コード例 #1
0
ファイル: Material.cs プロジェクト: takitez/UtinyRipper
        public override IEnumerable <Object> FetchDependencies(ISerializedFile file, bool isLog = false)
        {
            foreach (Object asset in base.FetchDependencies(file, isLog))
            {
                yield return(asset);
            }

            yield return(Shader.FetchDependency(file, isLog, ToLogString, "m_Shader"));

            foreach (Object asset in SavedProperties.FetchDependencies(file, isLog))
            {
                yield return(asset);
            }
        }
コード例 #2
0
ファイル: Material.cs プロジェクト: bmjoy/UnityRipper
        public override IEnumerable <Object> FetchDependencies(bool isLog = false)
        {
            foreach (Object @object in base.FetchDependencies(isLog))
            {
                yield return(@object);
            }

            if (IsSerialized)
            {
                SShader shader = SerializedShader.FindObject();
                if (shader == null)
                {
                    if (isLog)
                    {
                        Logger.Log(LogType.Warning, LogCategory.Export, $"{ToLogString()} m_Shader {SerializedShader.ToLogString()} wasn't found ");
                    }
                }
                else
                {
                    yield return(shader);
                }
            }
            else
            {
                Shader shader = Shader.FindObject();
                if (shader == null)
                {
                    if (isLog)
                    {
                        Logger.Log(LogType.Warning, LogCategory.Export, $"{ToLogString()} m_Shader {Shader.ToLogString()} wasn't found ");
                    }
                }
                else
                {
                    yield return(shader);
                }
            }

            foreach (Object @object in SavedProperties.FetchDependencies(isLog))
            {
                yield return(@object);
            }
        }