public static JSON.BuildingLevels ReportBuildingToJson(Scaffold.ReportBuilding reportBuildings) { if (reportBuildings == null) { return(null); } var result = new JSON.BuildingLevels(); AddIfNotNull(result, "snob", reportBuildings.Snob); AddIfNotNull(result, "barracks", reportBuildings.Barracks); AddIfNotNull(result, "church", reportBuildings.Church); AddIfNotNull(result, "stone", reportBuildings.Stone); AddIfNotNull(result, "farm", reportBuildings.Farm); AddIfNotNull(result, "main", reportBuildings.Main); AddIfNotNull(result, "hide", reportBuildings.Hide); AddIfNotNull(result, "iron", reportBuildings.Iron); AddIfNotNull(result, "market", reportBuildings.Market); AddIfNotNull(result, "place", reportBuildings.Place); AddIfNotNull(result, "smith", reportBuildings.Smith); AddIfNotNull(result, "stable", reportBuildings.Stable); AddIfNotNull(result, "status", reportBuildings.Statue); AddIfNotNull(result, "wood", reportBuildings.Wood); AddIfNotNull(result, "wall", reportBuildings.Wall); AddIfNotNull(result, "storage", reportBuildings.Storage); AddIfNotNull(result, "watchtower", reportBuildings.Watchtower); AddIfNotNull(result, "garage", reportBuildings.Garage); return(result); }
public static Scaffold.ReportBuilding JsonToReportBuilding(JSON.BuildingLevels buildingLevels, short worldId, Scaffold.ReportBuilding existingBuildings = null, Scaffold.VaultContext context = null) { if (buildingLevels == null || buildingLevels.Count == 0) { if (existingBuildings != null && context != null) { context.Remove(existingBuildings); } return(null); } Scaffold.ReportBuilding result; if (existingBuildings != null) { result = existingBuildings; } else { result = new Scaffold.ReportBuilding(); result.WorldId = worldId; context.Add(result); } result.Barracks = GetOrNull(buildingLevels, "barracks"); result.Church = GetOrNull(buildingLevels, "church"); result.Farm = GetOrNull(buildingLevels, "farm"); result.Garage = GetOrNull(buildingLevels, "garage"); result.Hide = GetOrNull(buildingLevels, "hide"); result.Iron = GetOrNull(buildingLevels, "iron"); result.Main = GetOrNull(buildingLevels, "main"); result.Market = GetOrNull(buildingLevels, "market"); result.Place = GetOrNull(buildingLevels, "place"); result.Smith = GetOrNull(buildingLevels, "smith"); result.Snob = GetOrNull(buildingLevels, "snob"); result.Stable = GetOrNull(buildingLevels, "stable"); result.Statue = GetOrNull(buildingLevels, "statue"); result.Stone = GetOrNull(buildingLevels, "stone"); result.Storage = GetOrNull(buildingLevels, "storage"); result.Wall = GetOrNull(buildingLevels, "wall"); result.Watchtower = GetOrNull(buildingLevels, "watchtower"); result.Wood = GetOrNull(buildingLevels, "wood"); // ? //result.FirstChurch = GetOrNull(buildingLevels, "First church"); return(result); }
public static Scaffold.ReportBuilding ToModel(this JSON.BuildingLevels jsonBuildings, short worldId, Scaffold.ReportBuilding existingBuildings = null, Scaffold.VaultContext context = null) => JsonToReportBuilding(jsonBuildings, worldId, existingBuildings, context);
public static JSON.BuildingLevels ToJSON(this Scaffold.ReportBuilding reportBuildings) => ReportBuildingToJson(reportBuildings);