コード例 #1
0
 public void Serialize(SaveStream output)
 {
     output.WriteString(this.Name);
     output.WriteString(this.Pool);
     output.WriteValueF32(this.Quantity);
     output.WriteValueS32(this.UpgradeLevel);
 }
コード例 #2
0
 public void Serialize(SaveStream output)
 {
     output.WriteString(this.Name);
     output.WriteValueU32(this.Level);
     output.WriteValueU32(this.Experience);
     output.WriteValueS32(this.ArtifactMode);
 }
コード例 #3
0
 public void Serialize(SaveStream output)
 {
     output.WriteString(this.Grade);
     output.WriteString(this.Type);
     output.WriteString(this.Body);
     output.WriteString(this.LeftSide);
     output.WriteString(this.RightSide);
     output.WriteString(this.Material);
     output.WriteString(this.Manufacturer);
     output.WriteString(this.Prefix);
     output.WriteString(this.Title);
     output.WriteValueU32(this.Unknown09);
     output.WriteValueU32(this.Quality);
     output.WriteValueU32(this.Equipped);
 }
コード例 #4
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        public void Serialize(SaveStream output)
        {
            output.WriteValueU32(this.Playthrough);
            output.WriteString(this.ActiveMission);

            // Missions
            {
                output.WriteValueS32(this.Missions.Count);
                foreach (Mission mission in this.Missions)
                {
                    mission.Serialize(output);
                }
            }
        }
コード例 #5
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        public void Serialize(SaveStream output)
        {
            output.WriteString(this.Name);
            output.WriteValueU32(this.Unknown1);
            output.WriteValueU32(this.Unknown2);
            output.WriteValueU32(this.Unknown3);

            // States
            {
                output.WriteValueS32(this.Unknown4s.Count);
                foreach (Unknown4 unknown3 in this.Unknown4s)
                {
                    unknown3.Serialize(output);
                }
            }
        }
コード例 #6
0
        public void Serialize(SaveStream output)
        {
            output.WriteStaticString("PLYR");
            output.WriteValueU32(this.Version);
            output.WriteString(this.Character);
            output.WriteValueU32(this.Level);
            output.WriteValueU32(this.Experience);
            output.WriteValueU32(this.SkillPoints);
            output.WriteValueU32(this.Unknown03);
            output.WriteValueU32(this.Money);
            output.WriteValueU32(this.MaybePlaythroughUnlocked);

            // Skills
            {
                output.WriteValueS32(this.Skills.Count);
                foreach (Skill skill in this.Skills)
                {
                    skill.Serialize(output);
                }
            }

            output.WriteValueU32(this.Unknown07);
            output.WriteValueU32(this.Unknown08);
            output.WriteValueU32(this.Unknown09);
            output.WriteValueU32(this.Unknown10);

            // Ammo Pools
            {
                output.WriteValueS32(this.AmmoPools.Count);
                foreach (AmmoPool pool in this.AmmoPools)
                {
                    pool.Serialize(output);
                }
            }

            // Items
            {
                output.WriteValueS32(this.Items.Count);
                foreach (Item item in this.Items)
                {
                    item.Serialize(output);
                }
            }

            output.WriteValueU32(this.BackpackSlots);
            output.WriteValueU32(this.WeaponSlots);

            // Weapons
            {
                output.WriteValueS32(this.Weapons.Count);
                foreach (Weapon weapon in this.Weapons)
                {
                    weapon.Serialize(output);
                }
            }

            // Unknown16
            {
                output.WriteBuffer(this.Stats);
            }

            // Visited Zones
            {
                output.WriteValueS32(this.VisitedStations.Count);
                foreach (string visitedZone in this.VisitedStations)
                {
                    output.WriteString(visitedZone);
                }
            }

            output.WriteString(this.CurrentStation);

            // Unknown19
            {
                // FIXME
                output.WriteValueS32(0);
            }

            // Unknown20
            {
                // FIXME
                output.WriteValueS32(0);
            }

            output.WriteString(this.Unknown21);
            output.WriteValueU32(this.Unknown22);
            output.WriteValueU32(this.Unknown23);
            output.WriteValueU32(this.SaveSlot);
            output.WriteValueU32(this.ExtraDataVersion);

            if (this.ExtraDataVersion >= 27)
            {
                output.WriteValueU32(this.Unknown26);
            }

            if (this.ExtraDataVersion >= 28 && this.ExtraDataVersion <= 31)
            {
                // junk
                output.WriteString("");
                output.WriteValueU32(0);
            }

            if (this.ExtraDataVersion >= 29)
            {
                // Mission Zones
                {
                    output.WriteValueS32(this.MissionPlaythroughs.Count);
                    foreach (MissionPlaythrough missionZone in this.MissionPlaythroughs)
                    {
                        missionZone.Serialize(output);
                    }
                }
            }

            if (this.ExtraDataVersion >= 30)
            {
                output.WriteValueU32(this.PlayTime);
                output.WriteString(this.SaveTime);
            }

            if (this.ExtraDataVersion >= 31)
            {
                output.WriteString(this.Name);
                output.WriteValueU32(this.Color1);
                output.WriteValueU32(this.Color2);
                output.WriteValueU32(this.Color3);
            }

            if (this.ExtraDataVersion >= 32)
            {
                output.WriteValueU32(this.Unknown34);

                // Unknown35
                {
                    output.WriteValueS32(this.Unknown35.Count);
                    foreach (UInt32 value in this.Unknown35)
                    {
                        output.WriteValueU32(value);
                    }
                }
            }

            if (this.ExtraDataVersion >= 33)
            {
                // Unknown36
                {
                    output.WriteValueS32(this.Unknown36.Count);
                    foreach (UInt32 value in this.Unknown36)
                    {
                        output.WriteValueU32(value);
                    }
                }
            }

            if (this.ExtraDataVersion >= 34)
            {
                // Echo Zones
                {
                    output.WriteValueS32(this.EchoPlaythroughs.Count);
                    foreach (EchoPlaythrough echoZone in this.EchoPlaythroughs)
                    {
                        echoZone.Serialize(output);
                    }
                }
            }

            if (this.ExtraDataVersion >= 35)
            {
                output.WriteBuffer(this.Unknown38);
            }
        }
コード例 #7
0
 public void Serialize(SaveStream output)
 {
     output.WriteString(this.Grade);
     output.WriteString(this.Manufacturer);
     output.WriteString(this.Type);
     output.WriteString(this.Body);
     output.WriteString(this.Grip);
     output.WriteString(this.Magazine);
     output.WriteString(this.Barrel);
     output.WriteString(this.Sight);
     output.WriteString(this.Stock);
     output.WriteString(this.Action);
     output.WriteString(this.Accessory);
     output.WriteString(this.Material);
     output.WriteString(this.Prefix);
     output.WriteString(this.Title);
     output.WriteValueU32(this.ClipSize);
     output.WriteValueU32(this.Quality);
     output.WriteValueU32(this.EquipSlot);
 }
コード例 #8
0
 public void Serialize(SaveStream output)
 {
     output.WriteString(this.Name);
     output.WriteValueU32(this.Unknown1);
     output.WriteValueU32(this.Unknown2);
 }