_showHelpText) { _showHelpText = true; } }
public static void DrawScaleform() { var scaleform = new Scaleform(0); scaleform.Load("instructional_buttons"); scaleform.CallFunction("CLEAR_ALL"); scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0); scaleform.CallFunction("CREATE_CONTAINER"); scaleform.CallFunction("SET_DATA_SLOT", 0, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.Jump, 0), "Begin Assault"); scaleform.CallFunction("SET_DATA_SLOT", 1, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendCancel, 0), "Cancel"); scaleform.CallFunction("SET_DATA_SLOT", 2, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.PhoneRight, 0), ""); scaleform.CallFunction("SET_DATA_SLOT", 3, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.PhoneLeft, 0), "Change Mission"); scaleform.CallFunction("SET_DATA_SLOT", 4, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendRb, 0), ""); scaleform.CallFunction("SET_DATA_SLOT", 5, Function.Call<string>(Hash._0x0499D7B09FC9B407, 2, (int)Control.FrontendLb, 0), "Change Entry Point"); scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1); scaleform.Render2D(); }