public static void SaveGame2(GameManager4x4 gameManager4x4) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/Game2.data"; FileStream stream = new FileStream(path, FileMode.Create); SavedData2 data = new SavedData2(gameManager4x4); formatter.Serialize(stream, data); stream.Close(); }
public static SavedData2 LoadGame2() { string path = Application.persistentDataPath + "/Game2.data"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); SavedData2 data = formatter.Deserialize(stream) as SavedData2; stream.Close(); return(data); } else { Debug.Log("Save File Cannot be found in " + path); return(null); } }
public void LoadGame2(int index) { SavedData2 data = SavingSystem.LoadGame2(); string Tile = "Tiles"; if (PlayerPrefs.GetInt("Theme") == 0 || PlayerPrefs.GetInt("FirstTime") == 1) { foreach (Transform tile in PlayGrid) { Destroy(tile.gameObject); } } else if (PlayerPrefs.GetInt("Theme") == 1) { foreach (Transform tile in PlayGrid) { Destroy(tile.gameObject); } } for (i = 0; i < data.posX2.Count; i++) { x = data.posX2[index]; y = data.posY2[index]; Grid[x, y] = (GameObject)Instantiate(Resources.Load(Tile), new Vector2(data.posX2[index] * 1.1f, data.posY2[index] * 1.1f), Quaternion.identity); if (PlayerPrefs.GetInt("Theme") == 0 || PlayerPrefs.GetInt("FirstTime") == 1) { Grid[x, y].transform.SetParent(PlayGrid); } else if (PlayerPrefs.GetInt("Theme") == 1) { Grid[x, y].transform.SetParent(PlayGrid); } Grid[x, y].GetComponent <Tiles>().Number = data.tileNumber2[index]; index++; } theScore = data.score2; }