private static void OnSaveDataLoaded(SaveSystem.SaveData saveData) { if (saveData == null) { return; } FirstOpen = saveData.FirstOpen; AmountOfYearsSinceFirstOpen = saveData.AmountOfYearsSinceFirstOpen; }
private static void OnSaveDataLoaded(SaveSystem.SaveData saveData) { if (saveData == null) { return; } Credits.Initialise(saveData.Credits); PremiumCredits.Initialise(saveData.PremiumCredits); }
private void Load(SaveSystem.SaveData saveData) { if (saveData == null) { return; } MatchVolumeSliderWithIcon(saveData.Volume); MatchVolumeIconWithSlider(saveData.Volume); }
private static void OnSaveDataLoaded(SaveSystem.SaveData saveData) { if (saveData == null) { return; } CurrentLevelID = saveData.LevelID; TotalExperience = saveData.TotalExperience; }
private static void OnSaveDataLoaded(SaveSystem.SaveData saveData) { if (saveData == null) { return; } PlayerID = saveData.PlayerID; PlayerName = saveData.PlayerName; }
private static void OnSaveDataLoaded(SaveSystem.SaveData saveData) { if (saveData == null) { return; } var i = 0; foreach (var achievement in Achievements) { if (saveData.Achievements[i]) { achievement.Value.Unlock(); } i++; } }
private static void LoadLevelRatings(SaveSystem.SaveData saveData) { if (saveData == null) { return; } var amountOfLevels = saveData.LevelRatings.Length; FurthestLevelIndex = saveData.FurthestLevelIndex; for (var i = 0; i < amountOfLevels; i++) { var rating = saveData.LevelRatings[i]; if (rating > 0) { IncrementMostRecentUnlockedLevel(); } LevelRatings[i] = rating; } }
private static void OnSaveDataLoaded(SaveSystem.SaveData saveData) { }