/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; //graphics.PreferredBackBufferWidth = 800; //graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); // Update ScaleHelper static class as well ScaleHelper.UpdateBufferValues(graphics.PreferredBackBufferHeight, graphics.PreferredBackBufferWidth); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // We want to default to 1280x720 //graphics.PreferredBackBufferWidth = 640; //graphics.PreferredBackBufferHeight = 360; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; //graphics.PreferredBackBufferWidth = 1920; //graphics.PreferredBackBufferHeight = 1080; graphics.ApplyChanges(); ScaleHelper.UpdateBufferValues(graphics.PreferredBackBufferHeight, graphics.PreferredBackBufferWidth); IsMouseVisible = true; base.Initialize(); }