private async void OnTestExpansionGame(object sender, RoutedEventArgs e) { AnimationSpeedBase = 10; // speed up the animations RandomGoldTileCount = 3; await this.Reset(); await MainPageModel.Log.Init(CreateSaveFileName("Expansion Game")); await SetStateAsync(null, GameState.WaitingForNewGame, true); _gameView.CurrentGame = _gameView.Games[1]; SavedGames.Insert(0, MainPageModel.Log); await AddLogEntry(null, GameState.GamePicked, CatanAction.SelectGame, true, LogType.Normal, 1); List <PlayerModel> PlayerDataList = new List <PlayerModel> { SavedAppState.Players[0], SavedAppState.Players[1], SavedAppState.Players[2], SavedAppState.Players[3], SavedAppState.Players[4], }; await StartGame(PlayerDataList, 1); await NextState(); // simluates pushing "Start" CurrentPlayer = MainPageModel.PlayingPlayers[0]; await PickSettlementsAndRoads(); }
public ActionResult DeleteConfirmed(int id) { SavedGames savedGames = db.SavedGames.Find(id); db.SavedGames.Remove(savedGames); db.SaveChanges(); return(RedirectToAction("Index")); }
public static void SaveGameSaves() { SavedGames saves = SavedGames.currentSaves; BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/gamesaves.fmns"); bf.Serialize(file, saves); file.Close(); }
/// <summary> /// Delete this saved game /// </summary> public void Delete() { var owner = SavedGames.FirstOrDefault(p => p.Value.Contains(this)); if (owner.Value != null) { owner.Value.Remove(this); SaveDataToPlayerPrefs(); } }
public void Save() { var saveFileHeader = new SaveFileHeader { Description = Tournament.Description }; var savedTournament = Tournament.Save(); SavedGames.Write(saveFileHeader, savedTournament); }
public ActionResult Edit([Bind(Include = "IDSavedGame,IDGame,IDuser,score,datePlayed")] SavedGames savedGames) { if (ModelState.IsValid) { db.Entry(savedGames).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.IDGame = new SelectList(db.Game, "IDgame", "IDgame", savedGames.IDGame); ViewBag.IDuser = new SelectList(db.User, "IDuser", "username", savedGames.IDuser); return(View(savedGames)); }
public void LoadPlayer() { var player = SavedGames.GetPlayerFromUsername(username); if (player == null) { Debug.Log("Could not find player: " + username); return; } var inventory = player.master.inventory; var healthComponent = player.GetCurrentBody().GetComponent <HealthComponent>(); var bodyPrefab = BodyCatalog.FindBodyPrefab(characterBodyName); player.master.bodyPrefab = bodyPrefab; if (alive) { player.master.Respawn(transform.position.GetVector3(), transform.rotation.GetQuaternion()); } else { healthComponent?.Suicide(); } for (int i = 0; i < items.Length; i++) { inventory.RemoveItem((ItemIndex)i, int.MaxValue); inventory.GiveItem((ItemIndex)i, items[i]); } inventory.SetEquipmentIndex((EquipmentIndex)equipItem0); if (equipItemCount == 2) { inventory.SetActiveEquipmentSlot((byte)1); inventory.SetEquipmentIndex((EquipmentIndex)equipItem1); } inventory.AddInfusionBonus((uint)-inventory.infusionBonus); inventory.AddInfusionBonus((uint)infusion); player.master.money = (uint)money; foreach (var item in deployables) { item.LoadDeployable(player.master); } SavedGames.instance.StartCoroutine(WaitForStart(player)); }
// GET: SavedGames/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } SavedGames savedGames = db.SavedGames.Find(id); if (savedGames == null) { return(HttpNotFound()); } return(View(savedGames)); }
public SavedGame RestoreSavedGameFromDb(int gameId) { var savedGame = _ctx !.SavedGames.First(s => s.SavedGameId == gameId); Board = DeSerializeBoard(savedGame.GameBoard); BoardHeight = Board.GetLength(0); BoardWidth = Board.GetLength(1); GameName = savedGame.GameName; Message = savedGame.Message; GameIsOver = savedGame.GameIsOver; GameId = savedGame.SavedGameId; PlayerOneName = savedGame.PlayerOneName; PlayerTwoName = savedGame.PlayerTwoName; PlayerOneMoves = savedGame.PlayerOneMoves; return(savedGame); }
public static Game LoadReport(string filename, int rollback = 0, SearchParameters searchParameters = null) { using (var stream = new FileStream(filename, FileMode.Open)) { var saveGameFile = SavedGames.ReadFromStream(stream); var gameParameters = GameParameters.Load( player1Controller: PlayerType.Machine, player2Controller: PlayerType.Machine, savedGame: (SavedGame)saveGameFile.Data, rollback: rollback, searchParameters: searchParameters); return(new Game(gameParameters)); } }
static void Main() { var game = new ChessGame(); var savedGames = new SavedGames(); //playing the game //... //getting bored savedGames.ChessMementos.Add(game.CreateMemento()); game = null; //start playing again game = new ChessGame(); game.RestoreMemento(savedGames.ChessMementos[0]); }
public static void LoadGameSaves() { if (File.Exists(Application.persistentDataPath + "/gamesaves.fmns")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/gamesaves.fmns", FileMode.Open); SavedGames s = (SavedGames)bf.Deserialize(file); file.Close(); if (s.saves != null && s.saves.Count > 0) { Debug.Log("loading saves"); SavedGames.currentSaves.saves = s.saves; } else { Debug.Log("no saves to load"); } } }
// GET: SavedGames/Create public ActionResult Create(int idgame, int iduser, decimal score) { //if a user wants to save a game he already played var saved = db.SavedGames.AsNoTracking().FirstOrDefault(x => x.IDGame == idgame); if (saved != null && saved.IDuser == iduser) { return(RedirectToAction("Edit", new { id = saved.IDSavedGame, score = score })); } var savedGame = new SavedGames { IDGame = idgame, IDuser = iduser, score = score, datePlayed = DateTime.Today.Date }; db.SavedGames.Add(savedGame); db.SaveChanges(); return(RedirectToAction("Index", iduser)); }
public void SaveGameToDb(bool isHumanVsComputer, int winningCondition) { if (!_ctx !.SavedGames.Any(g => g.SavedGameId == GameId)) { SavedGame savedGame = new SavedGame() { GameName = GameName, GameBoard = SerializeBoard(), PlayerOneMoves = PlayerOneMoves, IsHumanVsComputer = isHumanVsComputer, WinningCondition = winningCondition, Message = Message, GameIsOver = GameIsOver, PlayerOneName = PlayerOneName, PlayerTwoName = PlayerTwoName }; _ctx.SavedGames.Add(savedGame); _ctx.SaveChanges(); GameId = savedGame.SavedGameId; }
// POST: SavedGames/Create // To protect from overposting attacks, please enable the specific properties you want to bind to, for // more details see http://go.microsoft.com/fwlink/?LinkId=317598. //[HttpPost] //[ValidateAntiForgeryToken] //public ActionResult Create([Bind(Include = "IDSavedGame,IDGame,IDuser,score,datePlayed")] SavedGames savedGames) //{ // if (ModelState.IsValid) // { // db.SavedGames.Add(savedGames); // db.SaveChanges(); // return RedirectToAction("Index"); // } // ViewBag.IDGame = new SelectList(db.Game, "IDgame", "IDgame", savedGames.IDGame); // ViewBag.IDuser = new SelectList(db.User, "IDuser", "username", savedGames.IDuser); // return View(savedGames); //} // GET: SavedGames/Edit/5 public ActionResult Edit(int?id, decimal score) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } SavedGames savedGames = db.SavedGames.Find(id); var iduser = savedGames.IDuser; if (savedGames == null) { return(HttpNotFound()); } savedGames.score = score; savedGames.datePlayed = DateTime.Today.Date; db.Entry(savedGames).State = EntityState.Modified; db.SaveChanges(); ViewBag.id = iduser; return(RedirectToAction("Index")); }
protected void SaveGame() { if (Match == null) { return; } var saveFileHeader = new SaveFileHeader(); object gameData; if (Match.IsTournament) { saveFileHeader.Description = Tournament.Description; gameData = Tournament.Save(); } else { saveFileHeader.Description = string.Format("Single match, {0}", Match.Description); gameData = Match.Save(); } SavedGames.Write(saveFileHeader, gameData); }
internal bool NewSavedGames() { savedGames = new SavedGames (); return true; }