static OrderController CreateSeparateServices() { var reader = new Reader<Order>(); var saver = new Saver<Order>(); var deleter = new Deleter<Order>(); return new OrderController(reader, saver, deleter); }
void ReadPeopleData() { string Data = Saver.ReadJsonString(Saver.CharacterDataPath); //读取字符串 Person person = JsonMapper.ToObject <Person>(Data); //字符串转化为数据 m_people = person.Persons; }
void ReadGunData() { string GunData = Saver.ReadJsonString(Saver.GunDataPath); Bag_Gun bag_Gun = JsonMapper.ToObject <Bag_Gun>(GunData); m_haveGun = bag_Gun.haveGuns; }
public void ClearTable() { Saver.DeleteFile(_saveName); _scoreList = new ScoreList(); Saver.SaveData(_scoreList, _saveName); FillTable(); }
private void BtnSave_Click(object sender, RoutedEventArgs e) { if (_upDownAmount.Value == null || _upDownPrice.Value == null) { return; } var item = new InvoiceItem { Name = _tbName.Text, Price = _upDownPrice.Value.Value, Amount = _upDownAmount.Value.Value, Currency = _currency, Unit = _cbUnit.SelectedItem as UnitOfMeasure }; item.SetTotal(); var result = Saver.Checker(item); if (result) { _items.Add(item); Init(); } }
public void Save(Saver saver) { saver.Header("Button"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public static void startEvent(PC pc, Balance balance, string event_name = "") { _pc = pc; _balance = balance; if (event_name != "") { } else { int event_index = rnd.Next(0, _events_list.Count); string event_string = _events_list[event_index]; switch (event_string) { case "GPUBroken": GPUBroken(); break; case "YouFindAPassport": YouFindAPassport(); break; default: break; } } Saver.save(); }
public void Save(Saver saver) { saver.Header((saveMode) ? "ProfileLevelPack" : "LevelPack"); if (saveMode) saver.Save(unlockedUpTo, "Unlocked"); saver.SaveArray<String>(levels.ToArray(), "Levels"); saver.End(); }
public void Start() { while (true) { try { string commands = this.ReadCommands(); if (commands.Equals("exit")) { break; } if (string.IsNullOrEmpty(commands)) // checks if its null or if the first element is nullOrEmpty { continue; } this.ProcessCommands(commands); if (loggedUser != null) { Saver.CreateUserFile(loggedUser); } //this.PrintReports(commandResult); } catch (Exception ex) { Writer.WriteLine(ex.Message); } } }
public static void open(int i) { if (!dict.ContainsKey(i)) { return; } ContentManager.data.keys -= 1; GameObject go = dict[i]; foreach (Transform child in go.transform) { if (child.name == "Lock") { child.gameObject.SetActive(false); } } LootType lt = random(); string slt = lt.ToString().ToLower(); if (slt.Contains("coins")) { int n = Int32.Parse(slt.Split('_')[1]); GameObject o = GameObject.Instantiate(coins, go.transform); o.GetComponentInChildren <Text>().text = "+" + n; ContentManager.data.coins += n; } else if (slt.Contains("energy")) { int n = Int32.Parse(slt.Split('_')[1]); GameObject o = GameObject.Instantiate(energy, go.transform); o.GetComponentInChildren <Text>().text = "+" + n; if (ContentManager.data.energy + n >= ContentManager.data.energy_max) { ContentManager.data.energy = ContentManager.data.energy_max; } else { ContentManager.data.energy += n; } } else if (slt.Contains("keys")) { int n = Int32.Parse(slt.Split('_')[1]); GameObject o = GameObject.Instantiate(key, go.transform); o.GetComponentInChildren <Text>().text = "+" + n; ContentManager.data.keys += n; } Saver.save(ContentManager.data); Bars.update(); }
/// <summary> /// 根据json生成场景 /// </summary> public void WriteEnvObject() { // json --> string string fileStream = Saver.ReadJsonString(Saver.WritePath + "/Level" + Level + "/MapObjectData.json"); // string --> SetData LevelData fileData = JsonMapper.ToObject <LevelData>(fileStream); //主角的数据 Player.transform.position = new Vector3((float)fileData.positionX, (float)fileData.positionY, (float)fileData.positionZ); Player.transform.eulerAngles = new Vector3((float)fileData.rotateX, (float)fileData.rotateY, (float)fileData.rotateZ); string path; if (IsEditMode) { path = "Prefabs/EditMode/"; } else { path = "Prefabs/PlayMode/"; } foreach (var data in fileData.ObjectData) { int id = int.Parse(data.prefabId.Substring(0, 2)); GameObject pre = Resources.Load(path + data.prefabId.Substring(0, 2)) as GameObject; GameObject g = Instantiate(pre); g.transform.position = new Vector3((float)data.positionX, (float)data.positionY, (float)data.positionZ); g.transform.eulerAngles = new Vector3((float)data.rotateX, (float)data.rotateY, (float)data.rotateZ); g.transform.localScale = new Vector3((float)data.scaleX, (float)data.scaleY, (float)data.scaleZ); g.transform.parent = env.transform; } foreach (var data in fileData.monsterDatas) { GameObject pre = Resources.Load(path + data.prefabId.Substring(0, 2)) as GameObject; GameObject g = Instantiate(pre); g.transform.position = new Vector3((float)data.positionX, (float)data.positionY, (float)data.positionZ); g.transform.eulerAngles = new Vector3((float)data.rotateX, (float)data.rotateY, (float)data.rotateZ); g.transform.localScale = new Vector3((float)data.scaleX, (float)data.scaleY, (float)data.scaleZ); g.transform.parent = env.transform; if (IsEditMode) { g.GetComponent <EditMonster>().IsLighting = data.IsLighting; } else { g.GetComponent <AIController>().hasStar = data.IsLighting; } } foreach (var data in fileData.triggerDatas) { GameObject pre = Resources.Load(path + data.prefabId.Substring(0, 2)) as GameObject; GameObject g = Instantiate(pre); g.transform.position = new Vector3((float)data.positionX, (float)data.positionY, (float)data.positionZ); g.transform.localScale = new Vector3((float)data.scaleX, (float)data.scaleY, (float)data.scaleZ); g.transform.parent = env.transform; g.GetComponent <EditTrigger>().TriggerID = data.triggerID; } }
public void clearSaveFile() { Saver sv = new Saver(); sv.save(new List <Match>()); SceneManager.LoadScene("Records"); }
public override List <ISaveable> GetSaveableRefs(SaveType type) { List <ISaveable> parentRef = Saver.ConstructSaveableList(base.GetSaveableRefs(type)); parentRef.Add(actor); parentRef.Add(Stage); return(parentRef); }
public async Task UpdateLocked(ISettings settings, Guid accountId, bool locked) { Saver saver = new Saver(); await saver.Save( new TransactionHandler(settings), async th => await _dataSaver.UpdateLocked(th, accountId, locked) ); }
public async Task RemoveUser(ISettings settings, Guid userId, Guid accountId) { Saver saver = new Saver(); await saver.Save( new TransactionHandler(settings), async th => await _dataSaver.RemoveUser(th, userId, accountId) ); }
public override void Save(Saver saver) { saver.Header("StringVariableHolder"); saver.Save(this.varLink, ""); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public void Save(Saver saver) { saver.Header("Person"); saver.Save(name, "Name"); saver.Save(age, "Age"); //saver.SaveArray<int>(nums, "Nums"); saver.End(); }
void Awake() { _player = new Player(); _player._info = Saver.Read(); _instance = this; DontDestroyOnLoad(this.gameObject); _scene = GameObject.Find("SceneManager").GetComponent <SceneManager>(); }
private void Button_Refresh_Powerpoint(object sender, RoutedEventArgs e) { if (pptx_location != null) { FileContent = Saver.GetContentFromPPTX(pptx_location); sm.Speak("Apresentação actualizada"); } }
public virtual void Save(BinaryWriter writer, SaveType type, Dictionary <ISaveable, uint> objectTable) { Saver.SaveString(id, writer); Saver.SaveColor(textColor, writer); Saver.SaveColor(iconColor, writer); Saver.SaveString(iconName, writer); }
public async Task RemoveReactionRole(IRole role) { if ((Context.User as IGuildUser).GuildPermissions.Has(GuildPermission.ManageGuild)) { Saver.RemoveReactionRole(Context.Guild.Id, role.Id); respond(await Context.Channel.SendMessageAsync("Rele removed from list, please use +DisplayRoles to update message")); } }
static ItemController CreateSeparateService() { var reader = new Reader <Item>(); var saver = new Saver <Item>(); var deleter = new Deleter <Item>(); return(new ItemController(reader, saver, deleter)); }
public IPackageInfo Create(string packageName, string groupName) { var pkg = Creator.Create(packageName, groupName); Saver.Save(FullPackagesDirectory, pkg); return(pkg); }
/// <summary> /// set the object to be inserted when <see cref="UnitOfWork.SaveChanges"/> is called /// </summary> /// <param name="obj"></param> public virtual void Add(T obj) { if (obj == null) { throw new ArgumentNullException("entity"); } Saver.Add(obj); }
public void Save(Saver saver) { saver.Header("LooseDragDropLink"); saver.Save(element, "Element"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public void Save() { Debug.Log("SAVE DM"); Saver s = new Saver(); tree.Pack(); s.SaveSingle <DialogueTree>(tree, Saver.saveType.dialogue, dialogueID); }
public override void LoadSetting() { bool State_sender = State; Saver.GetRecordObject(ID, ref State_sender); State = State_sender; ApplySetting(); }
static OrderController CreateSeparateServices() { var reader = new Reader <Order>(); var saver = new Saver <Order>(); var deleter = new Deleter <Order>(); return(new OrderController(reader, saver, deleter)); }
public override void Save(Saver saver) { saver.Header("ObjectVariableHolder"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(varLink, "Link"); saver.End(); }
private void Start() { Cursor.lockState = CursorLockMode.Confined; Cursor.visible = true; Saver.LoadSettings(); QualitySettings.SetQualityLevel(Settings.current.grafic); zMax = Settings.current.maxZombie; }
public void Perform() { OnPeforming(); Saver.Populate(); Assert.IsTrue(Saver.Files.Count == 3); Saver.Save(); OnPerformed(); }
/// <summary> /// 清空进度存档 /// </summary> public void ClearProgress() { m_IsPlaying = false; m_MaxPassProgress = -1; m_PlayProgress = -1; //设置存档 Saver.SetGameProgress(m_MaxPassProgress); }
/// <summary> /// 初始化 /// </summary> public bool InitGame() { //读取游戏通关进度存档 m_MaxPassProgress = Saver.GetGameProgress(); //设置初始金币数 Gold = 400; return(true); }
/// <summary> /// 清档 /// </summary> public void ClearProgress() { m_IsPlaying = false; m_PlayLevelId = -1; m_GameProgress = -1; Saver.SetProgress(-1); }
public override void Save(Saver saver) { saver.Header("NumberVariableHolder"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(varLink, "Element"); saver.End(); }
public virtual RegisterResult AddUser(IRegisterModel model) { model.Password = model.Password.ToMD5(); Saver.Add((User)model); return(new RegisterResult { Success = true }); }
public GameControl(NewGame form, MainForm mform) { ngform = form; render = new Render(this, mform); loader = new Loader(mform, this); gamesaver = new Saver(mform, this); form.NewGameInit += new EventHandler(form_NewGameInit); render.mainform.lbGameLog.Items.Add("Добро пожаловать в Техасский холдем!"); }
private void RegisterEvent() { //List event _list.ItemClick += (arg1, arg2) => ShowSaveIndex(arg2.ItemIndex + 1); //Button event _saveButton.Click += (arg1, arg2) => { if (_list.SelectionIndex != -1 && SaveLoadIndexInRange(_list.SelectionIndex + 1)) { if (Globals.IsSaveDisabled) { _message.Text = "此处无法存档"; return; } if (!Globals.TheGame.IsSafe()) { _message.Text = "战斗中不能存档,找个安全的地方存档吧。"; return; } var index = _list.SelectionIndex + 1; var show = GuiManager.IsShow; //Hide GUI when take snapshot GuiManager.IsShow = false; var snapshot = Globals.TheGame.TakeSnapShot(); //Restore GuiManager.IsShow = show; Saver.SaveGame(index, snapshot); IsShow = false; GuiManager.ShowSystem(false); } }; _loadButton.Click += (arg1, arg2) => { if (_list.SelectionIndex != -1 && SaveLoadIndexInRange(_list.SelectionIndex + 1)) { var index = _list.SelectionIndex + 1; if (StorageBase.CanLoad(index)) { IsShow = false; Loader.LoadGame(index); } } }; _exitButton.Click += (arg1, arg2) => { IsShow = false; GuiManager.ShowSaveLoad(false); }; }
/// <summary> /// 结束关卡 /// </summary> public void StopLevel(bool isWin) { if (isWin && PlayLevelIndex > GameProgress) { _gameProgress = PlayLevelIndex; Saver.SetProgress(PlayLevelIndex); } _isPlaying = false; }
public override void Save(Saver saver) { saver.Header("LightLevelCircle"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(width, "Radius"); saver.Save(culled, "Culled"); ((GameSaver)saver).Save(color, "Color"); saver.End(); }
public override void Save(Saver saver) { saver.Header("BooleanHolder"); saver.Save(varLink, "Link"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public override void Save(Saver saver) { saver.Header("LCircle"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(width, "Radius"); ((GameSaver)saver).Save(color, "Color"); ((GameSaver)saver).Save(border, "Border"); saver.Save(borderMode, "BorderMode"); saver.End(); }
public static void Main() { var memento = new Saver<StormTrooper>(); var originalGosho = new StormTrooper("gosho"); originalGosho.AddEquipment("gun"); memento.SaveState(originalGosho); originalGosho.AddEquipment("rubber duck"); originalGosho.AddEquipment("stormtrooper helmet"); Console.WriteLine("The saved gosho has {0} in his equipment list", string.Join(", ", memento.GetState().Equipment)); Console.WriteLine("The original gosho has {0} in his equipment list", string.Join(", ", originalGosho.Equipment)); Console.WriteLine("\n\n"); var arr = new int[] { 1, 2, 3, 4, 5, 6, -423234324 }; var intArrMemento = new Saver<int[]>(); intArrMemento.SaveState(arr); arr[0] = 149234; Console.WriteLine("Saved state of the array: {0}", string.Join(", ", intArrMemento.GetState())); Console.WriteLine("Current state of the array: {0}", string.Join(", ", arr)); Console.WriteLine("\n\n"); var gotShip = new SpaceShip("tarataika", "jeko snejev"); var shipMemento = new Saver<SpaceShip>(); shipMemento.SaveState(gotShip); gotShip.PilotName = "paolo koelio"; shipMemento.SaveState(gotShip); gotShip.PilotName = "djordjano"; shipMemento.SaveState(gotShip); gotShip.PilotName = "pesho"; var pilots = new List<string>(); while (shipMemento.HasStates) { pilots.Add(shipMemento.GetState().PilotName); } Console.WriteLine("The ship has been piloted by: {0}", string.Join(", ", pilots)); Console.WriteLine("The current ship's pilot is: {0}", gotShip.PilotName); }
public void TestIfConstructorWithParametersHasTheSameBehaviorAsTheSetter() { var game = new GameModel(); this.logic.RandomizeBalloonField(game.Field); this.memento.SaveState(game); var memento2 = new Saver<IGameModel>(); memento2.SaveState(game); var stateFromMemento = this.memento.GetState(); var areEqual = new QueryableMatrix<IBalloon>(memento2.GetState().Field) .Join(new QueryableMatrix<IBalloon>(stateFromMemento.Field), x => x, y => y, (x, y) => (x.IsPopped == y.IsPopped) && (x.Number == y.Number)) .All(x => x); Assert.IsTrue(areEqual); }
public Editor(ZoombaSmasher zoomba) : base(zoomba) { this.zoomba = zoomba; mapDir = Path.Combine(zoomba.Content.RootDirectory, basePath); rows = 30; columns = 40; squares = new MapSquare[rows,columns]; windowWidth = zoomba.graphics.PreferredBackBufferWidth; windowHeight = zoomba.graphics.PreferredBackBufferHeight; squareWidth = windowWidth / columns; squareHeight = windowHeight / rows; saver = new Saver(this); saver.Bounds = new Rectangle(windowWidth / 4, windowHeight / 4, windowWidth / 2, windowHeight / 2); saver.Text = ""; cursor = new Cursor(zoomba, windowWidth / 2, windowHeight / 2); actions = new Actions(); loader = new Loader(this); SetValidNameCharacters(); }
public void Save(Saver saver) { throw new NotImplementedException("Saving is disabled until layer grouping is finished."); #if SAVE_ENABLED //Global.xml PropertyWriter pGlobal = saver.CreatePropertyFile("global.xml"); pGlobal.Set("scriptvm", scriptvm); pGlobal.Set("startscript", startupScriptName); pGlobal.Set("quitscript", quitScriptName); pGlobal.Set("defaultmap", startupMapName); pGlobal.Set("tilesize", tileSize); pGlobal.Set("startx", startX); pGlobal.Set("starty", startY); pGlobal.Set("startl", startLayer); pGlobal.Set("screenwidth", screenWidth); pGlobal.Set("screenheight", screenHeight); PropertyWriter pParty = pGlobal.Create("party"); foreach (Sprite sp in party) { pParty.Set("character", sp.Name); } //Needed later PropertyWriter pLocations = pGlobal.Create("locations"); //Images List<string> imageList = new List<string>(); foreach (KeyValuePair<string, SpriteSheet> sheet in this.sheets) { imageList.Add(sheet.Key); saver.Save("img/" + sheet.Key + ".png", sheet.Value.sheet); PropertyWriter pImg = saver.CreatePropertyFile("img/" + sheet.Key + ".xml"); pImg.Set("width", sheet.Value.spriteWidth); pImg.Set("height", sheet.Value.spriteHeight); pImg.Set("x", sheet.Value.x); pImg.Set("y", sheet.Value.y); } saver.Save("img.list", string.Join("\n", imageList.ToArray())); //Sprites List<string> spriteList = new List<string>(); foreach (KeyValuePair<string, Sprite> sprite in this.sprites) { spriteList.Add(sprite.Key); PropertyWriter pSprite = saver.CreatePropertyFile("sprites/" + sprite.Value.Name + ".xml"); pSprite.Set("animation", sprite.Value.animation.Name); pSprite.Set("speed", sprite.Value.speed); pSprite.Set("noclip", sprite.Value.noclip); PropertyWriter exts = pSprite.Create("exts"); foreach (KeyValuePair<string, string> kvp in sprite.Value.ext) { PropertyWriter ext = exts.Create("ext"); ext.Set("key", kvp.Key); ext.Set("value", kvp.Value); } } saver.Save("sprites.list", string.Join("\n", spriteList.ToArray())); //Maps List<string> mapList = new List<string>(); foreach (KeyValuePair<string, Map> map in this.maps) { mapList.Add(map.Key); PropertyWriter pInfo = saver.CreatePropertyFile("maps/" + map.Key + "/info.xml"); pInfo.Set("layers", map.Value.layerGroups.Count); pInfo.Set("width", map.Value.width); pInfo.Set("height", map.Value.height); PropertyWriter pObjects = saver.CreatePropertyFile("maps/" + map.Key + "/objects.xml"); PropertyWriter pOnStep = saver.CreatePropertyFile("maps/" + map.Key + "/onstep.xml"); for (int l = 0; l < map.Value.layers.Count; ++l) { LayerGroup layer = map.Value.layers[l]; List<string> tileList = new List<string>(); List<string> passList = new List<string>(); for (int j = 0; j < map.Value.height; ++j) { string[] tileLine = new string[map.Value.width]; string[] passLine = new string[map.Value.width]; for (int i = 0; i < map.Value.width; ++i) { tileLine[i] = layer.tiles[i, j].gfx.Id.ToString(); passLine[i] = layer.tiles[i, j].passable ? "1" : "0"; if (!string.IsNullOrEmpty(layer.tiles[i, j].onStep)) { PropertyWriter pEvent = pOnStep.Create("event"); pEvent.Set("x", i); pEvent.Set("y", j); pEvent.Set("layer", l); pEvent.Set("script", layer.tiles[i, j].onStep); } if (!string.IsNullOrEmpty(layer.tiles[i, j].locationName)) { string locName = layer.tiles[i, j].locationName; PropertyWriter location = pLocations.Create("location"); location.Set("name", locName); location.Set("x", i); location.Set("y", j); location.Set("layer", l); location.Set("map", map.Key); } if (layer.objects[i, j] != null) { Map.Obj obj = layer.objects[i, j]; PropertyWriter pObject = pObjects.Create("object"); pObject.Set("x", i); pObject.Set("y", j); pObject.Set("layer", l); pObject.Set("sprite", obj.Sprite.Name); pObject.Set("action", obj.actionScript); pObject.Set("movement", obj.movementAIScript); pObject.Set("collide", obj.collideScript); } } tileList.Add(string.Join(" ", tileLine)); passList.Add(string.Join(" ", passLine)); } saver.Save(string.Format("maps/{0}/layers/tiles.{1}", map.Key, l), string.Join("\n", tileList.ToArray())); saver.Save(string.Format("maps/{0}/layers/passability.{1}", map.Key, l), string.Join("\n", passList.ToArray())); saver.Save(string.Format("maps/{0}/layers/name.{1}", map.Key, l), layer.name); } PropertyWriter pLadders = saver.CreatePropertyFile("maps/" + map.Key + "/ladders.xml"); for (int i = 0; i < map.Value.width; ++i) { for (int j = 0; j < map.Value.height; ++j) { Map.Ladder ladder = map.Value.ladders[i, j]; if (ladder != null) { PropertyWriter pLadder = pLadders.Create("ladder"); pLadder.Set("x", i); pLadder.Set("y", j); pLadder.Set("base", map.Value.layers.IndexOf(ladder.baseLayer)); pLadder.Set("top", map.Value.layers.IndexOf(ladder.topLayer)); } } } } saver.Save("maps.list", string.Join("\n", mapList.ToArray())); //Scripts List<string> scriptList = new List<string>(); foreach (Script script in scripts) { if (script.IsFolder) { scriptList.Add(script.Name + "/"); } else { scriptList.Add(script.Name); saver.Save("scripts/" + script.Name, script.Text); } } saver.Save("scripts.list", string.Join("\n", scriptList.ToArray())); //Animations List<string> animationList = new List<string>(); foreach (KeyValuePair<string, Animation> animKvp in animations) { animationList.Add(animKvp.Key); Animation anim = animKvp.Value; PropertyWriter pAnim = saver.CreatePropertyFile("animations/" + animKvp.Key + ".xml"); pAnim.Set("sheet", anim.sheet.Name); foreach (KeyValuePair<string, Animation.Group> groupKvp in anim.groups) { PropertyWriter pGroup = pAnim.Create("group"); pGroup.Set("name", groupKvp.Key); foreach (Animation.Frame frame in groupKvp.Value.frames) { PropertyWriter pFrame = pGroup.Create("frame"); pFrame.Set("sheetid", frame.sheetId); pFrame.Set("time", frame.time); } } } saver.Save("animations.list", string.Join("\n", animationList.ToArray())); //Musics List<string> musicList = new List<string>(); foreach (var musicKvp in musics) { musicList.Add(musicKvp.Key); if (musicKvp.Value.NeedsSaving || !saver.Exists("music/" + musicKvp.Key)) { saver.Save("music/" + musicKvp.Key, musicKvp.Value.Content); } } saver.Save("music.list", string.Join("\n", musicList.ToArray())); //All the stuff we don't deal with yet saver.Save("dialog/windowborder.png", windowBorderFile); saver.Save("dialog/dialog.xml", dialogFile); saver.Save("dialog/" + fontFileName, fontFile); #endif }
public void Save(Saver saver) { saver.Header("StackNumber"); saver.Save(value, "Value"); saver.End(); }
public override void Save(Saver saver) { saver.Header("NumberMethodDragDrop"); saver.Save(holderA, "HolderA"); saver.Save(holderB, "HolderB"); saver.Save(mode, "Mode"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public void Save(Saver saver) { if(!fullSave) saver.Header("TajLevelLinker"); if (fullSave) saver.Header("TajLevelSave"); saver.Save(rowCleared, "RowCleared"); saver.Save(redCleared, "RedCleared"); saver.Save(blueCleared, "BlueCleared"); saver.Save(greenCleared, "GreenCleared"); saver.Save(tealCleared, "TealCleared"); saver.Save(orangeCleared, "OrangeCleared"); saver.Save(yellowCleared, "YellowCleared"); saver.Save(anyCleared, "AnyCleared"); saver.Save(purpleCleared, "PurpleCleared"); saver.Save(Start, "Start"); if(!fullSave) saver.Save(fileName, "FileName"); if (fullSave) { saver.Save(parser, "Parser"); saver.Save(text, "Text"); saver.Save(flashLight, "Flashlight"); saver.Save(game, "Game"); saver.Save(new World(world.GetObjects()), "World"); } saver.End(); }
public override void Save(Saver saver) { saver.Header("BooleanMethod"); saver.Save(holderA, "HolderA"); saver.Save(holderB, "HolderB"); saver.Save(mode, "Mode"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public void Save(Saver saver) { saver.Header("TajParser"); saver.Save(stack, "Stack"); saver.SaveArray<String>(variables.Keys.ToArray(), "Keys"); saver.SaveArray<StackObject>(variables.Values.ToArray(), "Values"); saver.End(); }
public abstract void Save(Saver saver);
public override void Save(Saver saver) { saver.Header("EventChooser"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(eventName, "Event"); saver.End(); }
public override void Save(Saver saver) { saver.Header("NumberTextbox"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(text, "Text"); saver.End(); }
public override void Save(Saver saver) { throw new NotImplementedException(); }
// Use this for initialization void Start() { saver = GameObject.FindObjectOfType<Saver>(); saver.Save(); }
public void Save(Saver saver) { saver.Header("StackString"); saver.Save(value, "Value"); saver.End(); }
public void Save(Saver saver) { saver.Header("StackBoolean"); saver.Save(value, "Value"); saver.End(); }
Saver GetAvailableSaver() { foreach (var saver in FSavers) { if (saver.Available) { return saver; } } var newSaver = new Saver(); FSavers.Add(newSaver); return newSaver; }
public override void Save(Saver saver) { saver.Header("LevelPerson"); saver.Save(x, "X"); ((GameSaver)saver).Save(color, "Color"); ((GameSaver)saver).Save(colorB, "Border"); saver.Save(y, "Y"); saver.Save(width, "Width"); saver.Save(height, "Height"); saver.Save(blink, "Blink"); saver.Save(animation, "BodyAnimation"); saver.Save(frame, "Frame"); saver.Save(playing, "Playing"); saver.Save(loop, "Loop"); if(name != "") { saver.Save(name, "Name"); } saver.End(); }