public void OnBreakpointChanged(BreakpointEventType eventType) { IPendingBreakpoint[] breakpoints = { GetBreakpointSubstitute(1), GetBreakpointSubstitute(2), GetBreakpointSubstitute(3) }; _breakpointManager.GetPendingBreakpointById(Arg.Any <int>(), out IPendingBreakpoint _) .Returns(x => { x[1] = breakpoints.First(b => b.GetId() == (int)x[0]); return(true); }); SbEvent evnt = Substitute.For <SbEvent>(); IEventBreakpointData breakpointData = Substitute.For <IEventBreakpointData>(); evnt.IsBreakpointEvent.Returns(true); evnt.BreakpointData.Returns(breakpointData); breakpointData.BreakpointId.Returns(2); breakpointData.EventType.Returns(eventType); _attachedProgram.Start(Substitute.For <IDebugEngine2>()); _listenerSubscriber.BreakpointChanged += Raise.EventWith(null, new BreakpointChangedEventArgs(evnt)); breakpoints[0].DidNotReceive().UpdateLocations(); breakpoints[1].Received(1).UpdateLocations(); breakpoints[2].DidNotReceive().UpdateLocations(); }
void MockListener(SbEvent sbEvent, bool waitForEventResult) { _mockSbListener.WaitForEvent(Arg.Any <uint>(), out SbEvent _).Returns(x => { x[1] = sbEvent; return(waitForEventResult); }); }
public void HandleEventNoEvent() { _mockSbEvent = null; RaiseSingleStateChanged(); _mockDebugEngineHandler.DidNotReceive().SendEvent(Arg.Any <DebugEvent>(), _mockProgram, Arg.Any <RemoteThread>()); _mockDebugEngineHandler.DidNotReceive().SendEvent(Arg.Any <DebugEvent>(), _mockProgram, Arg.Any <IDebugThread2>()); }
public void SetUp() { _mockSbListener = Substitute.For <SbListener>(); _mockSbProcess = Substitute.For <SbProcess>(); _mockSbEvent = Substitute.For <SbEvent>(); _mockRemoteThread = Substitute.For <RemoteThread>(); _mockBreakpointManager = Substitute.For <IBreakpointManager>(); _mockDebugEngineHandler = Substitute.For <IDebugEngineHandler>(); _mockPendingBreakpoint1 = Substitute.For <IPendingBreakpoint>(); _mockPendingBreakpoint2 = Substitute.For <IPendingBreakpoint>(); _mockBoundBreakpoint1 = Substitute.For <IBoundBreakpoint>(); _mockBoundBreakpoint2 = Substitute.For <IBoundBreakpoint>(); _mockBoundBreakpoint3 = Substitute.For <IBoundBreakpoint>(); _mockWatchpoint = Substitute.For <IWatchpoint>(); _mockProgram = Substitute.For <IGgpDebugProgram>(); MockEvent(EventType.STATE_CHANGED, StateType.STOPPED, false); MockListener(_mockSbEvent, true); MockThread(_mockRemoteThread, StopReason.BREAKPOINT, _breakpointStopData); MockProcess(new List <RemoteThread> { _mockRemoteThread }); MockBreakpointManager(); _mockListenerSubscriber = Substitute.For <LldbListenerSubscriber>(_mockSbListener); var threadContext = new FakeMainThreadContext(); _eventManager = new LldbEventManager .Factory(new BoundBreakpointEnumFactory(), threadContext.JoinableTaskContext) .Create(_mockDebugEngineHandler, _mockBreakpointManager, _mockProgram, _mockSbProcess, _mockListenerSubscriber); var lldbEventManager = _eventManager as LldbEventManager; lldbEventManager?.SubscribeToChanges(); }
public bool WaitForEvent(uint numSeconds, out SbEvent evnt) { WaitForEventResponse response = null; if (connection.InvokeRpc(() => { response = client.WaitForEvent( new WaitForEventRequest { Listener = grpcListener, NumSeconds = numSeconds, }); })) { if (response.Result) { evnt = eventFactory.Create(response.Event); return(true); } } evnt = null; return(false); }
public bool WaitForEvent(uint numSeconds, out SbEvent evnt) { Interlocked.Increment(ref _waitForEventCallCount); evnt = null; return(false); }
public BreakpointChangedEventArgs(SbEvent evt) { Event = evt; }
public StateChangedEventArgs(SbEvent sbEvent) { Event = sbEvent; }
// Called when we receive a state changed LLDB event. void OnStateChangedEvent(SbEvent sbEvent) { if (sbEvent == null) { return; } var type = sbEvent.GetStateType(); Debug.WriteLine("Received LLDB event: " + Enum.GetName(type.GetType(), type)); switch (type) { case StateType.STOPPED: if (sbEvent.GetProcessRestarted()) { break; } var currentThread = _lldbProcess.GetSelectedThread(); var currentStopReason = StopReason.INVALID; if (currentThread != null) { currentStopReason = currentThread.GetStopReason(); } // When stopping pick the most relevant thread based on the stop reason. if (currentThread == null || currentStopReason == StopReason.INVALID || currentStopReason == StopReason.NONE) { int numThreads = _lldbProcess.GetNumThreads(); RemoteThread planThread = null; RemoteThread otherThread = null; for (int i = 0; i < numThreads; ++i) { RemoteThread thread = _lldbProcess.GetThreadAtIndex(i); switch (thread.GetStopReason()) { case StopReason.INVALID: // fall-through case StopReason.NONE: break; case StopReason.SIGNAL: if (otherThread == null) { var signalNumber = thread.GetStopReasonDataAtIndex(0); var unixSignals = _lldbProcess.GetUnixSignals(); if (unixSignals != null && unixSignals.GetShouldStop((int)signalNumber)) { otherThread = thread; } } break; case StopReason.TRACE: // fall-through case StopReason.BREAKPOINT: // fall-through case StopReason.WATCHPOINT: // fall-through case StopReason.EXCEPTION: // fall-through case StopReason.EXEC: // fall-through case StopReason.EXITING: // fall-through case StopReason.INSTRUMENTATION: if (otherThread == null) { otherThread = thread; } break; case StopReason.PLAN_COMPLETE: if (planThread == null) { planThread = thread; } break; } } if (planThread != null) { currentThread = planThread; } else if (otherThread != null) { currentThread = otherThread; } else if (currentThread == null) { currentThread = _lldbProcess.GetThreadAtIndex(0); } if (currentThread == null) { Trace.WriteLine("Error: Cannot handle event. No thread found."); return; } _lldbProcess.SetSelectedThreadById(currentThread.GetThreadId()); currentStopReason = currentThread.GetStopReason(); } // Log specific information about the stop event. string message = "Received stop event. Reason: " + currentStopReason; var stopReasonDataCount = currentThread.GetStopReasonDataCount(); if (stopReasonDataCount > 0) { message += " Data:"; for (uint i = 0; i < stopReasonDataCount; i++) { message += " " + currentThread.GetStopReasonDataAtIndex(i); } } Trace.WriteLine(message); _taskContext.Factory.Run(async() => { // We run the event resolution on the main thread to make sure // we do not race with concurrent modifications in the breakpoint // manager class (we could just have hit breakpoint that is being // added by the main thread!). await _taskContext.Factory.SwitchToMainThreadAsync(); DebugEvent eventToSend = null; switch (currentStopReason) { case StopReason.BREAKPOINT: eventToSend = HandleBreakpointStop(currentThread); break; case StopReason.WATCHPOINT: eventToSend = HandleWatchpointStop(currentThread); break; case StopReason.SIGNAL: eventToSend = HandleSignalStop(currentThread); break; case StopReason.PLAN_COMPLETE: eventToSend = new StepCompleteEvent(); break; default: break; } if (eventToSend == null) { eventToSend = new BreakEvent(); } _debugEngineHandler.SendEvent(eventToSend,_program,currentThread); }); break; case StateType.EXITED: { // There are two ways to exit a debug session without an error: // - We call program.Terminate, which causes LLDB to send this event. // - Program exits by itself, resulting in this event. // We distinguish these events by checking if we called Terminate. ExitReason exitReason = _program.TerminationRequested ? ExitReason.DebuggerTerminated : ExitReason.ProcessExited; _debugEngineHandler.Abort(_program,ExitInfo.Normal(exitReason)); } break; case StateType.DETACHED: { // Normally the only way to detach the process is by program.Detach. // However, this check was retained to mirror the EXITED case and to // record unexpected instances of detaching through some other path. ExitReason exitReason = _program.DetachRequested ? ExitReason.DebuggerDetached : ExitReason.ProcessDetached; _debugEngineHandler.Abort(_program,ExitInfo.Normal(exitReason)); } break; } }